Welcome toSPIN Focused Innovation Workshop: Welcome to SPIN Focused Innovation Workshop Berge Boyadjian, M.S. SM
Founder & Improvement Catalyst
Knowledge Capture and Transfer
Facilitated by
Expect Great Outcomes : Expect Great Outcomes Have fun
Learn
Six Thinking Hats
Focused Innovation Workshop
Apply
Six Thinking Hats approach to improve the quality and productivity of your future meetings
Focused Innovation Workshop to generate innovative improvement ideas for a specific software process in this workshop and other areas in the future
After the workshop use the tools on your own successfully Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
Agenda : Agenda Organize into groups
Introduce Six Thinking Hats
Apply Six Thinking Hats
Introduce Focused Innovation Workshop (FIW)
Select an element of software process
Apply FIW process
Share and prioritize results
Workshop Rules Applied To Enable Free Flowing ofCreative Ideas: Workshop Rules Applied To Enable Free Flowing of Creative Ideas Have fun! - it decreases stress; improves creativity, cooperation, and communication
All are strongly encouraged and are expected to participate to reap the benefits
Stay focused - with the help of each of the participants, facilitator and “THE BALLS”
No criticism or use of innovation “killer phrases” * during idea generation
Build on each other’s ideas
Wild ideas are encouraged * - Killer Phrases are attached for reference
Killer Phrases Are Not Used During Idea Generation*: Killer Phrases Are Not Used During Idea Generation* 1. "Yes, but. . . "
2. "We tried that before."
3. "That's irrelevant."
4. "We haven't got the manpower."
5. "Obviously, you misread my request."
6. "Don't rock the boat!"
7. "The boss (or competition) will eat you alive."
8. "Don't waste time thinking."
9. "Great idea, but not for us."
10. "It'll never fly."
11. "Don't be ridiculous."
12. "People don't want change."
13. "It's not in the budget."
14. "Put it in writing."
15. "It will be more trouble than it's worth."
16. "It isn't your responsibility."
17. "That's not in your job description."
18. "You can't teach an old dog new tricks."
19. "Let's stick with what works."C
20. "We've done all right so far."
21. "The boss will never go for it."
22. "It's too far ahead of the times."
23. . . . laughter. . .
24. . . . suppressed laughter. . .
25. . . . condescending grin. . .
26. . . . dirty looks. . .
27. "Don't fight city hall!"
28. "I'm the one who gets paid to think."
29. "What will people say?"
30. "Get a committee to look into that."
31. "If it ain't broke, don't fix it."
32. "You have got to be kidding."
33. "No!"
34. "We've always done it this way."
35. "It's all right in theory. . . but. . ."
36. "Be practical!"
37. "Do you realize the paperwork it will create?"
38. "Because I said so."
39. "I'll get back to you."
40. . . . silence. . . * Reference: “What A Great Idea” by Charles “Chick” Thompson, 1992, HarperCollins Publishers
Too many Hats*?: Too many Hats*? “Could you head up another committee, Bob ….
Or do you feel that you’re wearing enough hats already?” * Ref. Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
Dr. Edward de Bono: Dr. Edward de Bono Leading international authority
Conceptual thinking
Thinking skills
Has written 27 books
My favorites
Six Thinking Hats
Lateral Thinking
Application of these concepts were attributed to the success of 1984 Olympic Games in Los Angeles
Six Thinking Hats® by Dr. Edward de Bono: Six Thinking Hats® by Dr. Edward de Bono Effective use of the Six Thinking Hats® can:
Improve meeting outcomes
Focus thinking more clearly
Lead to more creative thinking
Improve decision making and communication
White Hat Thinking: White Hat Thinking Neutral and objective in presenting information - like a computer
Two-tier system of information:
checked and proven facts
facts that are believed to be true
Spectrum of likelihood ranging from:
“always true” to “never true”
Usable levels in between: “always”
“sometimes” “occasionally”
Red Hat Thinking: Red Hat Thinking Legitimizes emotions and feelings as an important part of thinking
Provides a convenient method for a thinker to switch in and out of the feeling mode
Never attempt to justify feelings or provide a logical base for them
Two broad types of feelings:
Ordinary emotions, e.g., fear, dislike, suspicion
Complex judgments, e.g., intuition, sense
Black Hat Thinking: Black Hat Thinking Negative assessment, i.e., points out:
What is wrong, incorrect, or in error
Something does not fit experience or expected knowledge
Why something will not work, risks, dangers, faults
Can ask negative questions
Not argument; objective attempt to identify negative elements
May judge an idea against the past to see how it fits what is known
May project an idea into the future to see what may fail or go wrong
Not to be used for negative feelings which should use Red Hat
Yellow Hat Thinking: Yellow Hat Thinking Positive assessment, constructive, optimistic
Positive spectrum ranging from logical and practical to visions, dreams, and hopes
Seeks to put forward soundly based optimism; probes and explores for value and benefit
