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EECE 310Software Engineering : 

EECE 310Software Engineering Lecture 0: Course Orientation

What is this course about? : 

What is this course about? Building program modules Programming in the large Other skills – design, documentation and testing 2

Building Program modules : 

Building Program modules Abstraction mechanisms Procedures Exceptions Data abstractions Iteration abstraction Polymorphic abstractions 3

Programming in the large : 

Programming in the large How to design and implement large programs Requirements analysis and specification Design Design patterns Design evaluation Implementation and testing 4

Other skills : 

Other skills Understand how individual activities are integrated into the software engineering life-cycle Appreciate the value of good design and sound engineering principles in software construction Apply sound techniques for writing specifications, building test-suites, developing design documents Learn how software engineering works in the “real world” or at least the way it should  5

What is this course NOT about? : 

What is this course NOT about? Java/C#/C++ or its (or third party) libraries Eclipse or any other integrated development environment (IDE) or build tool Distributed systems, software security, databases, HCI, computer games, ... Though you’ll use concepts learned in this class for these 6

How is EECE 310 different from earlier software courses (pre-requisite classes) ? : 

How is EECE 310 different from earlier software courses (pre-requisite classes) ? APSC 160: Intro. to Computation in Eng. Design Introduction to programming languages CPSC 260: Object-Oriented Program Design Data structures Introduction to OO Emphasis on C/C++ language Abstraction Advanced OO Emphasis on Java Mastery of CPSC 260 topics assumed 7

Why should you take this course ? : 

Why should you take this course ? 8 Fundamental class in object-oriented design You will learn not just how to do it, but why do it that way Appreciation of design and aesthetics of software Many of the things you’ll learn have immediate applications (e.g., testing, design patterns, specifications) If nothing else, you’ll develop an appreciation for large-scale software development and its challenges

Course grading : 

Course grading Practice (20 %) In-class activities (5 %) Assignments (15 %) Exams (55 %) Mid-term (20 %) Final (35 %) Term project (25 %) 9

Labs and Assignments : 

Labs and Assignments 10 Labs in MCLD 348 starting from next week You must be present and demonstrate the solution to the assignment during the session when the assignment is due You are responsible for ensuring that your code works on the computers in the lab (not on your personal laptops) The TAs will be there to answer questions about assignments Assignments: To be done in teams of two Same partner for all assignments preferred Same grade for both you and your partner You must individually be able to explain your solution to us

To succeed in this course … : 

To succeed in this course … 11 Attend the lectures and participate in activities We will have active learning components in each class Ask questions, come to office hours if needed The concepts may seem easy or even obvious sometimes, but they are hard to apply or get right Try to solve the recommended exercises in the book Do the assignments yourself and don’t just hack them Understand the solutions to the quizzes/mid-term Think about your project and finish it early !