How to play NLP Games - NLP Academy

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NLP is the practice of understanding how people organize their thinking, feeling, language and behavior to produce the results they do. NLP provides people with methodology to model outstanding performances achieved by geniuses and leaders in their field. Check out how to play new code NLP games. Visit us -


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CONTINUE NLP is used for personal development and for success in business. NEURO LINGUISTIC PROGRAMMING GAMES Welcome

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NEW CODE NLP GAME HIGH PERFORMANCE STATES AND THE ALPHABET GAME The key differences in New Code NLP compared with Classic Code NLP One of the key differences is New Code NLP operates at the level of state and Classic Code NLP operates at the level of behaviour. When you are working at the level of state you are working at a significantly higher logical level than behaviour. When working with state you are operating in a way where a client has access to many more choices than the original NLP notion of consciously programming a new behaviour where an unwanted behaviour once existed. Whilst reprogramming behaviour can be successful it’s akin to turning an unhappy robot into a happy robot. New Code NLP initiates processes that utilise left right hemispheric processing and have parallel processing activities across the three main representational systems visual auditory and kinaesthetic to create a natural high performance state in the player.

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Unlike states accessed through classic NLP anchoring the state accessed through the New Code NLP game does not have any historic attachment and is this much more generative for change work. We call the highest-level state assessed from a New Code NLP game the ‘Know Nothing State’ this is where a player is performing unconsciously at a very high level without conscious interference. THE NEW CODE NLP GAME CONTINUE

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You do so using different spatial locations we call this the New Code Change Format. The games Alphabet NASA Croydon Ball game and Alpha Touch are all played using the New Code Change format. HOW TO PLAY From third position observer the player sees and hears the context where he/she would like more choice. This can be a context where the player has a challenge or it can be context that the player already is successful in and would like different ways in the said situation When the high performance state is reached the coach manoeuvres the player to location in step 2 In a different space usually a metre away from step 2 player plays the game and coach calibrates physiology performance and state Player walks into the context and experiences the visual and auditory elements in first position and accesses the kinaesthetic BREAK STATE Step 1 Step 2 Step 3 Step 4

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The chart consists of alphabet A – Y with one of three instructions under each letter. The chart ends at Y for symmetry purposes there are five letters per line. The game can be played in any language. R raise right arm L raise left arm T raise both arms together Is equivalent to condition two with one addition – as the player works his way backward through the chart saying aloud the names of the alphabet letter while carrying out the movement instructions written below that letter he/she will simultaneously lift the foot and leg on the opposite side of the body i.e. moving left arm and right leg simultaneously and vice versa. When following the ‘t’ instruction the player makes a small jump. The time spent on step three is to be 10 minutes. As above but backward beginning with the letter Y and proceeding through to the letter A. The coach is to constantly monitor the physiology of the player to ensure that the game is being played with optimal physiological characteristics co-ordination balance grace rhythm and minimum effort. The player spends approximately 2 minutes in each of the first two conditions. Player begins at the letter A saying the name of the alphabet letter aloud and simultaneously raising the hand and arm indicated by the letter written below the alphabet letter. Repeat several times until both the player and the coach are satisfied that the player is playing with rhythm following the process correctly and without body tension. THE ALPHABET GAME CONDITION ONE CONDITION TWO CONDITION THREE

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Once the player has played condition 3 for ten minutes the coach manoeuvres the player directly without hesitation and never with a separator state into the context established where he or she wants a different set of choices step 4 of the New Code Change Format. The stimuli of the original context will be connected to the high performance state/know nothing state so the very stimuli that formerly activated the ‘old state’ in the player will now serve as dynamic anchors to ensure that the next time the player enters that particular context or one with similar stimuli the high performance state achieved during play will be automatically re-activated. Adapted from Whispering in the Wind Carmen Bostic St Clair and John Grinder 2001 THEN THE ALPHABET GAME

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DEVELOPED BY JOHN GRINDER AND ROGER TABB ADAPTED FROM WHISPERING IN THE WIND CARMEN BOSTIC ST CLAIR AND JOHN GRINDER 2001 R raise right arm L raise left arm T raise both arms together THE ALPHABET GAME chart a b c d e l r t t l f g h i j r l t r t k l m n o L r t l r p q r s t L t l l t u v w x y l l t r t THE ALPHABET GAME

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NLP is used for personal development and for success in business. Thank you NEURO LINGUISTIC PROGRAMMING