Presentation Transcript
Slide 1:Virtual Worlds – Real Learning
Slide 2:Farming Simulation
Slide 3:Immersive Archaeology
Slide 4:Art Galleries
Slide 5:Designing & Modelling
Slide 6:Eldora – Second Life
Slide 10:Video
Slide 13:Video: YouTube or BlipTV Video: Building a House
Slide 15:Million
Total Residents 15
Logged in last 2 months 1.6
30-90,000 at any one time US$ spent 24hrs 1.75 million
European users 54%
USA users 31% Second Life – 15 million users
Cyworld – 20 million users
Habo Hotel – 124 million users
World of Warcraft – 10 million users
Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs?
Slide 16:Sweden’s Virtual Embassy Reuters in Second Life Australian Open in Second Life
Slide 18:Skoolaborate Congress
Sydney, August 2008
Video
Slide 19:Learning in Virtual Worlds
Identity – Ethnicity - Refugees
Presence – Personal & Social
Immersion – A stage and a mirror – Emotional realism
Engagement – Citizenship
Creativity – Collaborative innovation
Transformation - Growth
Slide 20:Learning in Virtual Worlds
Virtual doing can lead to
Real thinking
? Real being
Visualised practice
? Real learning Epistemic Learning
Slide 21:Tasmanian Polytechnic
Island Campus
Slide 23:Video Clip International Conferences
Educational uses :Educational uses Source: Jo Kay
Slide 26:Stephen Gillett was applying for a senior management position in engineering.
He was a strong contender among many.
But he had one additional qualification which got him the job…
He was one of the top guild masters in World of Warcraft. 8 million players
Slide 27:Leadership
Picking a team
Setting goals and targets
Conflict resolution
Multi-tasking
Systems thinking
Determination
Team player 8 million players
Slide 28:Designing Worlds
HC in 1352AD Designing 3D worlds
Building characters
Writing script
Story telling
Slide 29:www.alteredlearning.com Literacy Skills
Numeracy Skills
The Disaffected Learner
Slide 30:WiseUpToIT.com.au CyberSmartKids.com.au Bullying via
SMS
Photoshop
Movie clips
IM
MySpace / Facebook
Virtual worlds
Online games Digital Fingerprint Digital Well-Being