Violent video games pres

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Violent video games and youth:

Violent video games and youth Exposing adolescents to video games with violent content leads to desensitisation and an increase in aggressive behaviour

Target Audience:

Parents of children aged 8 to 15 years at The Lakes College, North Lakes Target Audience

Slide3:

Strong Sexual Content Extensive Violence Use of Drugs 88 Minutes average time spent playing video games per day 98% Of homes with children have video games (Brand & Toddhunter , 2016, pp. 4) Blood and Gore Retrieved from Google Images

Slide4:

20% actively promote violence against women 80% of video games contain violence VS Retrieved from Google Images Retrieved from Google Images (Brand & Toddhunter , 2016, pp. 4) ( Vessey , 2000, pp 607)

Slide5:

Exposing adolescents to violence increases chances that they will engage in physical aggression Repeated exposure is linked to desensitisation (Anderson, 2011, pp 28) Grossman states ‘Violent video games are hardening our children emotionally’ (Collier & Liddell, 2008 pp 109) Constant exposure to violence changes a child’s perception of reality (Collier & Liddell, 2008, pp 108) People have a negative reaction towards conflict, aggression and violence These negative reactions inhibit aggressive violence Repeated consumption of media violence reduces these negative reactions (Anderson, 2011, pp 28) Retrieved from Google Images

Slide6:

Violent video games are interactive and encourage role playing Child playing the game virtually and mentally becomes the character Children learn by observing than imitating behaviour of significant people in their lives (includes video game characters) Repetition increases learning of any type of skill or way of thinking – eventually become automatic When children repeatedly see violence they learn to be violent and solve problems with violence (Harvard Medical School, 2010 pp, 1-3)

Slide7:

Recent study found that playing violent video games leads to aggressive behaviour – Children imitate theme of the game Anderson (2011) states playing these violent video games creates positive attitudes, beliefs and expectations about aggressive solutions Immediately after consuming media violence there is an increase in aggressive behaviour tendencies because: Children are rewarded in video games for being aggressive ( Polman et al, 2008, p 257) 1. Individuals aggressive thoughts increase 2. Aggressive or hostile emotions increase 3. Adolescents learn by observing – will re enact if situational context is sufficiently similar (Anderson , 2011, p 28)

Summary of information:

Exposure to violent video games will desensitise your child Adolescents will view the world in a more hostile fashion Decreases their cognitive ability to use non-violent ways to solve problems Violence becomes the only way to solve their problems and leads to aggressive behaviour Children are guaranteed to come into contact with some form of violence Vital for parents to know what they are playing and what it involves Games are given a rating for a reason – follow these ratings Boundary between fantasy and reality violence has become blurred – Children exposed do become desensitised and aggressive Summary of information

Reference List:

Anderson , C. (2011). Violent Video Games and Other Media Violence (Part 1). Paediatrics for Parents, 27 (1), 28-30. Retrieved from http://web.b.ebscohost.com.ezproxy.usq.edu.au/ehost/pdfviewer/pdfviewer?sid=db1a543a-5a08-4ffd-97f2-41bd3c0fcea6%40sessionmgr104&vid=3&hid=123 Brand, J., & Todhunter , S. (2016) Digital Australia Report 2016, Australia; Interactive Games & Entertainment Association. Collier, J. (2008). Exposure of Violent Video Games to Children and Public Policy Implications. Journal of Public Policy & Marketing, 27 (1), 107-112. Retrieved from http://web.a.ebscohost.com.ezproxy.usq.edu.au/ehost/pdfviewer/pdfviewer?sid=6b81f2c8-9dfe-4e7f-a1f4-2fd6ea5c0ee4%40sessionmgr4007&vid=6&hid=4206 Harvard Medical School. (2010). Violent video games and young people. Harvard Mental Health Letter, 27 (4), 1-3. Retrieved from http://web.a.ebscohost.com.ezproxy.usq.edu.au/ehost/pdfviewer/pdfviewer?sid=2b5df750-85f9-4362-b203-95bb950efd60%40sessionmgr4008&vid=1&hid=4206 Polman , Hanneke, De Castro, Bram Orobio , Van Aken , Marcel. (2008). Experimental study of the differential effects of playing versus watching violent video games on children’s aggressive behaviour. Aggressive Behavior , 34 (3), 256-264. Retrieved from http:// web.a.ebscohost.com.ezproxy.usq.edu.au/ehost/pdfviewer/pdfviewer?sid=6b81f2c8-9dfe-4e7f-a1f4-2fd6ea5c0ee4%40sessionmgr4007&vid=11&hid=4206 Vessey J., & Lee J. (2000). Primary care approaches. Violent video games affecting our children. Paediatric Nursing , 26 (6), 607-632. Retrieved from http://web.a.ebscohost.com.ezproxy.usq.edu.au/ehost/detail/detail?sid=6b81f2c8-9dfe-4e7f-a1f4-2fd6ea5c0ee4%40sessionmgr4007&vid=14&hid=4206&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#AN=107002601&db=c8h Reference List

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