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Tan Sri Dato’ Emeritus Professor Gajaraj Dhanarajan First Vice-Chancellor & CEO Wawasan Open University Malaysia,

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Novice Expert Experienced Competent Time Learning Low High Show me how? Help me do it better. Help me find what I need. I’ll create my own learning. (Training) (Practice, Coaching) (Access to knowledge and performance resources) (Collaboration and problem solving) Different levels of mastery require different learning and performance strategies.

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Evolution of Technology-Based Learning Time Non-Networked Networked Keyword Search Technology Social Constructivism Semantic Search Technology e.g. Google, AltaVista e.g. Wikis, Twitter, Facebook e.g. CDs, DVDs e.g. Hakia, SenseBot

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Web 2.0 offers teachers and learners with rich opportunities for e-Learning. In this digital world, knowledge exists in the world rather than in the head of an individual. (Connectivism Theory)

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Global E-Learning Mainstream 21st Century Education Web 2.0 tools for active learning Learner centered Inquiry based Interactive units of work Customizable contents Collaboration Communication Creation Social Media OER & FOSS** e-Learning Courses & Resources Virtual Classroom and LMS ** OER = Open Educational Resources FOSS = Free and Open Source Software

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Definition of e-Learning Electronic (e)-learning refers to the use of the Internet and computer-based technologies to facilitate teaching and learning. “The illiterate of the 21st century will not be those who cannot read or write, but those who cannot learn, unlearn and relearn.” - Alvin Toffler

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The e-Learner Digital natives of Cyberspace IT savvy teenagers IT savvy adults IT savvy senior citizens The e-Teacher The guide on the side e-Learning focuses primarily on the needs of the learner, instead of on the abilities of the instructor.

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Hi, I’m a ‘digital native’ My Digital World of ABC ...

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21st Century Literacy Find and validate information Synthesize information and leverage on it Ability to communicate and collaborate Ability to solve problems Literacy today depends on understanding the multiple media that make up our high-tech reality and developing the skills to use them effectively.

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Sources: OECD (2006) & Accenture (2008) 21st Century Graduates and K-Workers

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The 21st century Teacher Innovatively engage the students Don’t just instruct, ask what students want to know Let students use technology (Internet and Social Media) Enrich student’s learning experience Give students an open learning environment Show students the outside world

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Photo Sharing Message Boards Micro-blogging Video Sharing Chat Rooms Blogging RSS Podcasts Social Networking

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E-Portfolios Google Docs Learning Management System Mind Mapping Activities Wikipedia, WikiEducator Blogs, etc … Ways to engage e-Learners

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Level of academic challenge Active and collaborative learning Student-instructor interaction Enriching education experiences A supportive learning environment Five indicators for student engagement in university

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e-Learning Best Practices Promoting knowledge sharing with networked collaboration (connectivism) Encouraging student centered learning and inquiry Connecting what students are learning to the real world Anchor student learning with digital-age tools and resources Gauge student understanding with formative assessments

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Seven critical success factors for e-Learners Access to tools Technological competence Learning preferences Study habits and skills Learner’s goals and purposes Lifestyle factors Personal traits and characteristics

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Source: Johnson, L., Smith, R., Willis, H, Levine, A., & Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium. Technologies to watch … in the context of their mainstream use for teaching, learning and creative inquiry. Mobile computing Electronic books Augmented reality Game-based learning Gesture-based computing Learning analytics

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Thank You Prof. Dato’ Dr. Ho Sinn Chye Deputy Vice-Chancellor (Academic) [email protected]

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