slide 1: CONTINUE
NLP is used for personal development and for success in business.
NEURO LINGUISTIC PROGRAMMING GAMES
Welcome
slide 2: NEW CODE NLP GAME HIGH PERFORMANCE
STATES AND THE ALPHABET GAME
The key differences in New Code NLP compared with Classic Code NLP
One of the key differences is New Code NLP operates at the level of state and Classic Code NLP operates at the level of behaviour.
When you are working at the level of state you are working at a significantly higher logical level than behaviour. When working with state you are operating in a
way where a client has access to many more choices than the original NLP notion of consciously programming a new behaviour where an unwanted behaviour
once existed. Whilst reprogramming behaviour can be successful it’s akin to turning an unhappy robot into a happy robot.
New Code NLP initiates processes that utilise left right hemispheric processing and have parallel processing activities across the three main representational
systems visual auditory and kinaesthetic to create a natural high performance state in the player.
slide 3: Unlike states accessed through classic NLP anchoring the state accessed through
the New Code NLP game does not have any historic attachment and is this much
more generative for change work.
We call the highest-level state assessed from a New Code NLP game the ‘Know
Nothing State’ this is where a player is performing unconsciously at a very high
level without conscious interference.
THE NEW CODE NLP GAME
CONTINUE
slide 4: You do so using different
spatial locations we call
this the New Code
Change Format.
The games Alphabet
NASA Croydon Ball
game and Alpha Touch
are all played using the
New Code Change
format.
HOW TO PLAY
From third position observer the player sees and hears the context where he/she would like
more choice. This can be a context where the player has a challenge or it can be context that
the player already is successful in and would like different ways in the said situation
When the high performance state is reached the coach manoeuvres the player to
location in step 2
In a different space usually a metre away from step 2 player plays the game and coach
calibrates physiology performance and state
Player walks into the context and experiences the visual and auditory elements in first
position and accesses the kinaesthetic
BREAK STATE
Step 1
Step 2
Step 3
Step 4
slide 5: The chart consists of alphabet A – Y with one of three instructions under each letter. The chart ends at Y for symmetry purposes there are five letters per line. The
game can be played in any language.
R raise right arm
L raise left arm
T raise both arms together
Is equivalent to condition two
with one addition – as the player
works his way backward through
the chart saying aloud the names
of the alphabet letter while
carrying out the movement
instructions written below that
letter he/she will simultaneously
lift the foot and leg on the
opposite side of the body i.e.
moving left arm and right leg
simultaneously and vice
versa. When following the ‘t’
instruction the player makes a
small jump. The time spent on
step three is to be 10 minutes.
As above but backward beginning
with the letter Y and proceeding
through to the letter A.
The coach is to constantly monitor
the physiology of the player to
ensure that the game is being
played with optimal physiological
characteristics co-ordination
balance grace rhythm and
minimum effort. The player spends
approximately 2 minutes in each of
the first two conditions.
Player begins at the letter A
saying the name of the alphabet
letter aloud and simultaneously
raising the hand and arm indicated
by the letter written below the
alphabet letter. Repeat several
times until both the player and the
coach are satisfied that the player
is playing with rhythm following
the process correctly and without
body tension.
THE ALPHABET GAME
CONDITION ONE CONDITION TWO CONDITION THREE
slide 6: Once the player has played condition 3 for ten minutes the coach manoeuvres the player directly without hesitation and never with a separator state into the context established
where he or she wants a different set of choices step 4 of the New Code Change Format.
The stimuli of the original context will be connected to the high performance state/know nothing state so the very stimuli that formerly activated the ‘old state’ in the player will now
serve as dynamic anchors to ensure that the next time the player enters that particular context or one with similar stimuli the high performance state achieved during play will be
automatically re-activated.
Adapted from Whispering in the Wind Carmen Bostic St Clair and John Grinder 2001
THEN
THE ALPHABET GAME
slide 7: DEVELOPED BY JOHN GRINDER AND ROGER TABB
ADAPTED FROM WHISPERING IN THE WIND CARMEN BOSTIC ST CLAIR
AND JOHN GRINDER 2001
R raise right arm
L raise left arm
T raise both arms together
THE ALPHABET GAME chart
a b c d e
l r t t l
f g h i j
r l t r t
k l m n o
L r t l r
p q r s t
L t l l t
u v w x y
l l t r t
THE ALPHABET GAME
slide 8: NLP is used for personal development and for success in business.
Thank you
NEURO LINGUISTIC PROGRAMMING