NCPN_2011_Justice_Games_&_Simulations

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Incorporating Games and Simulations into Your Curriculum: Why & How:

Incorporating Games and Simulations into Your Curriculum: Why & How By Jeannie Justice

Overview – the “Why”:

Overview – the “Why” The definition of games & simulations Who are gamers? The facts & their mindset Why do we need games and simulations in the classroom? Overall Benefits Students at play!

Overview – the “How”:

Overview – the “How” What are your goals/objectives? Find your game/simulation An example for our purposes Keep your students in mind Designing the lesson A word of caution

Why you want games, simulations, and gamers in your classroom::

Why you want games, simulations, and gamers in your classroom: The “Why”

What is a Game?:

What is a Game? According to Wikipedia, a game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work; however, many games are considered to be work. Key components of games are goals, rules, challenge, and interaction.

What is a Simulation?:

What is a Simulation? According to Wikipedia, a simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system.

If you don’t think games and simulations are important…:

If you don’t think games and simulations are important… Gamers solve molecular puzzle that baffled scientists - Video-game players have solved a molecular puzzle that stumped scientists for years, and those scientists say the accomplishment could point the way to crowdsourced cures for AIDS and other diseases. http://cosmiclog.msnbc.msn.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?GT1=43001

Who are gamers? The Facts:

Who are gamers? The Facts 97% of children (99% boys & 94% girls) ages 2-17 play video and/or computer games. Approximately 80% of American families own a computer and 78% have video game equipment. 100% of college students polled on 27 campuses have played video games.

Who are gamers? Their Mindset:

Who are gamers? Their Mindset Gamers believe there is always an answer; therefore, nothing is impossible. Gamers expect trial and error. Failure is a learning experience, not an end result. If you do not win, restart, and try again.

Who are gamers? (con’t):

Who are gamers? ( con’t ) Gamers see various routes to success. Usually there are several different routes available to reach your goal or solve your problem. Rarely, if ever, is there only one right way or only one right answer.

Who are gamers? (con’t):

Who are gamers? ( con’t ) Gamers do their own thing. Within the gamer generation, leaders are considered irrelevant and often evil; ignore them...do your own thing.

Who are gamers? (con’t):

Who are gamers? ( con’t ) Gamers embrace competition and collaboration. Competition is a motivating factor… but , competition doesn’t eclipse collaboration. In fact, collaboration is often an integral part of furthering a gamer’s success.

Who are gamers? (con’t):

Who are gamers? ( con’t ) Gamers think that effort influences outcome. The more energy the player puts into the game invests the player with a more positive outcome. Also, the gamer is attached to the outcome. The player has an emotional attachment to the outcome of the game (i.e., happy when they win or sad if they lose). In other words, the content is relevant to them.

Who are gamers? (con’t):

Who are gamers? ( con’t ) Gamers believe that games simulate real-life consequences and challenges. This is why medical colleges use video games to train surgeons… and the Air Force uses “virtual flight simulators” to train pilots… and many major corporations use “virtual models” to train their employees. In other words, games can mirror the complexities of life without the drastic consequences.

Overall Benefits of Adding Games:

Overall Benefits of Adding Games By incorporating games and simulations into the classroom, educators create curriculum that students consider highly motivating , but also, at the same time, improves student content knowledge, builds student conceptual knowledge, and increases student problem-solving skills.

Overall Benefits of Adding Games:

Overall Benefits of Adding Games Very often, in good games/simulations, students are actively taking new information and applying it to the task at hand. Therefore, they are active participants in applying their knowledge, allowing meaningful learning to take place.

Overall Benefits of Adding Games:

Overall Benefits of Adding Games Games/simulations offer immediate feedback with positive and negative reinforcement. The positive reinforcement may be the player moving on to the next level. The negative reinforcement may be losing a life. Either way, the player learns without the consequence of failure . Actually, failure is often expected to learn the game.

Why Do We Need Games/Simulations in the Classroom?:

Why Do We Need Games/Simulations in the Classroom? The immediate need (felt and anticipated) is to incorporate lessons that use technology while addressing various learning styles ( meaningful learning ), levels of motivation , and academic levels. Educational games and simulations are new technological vehicles for education because they provide a form of assessment, problem-based ( meaningful ) learning, a fail-safe environment, and a highly motivational learning environment . Many students consider themselves “ gamers ” and positively associate with games.

Students at Play!:

Students at Play! Discover Babylon http://www.fas.org/babylon / Movie clip: http://www.youtube.com/watch?v=WlqafevXOWY

Students at Play!:

Students at Play! Immune Attack http:// www.fas.org/immuneattack/ Movie clip http://www.youtube.com/watch?v=KtpvjZGaufw

Students at Play! ESL & ABE:

Students at Play! ESL & ABE Platform games (i.e., Wii, Xbox, PS, handhelds) American Idol (ESL) & Coming Soon! - FIFA Soccer (ESL) Margot’s Word Brain and My Word Coach (ESL & ABE, (also GED)) Gravity (ABE (also GED)) Computer & Internet Games – Englishclub.com/ esl -games ( ESL) – www.driveredtogo.com/game_drivered.aspx (ESL) Non-technology Games (ABE & ESL (also GED)) – Scrabble , Hangman, Karaoke, Jeopardy, Sudoku, Crossword Puzzles, and Word Searches

