View-dependent Texture Atlases
The image-based representation of geometry is a well known concept in computer graphics. This paper presents an rendering technique that enables the derivation of these representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.
Tags:
Real-time rendering , Render-to-Texture , Texture Atlas
By:
autopilot
Science & Technology
21 months ago
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lec12
Tags:
Bump , Computer , Defining , Example , GR2Advanced , GraphicsAGR , Lec12 , Mappi , Marble , Solid , Texture , Wood
By:
Toni
Education
49 months ago
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lect4
Tags:
4 , Brightness , Changes , Colour , Contrast , Lect4 , Lecture , Motion , Remote , Sense , Sensing , Shape , Texture
By:
Taddeo
Education
49 months ago
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Lecture4
Tags:
Differentiation , Igneous , Igneous , Igneous , Intrusions , Lecture4 , Rocks , Rocks , Rocks , Sediment , Texture , Types , Types
By:
Renzo
Entertainment
49 months ago
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