Serious Games Polytechnic Conf 2009

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Serious Games :Serious Games Pros, Cons and Opportunities


Improving realism… Oregon Trail :Improving realism… Oregon Trail 20 years ago Now


Improving realism… Flight Simulator :Improving realism… Flight Simulator Now 20 years ago


Game Types :Game Types Stand-alone Network Browser-based Console Entertainment Educational Games Advergames Serious Games Virtual Worlds


Slide 5:Neverwinter Nights Video


Potential Issues :Potential Issues Attitudes to games Costs Firewalls and Filtering Computer power Learning design


Potential Benefits :Potential Benefits Engaged learners Multiple Literacies 21st Century skills Higher order thinking


Improving realism… :Improving realism…


What is a ‘serious’ game? :What is a ‘serious’ game? Fun! Rules-based Defined goal Real-world situations Accelerated experience Allows risk-taking


Slide 10:Game Playing and Surgeons…


Slide 11:Simulation and training…


Slide 12:Simulation and training…


Learning Theory in Games… :Learning Theory in Games… Experiential learning Inquiry-based learning Authentic learning Self-efficacy Goal-setting Continual feedback Cooperative learning


Complex systems thinking :Complex systems thinking


Strategy games are not new.. :Strategy games are not new.. The von Reisswitz Kriegsspiel, 1824 Chess Risk Sport Roleplay is not new


Education: Dimenxian :Education: Dimenxian First person shooter teaches algebra Average pre-test/post-test increase of one grade level Under-achieving students up to 3 grade levels.


PeaceMaker - Politics :PeaceMaker - Politics


PeaceMaker :PeaceMaker Player is in the action Difficult choices with moral implications Playable from both sides Complex real-world problem Emotional impact


Cold Stone Creamery :Cold Stone Creamery Portion control and customer service.


Slide 20:Virtual Cell Lecture baseline Web-based presentation 13-30% increase Virtual world game 30-63% increase Reference: McClean, P., Saini-Eidukat, B., Schwert, D., Slator, B., & White, A. (2001). Virtual Worlds in Large Enrollment Science Classes Significantly Improve Authentic Learning


Health: Managing Illness :Health: Managing Illness Asthma Bronkie the Bronchosaurus 45% reduction in crises Diabetes Packy and Marlon 70% reduction in crises


Pain Relief through Virtual Reality :Pain Relief through Virtual Reality SnowWorld


Slide 23:Learning in Virtual Worlds Identity Presence Immersion Engagement Creativity Transformation


Slide 24:Learning in Virtual Worlds Virtual doing can lead to Real thinking ? Real being Visualised practice ? Real learning Epistemic Learning


Slide 25:Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source


Slide 26:Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player


Where to next? :Where to next? Your needs? Games Community of practice Relevant games in a useable form? ‘In-house’ game development


Online :Online Serious Game - definition and links – Wikipedia PY10 Games links – Tas Polytechnic Epistemic Games - Blog Future Making Serious Games - Blog Play This Thing – Serious game reviews Personalize Media – G Hayes Blog – AFTS Terra Nova – Virtual Worlds Blog Not Possible in Real Life - Blog