Students at Play! Subject Games:

Students at Play! Subject Games Math DimensionM (3 rd grade through some Geometry) Luminosity (internet) Science – CSI, Science Papa, Endless Ocean (platforms) – NobelPrize.org (i.e., cells, nerves, DNA, immune system) – Science.discovery.com (i.e., evolution, Newton’s laws) English – Beowulf & Rise of the Argonauts (platforms) – Persuasive essay, creative writing (any games) Social Studies – Civilization Revolution (platform & computer) – icivics.org (Our Courts game)

Students at Play! Career Pathways:

Students at Play! Career Pathways Platform games (i.e., Wii, Xbox, PS, handhelds) Trauma Center & Trauma Team (Health Science) CSI (Crime Scene Investigation), Science Papa, Zoo Hospital, Animal Planet: Vet Life (Science) MLB Front Office, Monster Garage (Business) Sushi-Go-Round, Coldstone Creamery, Burger Island, Order Up! (Restaurant/Business) Computer & Internet Games – NobelPrize.org (i.e., Health Science – EKG, Blood Typing) – Layoffgame.com (Business) – Showmethefuture.org/game (all career pathways) – Create your own games (i.e., scratch, gamemaker )

Developing curriculum with games and simulations:

Developing curriculum with games and simulations The “How”

What Are Your Goals/Objectives?:

What Are Your Goals/Objectives? Use these resources to help you decide what your learning goals and instructional objectives are: Check the state standards. Read the course descriptions. Research various textbooks. Explore educational websites.

Find Your Games and Simulations:

Find Your Games and Simulations Gaming platforms: Xbox, Wii , Playstation Each have various good games (i.e., CSI, Trauma Center, Monster Garage, MLB Front Office), but many are just recreational too (same as books or movies).

Find Your Games & Simulations (con’t):

Find Your Games & Simulations ( con’t ) Computer games: For example, Sid Meier’s series (i.e., Civilization IV), the Tycoon series (i.e., Zoo Tycoon, EcoTycoon , etc.), Ubisoft games, and so on.

Find Your Games & Simulations (con’t):

Find Your Games & Simulations ( con’t ) Internet games: nobelprize.org science.discovery.com hhmi.org free + educational + game = 359,000,000 results

Games/Simulations Example::

Games/Simulations Example: Blood Typing and Transfusions “Blood Typing” Players must save three accident victims by identifying their blood type and giving them the correct blood transfusions. http://nobelprize.org/educational_games/medicine/landsteiner/index.html

Keep Your Students in Mind:

Keep Your Students in Mind IRSC Adult High School students: have withdrawn from public school for various reasons. can be over 18, but the majority of students are right around 17-18 years old. have a variety of social and cultural backgrounds and learning levels.  All curriculum has to be varied to fit a variety of learning styles and attention spans.

Designing the Lesson:

Designing the Lesson A list of procedures, step-by-step instructions, and diagrams help guide the student and reduce confusion.

Designing the Lesson (con’t):

Designing the Lesson ( con’t ) Questions are designed to assess pre-lesson knowledge, post-lesson knowledge, and engaged knowledge during the process. Pre-lesson Questions Post-lesson Questions During the lesson Questions

Designing the Lesson (con’t):

Designing the Lesson ( con’t ) In these example lessons, all questions are designed to match the standards set up by the Florida Department of Education. Example: Benchmark: SC.912.L.14.34 (which states: Describe the composition and physiology of blood, including that of the plasma and the formed elements (FLDOE 2009))

Designing the Lesson (con’t):

Designing the Lesson ( con’t ) There is always an answer. The student can use the work they have already done in the class, their textbook, the computer, and the internet to complete the assignment. The teacher may also be considered a resource.

A Word of Caution:

A Word of Caution Remember game is a four-letter word! In education, games aren’t always easily accepted as teaching tools. The unfortunate attitude of many educators:

References::

References: Florida Department of Education. (2009). Next Generation Sunshine State Standards. Retrieved 12 June 2009 at http://www.floridastandards.org/Standards/FLStandardSearch.aspx Simpson, E. S. (2005). Evolution in the classroom: What teachers need to know about the video game generation. TechTrends , v. 49, No. 5, pp. 17 – 22. Wikipedia. (2009). Games & Simulations. Retrieved 4 November 2009 at http://www.wikipedia.org

Just for fun!:

Just for fun!

Gamer Proverb:

Gamer Proverb

Gamer Proverb:

Gamer Proverb

Gamer Proverb:

Gamer Proverb

Gamer Proverb:

Gamer Proverb

Gamer Mentality:

Gamer Mentality

Are There Any Questions?:

Are There Any Questions? Jeannie Justice [email protected] (772) 462-7388 www.jeanniejustice.com Check out: My Links, Games & Simulations, and My Presentations

Please feel free to contact me or scan the code for my website:

Please feel free to contact me or scan the code for my website Jeannie Justice [email protected] (772) 462-7388

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