Effectiveness and making things happen, i.e., concrete proposals and suggestions
Speculative and opportunity seeking
Green Hat Thinking: Green Hat Thinking Creative thinking; symbolizes fertility and growth
Search for alternatives; to go beyond the known and obvious
Movement replaces judgment, i.e., move forward from an idea in order to reach a new idea
Provocation takes us out of usual patterns of thinking
Generate new concepts and perceptions
Blue Hat Thinking: Blue Hat Thinking Control hat; organizes the thinking, calls the other hats like the “conductor of the orchestra”
Sets the focus, defines the problems, shapes the questions, determines the thinking tasks
Responsible for overviews, summaries, & conclusions
Monitors thinking, stops argument, enforces discipline
Ensures the “rules of the game” are observed
Six Thinking Hats® by Dr. Edward de Bono: Six Thinking Hats® by Dr. Edward de Bono White: INFORMATION: pure facts and figures
Red: FEELINGS: emotions, hunches and intuition
Black: CAUTION: negative judgment, devil’s advocate
Yellow: BENEFITS: optimism, positive, opportunity
Green: CREATIVITY: new and innovative ideas
Blue: MANAGING: order, control, process, conclusion, orchestra conductor
Six Thinking Hats Application: Six Thinking Hats Application Minimum of six individuals in a group
Recorder
Spokesperson
Six team members each choose a color hat
Wear it any way you want
Bandanna
Hair ribbon
Neck-tie
Arm band
Shawl
Scarf
Six Thinking Hat Process Guidelines: Six Thinking Hat Process Guidelines Expect all to participate in all thinking hats
The person wearing the hat is to make sure that all contribute to her/his thinking hat area discussion
Spend 5 minutes on each thinking hat, starting with the Blue hat
Discuss the specific given topic using the thinking hat
Make sure that at least one crazy and unusual idea is discussed and recorded
Use the form to document the results
Spokesperson and recorder names
Notes for each thinking hat and
Conclusion
Share the conclusion + the crazy idea
Six Thinking Hats Form: Six Thinking Hats Form
Why They’re Called Cursors!: Why They’re Called Cursors! * Ref. Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
Use the process to answer the question: : Use the process to answer the question: “What should anti-terrorism coalition do about anti-western teachings in some mosques and schools around the globe?”
Six Thinking Hats Sample Form: Six Thinking Hats Sample Form
Break: Break “Oh no ……… I must’ve brought in the bag of steer manure, and left the bag of coffee in the car” * Ref. Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
End of Break: End of Break “How to take a longer smoke break” * Ref. Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
Focused Innovation Workshop: Focused Innovation Workshop * Ref. Cartoon is from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999
Background: Background Studied creativity
Concluded that all can be creative if they do what creative people do naturally
Developed Creativity Workshop
Introduce eight creativity tools
Apply each to a class project
All participants apply them to their chosen technical or non technical challenge
Read about benefits of fun at work
Combined fun with creativity tools to develop Focused Innovation Workshop
Creativity Rules of Thumb *: Creativity Rules of Thumb * 1. The best way to get great ideas is to get lots of ideas and throw the bad ones away.
2. Create ideas that are fifteen minutes ahead of their time. . .not light-years ahead.
3. Always look for a second right answer.
4. If at first you don't succeed . . . take a break!
5. Write down your ideas before you forget them!
6. If everyone says you're wrong, you're one step ahead. If everyone laughs at you, you're two steps ahead.
7. The answer to any problem "pre-exists." We need to ask the right question to reveal the answer. --Jonas Salk
8. When you ask a dumb question, you get a smart answer. -- Aristotle
9. Never solve a problem from its original perspective.
10. Visualize your problem as solved before solving it.
11. All behavior consists of opposites . . . Learn to see things backward, inside out, and upside down. --Lao-tzu, Tao-te Ching
12. Challenging an assumption can turn obstacles into opportunities.
13. If different shoes don't work, try looking at your problem from a helicopter . . . or a space ship.
14. Think like Nature. Ask "How would Nature solve this problem?" --Jonas Salk
15. Swipe from the best, then adapt. --Tom Peters
16. Make sure that the penalty for failure is not greater than the penalty for doing nothing.
17. Often it's the interesting part of an idea--not the positive or negative--that leads to innovation.
18. Writing down your ideas is like money in the bank.
19. Always start a sixty-minute meeting with a one-minute warm-up exercise.
20. Make friends with your shower. If inspired to sing, maybe the song has an idea in it for you. --Albert Einstein * Reference: “What A Great Idea” by Charles “Chick” Thompson, 1992, HarperCollins Publishers
Focused Innovation Workshop Description : Focused Innovation Workshop Description Focus on a specific topics such as ...
