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Socket Programming:

Socket Programming By Adarsh Kumar Singh(AKS)

Outline of the Talk:

Outline of the Talk Basic Concepts Socket Programming in C Socket Programming in Java Socket Programming in Perl Conclusion

Computer Network:

Computer Network A computer network is an interconnected collection of autonomous computers.

What a Network Includes:

What a Network Includes A network includes: Special purpose hardware devices that: Interconnect transmission media Control transmission of data Run protocol software Protocol software that: Encodes and formats data Detects and corrects problems encountered during transmission

Addressing and Routing:

Addressing and Routing Address : byte-string that identifies a node usually unique Routing : process of forwarding messages to the destination node based on its address Types of addresses unicast: node-specific broadcast: all nodes on the network multicast: some subset of nodes on the network

Network Architecture:

Network Architecture A network architecture is a set of layers and protocols used to reduce network design complexity. The TCP/IP Protocol Suite (also called the Internet Architecture) is an important example of a network architecture. The OSI (Open Systems Interconnection) 7-Layer Reference Model [ISO,1984] is a guide that specifies what each layer should do, but not how each layer is implemented.

ISO 7-Layer Reference Model:

Application Presentation Session Transport End host One or more nodes Network Data link Physical Network Data link Physical Network Data link Physical Application Presentation Session Transport End host Network Data link Physical within the network ISO 7-Layer Reference Model Unreliable transmission (tx) of raw bits Reliable transmission (tx) of frames Unreliable end-to-end tx of packets Reliable, end-to-end byte stream (TCP) Provide session semantics (RPC) Present data in a meaningful format Various applications (FTP,HTTP,…)


Layering Use abstractions to hide complexity Abstraction naturally leads to layering Alternative abstractions exist at each layer Request/reply channel Message stream channel Application programs Hardware Host-to-host connectivity


Protocols A protocol is a set of rules of communication. Protocols are the building blocks of a network architecture. Each protocol object has two different interfaces: service interface : operations on this protocol peer-to-peer interface : messages exchanged with peer Term “protocol” is overloaded specification of peer-to-peer interface module that implements this interface

Interfaces :

Host 1 Protocol Host 2 Protocol High-level object High-level object Service interface Peer-to-peer interface Interfaces

Network Programming:

Network Programming A network allows arbitrary applications to communicate. However, a network programmer doesn’t need to know the details of all lower-level network technologies. Network facilities are accessed through an Application Programming Interface (API); e.g., a Service Interface.

Internet Architecture:

Internet Architecture Defined by Internet Engineering Task Force (IETF) Hourglass Design Application vs Application Protocol (FTP, HTTP) … FTP HTTP NV TFTP TCP UDP IP NET 1 NET 2 NET n

Basic Paradigm for Communication:

Basic Paradigm for Communication Most network applications can be divided into two pieces: a client and a server . A Web browser (a client) communicate with a Web server. A Telnet client that we use to log in to a remote host. A user who needs access to data located at remote server.

Basic Paradigm for Communication:

Basic Paradigm for Communication Establish contact (connection). Exchange information (bi-directional). Terminate contact.

Client-Server Paradigm:

Client-Server Paradigm Server waits for client to request a connection. Client contacts server to establish a connection. Client sends request. Server sends reply. Client and/or server terminate connection.

Two types of Communication:

Two types of Communication Connection-oriented Setup the link before communication. Similar to the phone call. We need the phone number and receiver. Connectionless No link needed to be set up before communication. Similar to send a letter. We need the address and receiver.


Sockets A socket is defined as an endpoint for communication . Concatenation of IP address and port Connection-oriented: Phone number and receiver Connectionless: Address and receiver A socket pair (local IP address, local port, foreign IP address, foreign port) uniquely identifies a communication. The socket refers to port 1625 on host

Sockets and Ports:

Sockets and Ports message agreed port any port socket socket Internet address = Internet address = other ports client server

TCP and UDP:

TCP and UDP TCP (Transmission Control Protocol) is a connection-oriented protocol . UDP (User Datagram Protocol) is connectionless (UDP) protocol.

TCP Protocol:

TCP Protocol

UDP Protocol:

UDP Protocol

UNIX TCP Communication:

UNIX TCP Communication Normally, a server would first listen and accept a connection and then fork a new process to communicate with the client. The server or listening process first uses the socket operation to create a stream socket and the bind operation to bind its socket to the server’s socket address. It uses the listen operation to listen for connections on a socket. int listen (int sockfd, int backlog ) : The backlog parameter defines the maximum length the queue of pending connections may grow to.

UNIX TCP Communication:

UNIX TCP Communication The server uses the accept system call to accept connection requested by a client. After a connection has been established, both processes may then use the write ( send ) and read ( recv ) operations to send and receive messages.

Example - Programming Client:

Example - Programming Client Initialization: gethostbyname - look up server socket - create socket connect - connect to server port Transmission: send – send message to server recv - receive message from server Termination: close - close socket

Example - Programming Server:

Example - Programming Server Initialization: socket - create socket bind – bind socket to the local address listen - associate socket with incoming requests Loop: accept - accept incoming connection recv - receive message from client send - send message to client Termination: close - close connection socket

UNIX Datagram Communication:

UNIX Datagram Communication bind – specify the local endpoint address for a socket. int bind (int sockfd , struct sockaddr * my_addr , socklen_t addrlen ); sockfd – a socket descriptor created by the socket call. my_addr – The address structure specifies an IP address and protocol port number. addrlen – The size of the address structure in bytes. send , sendto , sendmsg - send a message from a socket.

UNIX Datagram Communication:

UNIX Datagram Communication recv , recvfrom , recvmsg - receive a message from a socket close - close a file descriptor UDP is not able to transfer a message more than 8KB.

Java API for TCP Streams:

Java API for TCP Streams The Java API provides TCP streams by means of two classes: ServerSocket - This class implements server sockets. A server socket waits for requests to come in over the network. Socket - This class implements client sockets. ServerSocket: accept - Listens for a connection to be made to this socket and accepts it. The result of executing accept is an instance of Socket .

Java API for TCP Streams:

Java API for TCP Streams Socket: Socket ( InetAddress address, int port) - Creates a stream socket and connects it to the specified port number at the specified IP address. It will throws UnknownHostException or an IOException. getInputStream - Returns an input stream for this socket. getOutputStream - Returns an output stream for this socket. Figure 4.5 shows a client program. Figure 4.6 shows the corresponding server program.

Java API for UDP Datagrams:

Java API for UDP Datagrams The Java API provides datagram communication by means of two classes: DatagramPacket - Datagram packets are used to implement a connectionless packet delivery service. DatagramSocket - A datagram socket is the sending or receiving point for a packet delivery service. DatagramPacket: getData - Returns the data buffer. getPort - Returns the port number on the remote host. getAddress - Returns the IP address.

Java API for UDP Datagrams:

Java API for UDP Datagrams DatagramSocket: send - Sends a datagram packet from this socket. receive - Receives a datagram packet from this socket. setSoTimeout - Enable/disable the specified timeout, in milliseconds. connect - Connects the socket to a remote address for this socket.

TCP Client in Perl :

TCP Client in Perl Call socket() to create a socket. Call connect() to connect to the peer. Perform I/O on the socket. Close the socket.

TCP Server in Perl :

TCP Server in Perl Call socket() to create a socket. Call bind() to bind to a local address. Call listen() to mark the socket as listening. Call accept() to accept incoming connections. Perform I/O on the connected socket. Close the socket.

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