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View-dependent Texture Atlases
The image-based representation of geometry is a well known concept in computer graphics. This paper presents an rendering technique that enables the derivation of these representations on a per-object level within a single rendering pass. We use a dynamic 3D texture atlas that is parameterized on a per-frame basis. Prior to rasterization, the primitives are transformed to their respective position within the texture atlas, using vertex-displacement in screen space.
Tags:
Real-time rendering , Render-to-Texture , Texture Atlas
By:
autopilot
Science & Technology
37 months ago
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