Cost savings
Process cycle time reductions
Technical innovations or problem resolution
Strategy development
Creating more fun @ work
Generate hundreds of unique ideas and innovations within 3 to 8 hours
Acquire group buy-in of the selected solutions
Generate new patents around patents that are about to expire
Generate patents around your competition’s patent
Establish a patent protection “umbrella”
Patent Umbrella Example: Patent Umbrella Example Before my workshop Boeing had only one patent on Propellant Densification
As a direct result of my Focused Innovation Workshop on Propellant Densification, Boeing was awarded the following four new US patents:
US06164078: 12/26/2000 - Cryogenic liquid heat exchanger system with fluid ejector
US06151900: 11/28/2000 - Cryogenic densification through introduction of a second cryogenic fluid
US06131397: 10/17/2000 - Slush producing process and device
US06073450: 06/13/2000 - Combined diffuser and re-circulation manifold in a propellant tank
Focused Innovation Workshops Produce Outstanding Results: Focused Innovation Workshops Produce Outstanding Results Two day workshop on Propellant Densification
Generated 12 innovation disclosures
Four US patents were awarded in 2000
Four workshops produced 69 innovations in the areas of space vehicle structures, thermal protection, systems, and health management
Two four-hour workshops on Wireless Micro-Instrumentation
Generated 24 innovations
Two four-hour sessions on Shuttle Configuration Verification Accounting System
Produced 130 improvement ideas
Implementation cost for the top 13 ideas is estimated to be about $750,000
Estimated cost savings of $4,000,000 per year for the next five years
Six of these ideas are implemented already, actual savings of $414,000/year
Within six hours 50 Space Shuttle Subsystem Managers agreed on their top five issues and the next five steps and accountabilities to implement the improvements
Typical Workshop Agenda: Typical Workshop Agenda Objectives
Team members & roles
Workshop rules/process
Introduction of process or technology challenge
Idea generation
Prioritization
Clarification of key innovations
Selection of key innovations
Next steps and commitments defined
Participant Selection and Adherence to Rules is Key To FIW Success : Participant Selection and Adherence to Rules is Key To FIW Success Typically there are 6-10 individuals in workshop:
Content clients (1-2)
Technology or process experts 1-2)
“Wild Ducks” (2-4) [creative, “out of the box” thinkers]
Facilitators (1-2)
Workshop rules: Have fun, stay focused, no criticism allowed, build on each other’s ideas
Team Members & Their Roles Are …: Team Members & Their Roles Are … Content Clients - Technical lead and a “wild duck”
Role: Define the problem, key questions, select resources and direct the sessions
Experts - Technology, process, or subject area
Role: Contribute ideas, suggestions, concerns and perspective
“Wild Ducks” to promote lateral thinking, “Out of Box” thinking
Role: Contribute ideas, suggestions, concerns and perspective
Change champion(s)
Role: One or two members who commit to follow through and facilitate
documentation / application of the selected ideas
Facilitators
Role: Guide session in the direction set by the content clients and record
generated ideas, strategies & recommendations
Idea Generation Process Is Simple But Very Effective: Idea Generation Process Is Simple But Very Effective Session one (springboard)
Develop a list of open questions, comments, observations on the specific technology or process or challenge. (How to..., I wish..., If only we could …. , In what ways might we ..., Or specific questions, or suggestions) Key question: “What is impossible today that if it was possible, it would drastically change the way we do it?”
Quietly, individually write down ideas/questions foils for five minutes
Share an idea, document, share related ideas, build on previous ideas, repeat till all ideas are covered
Multiple follow-on sessions (as directed by content clients)
Focus subsequent iterations on items from springboard or other sessions
Follow the rest of the process above, generate ideas, share, document, … .
Concluding efforts
Categorize, combine ideas
Prioritize and select promising innovations
Generate more ideas on the selected innovations (if time permits)
Determine next few steps
SPIN FIW Application Process: SPIN FIW Application Process Select an element of software development process to generate improvement ideas on
Collect all ideas
Rate them: A: Vital, B: Important, C: Nice to have
Prioritize the A’s to A1, A2...
All teams share their selected A1 process
Gather selections from all teams and select the process for all to focus on
Conduct springboard session by gathering ideas on the question “In what ways might we decrease the process cycle time by at least 50%?”
Take five minutes, quietly each write answers
Share answers with your team
Record answers
Prioritize using the rating process above; rate each as A, B, or C, select A1-3
Select and share top three ideas
Facilitate selection of the topic for the next session
Conduct a second session
Conduct a second session (if time permits)
FIW Form: FIW Form
After the Workshop ….: After the Workshop …. Document workshop summary and conclusions
Place it on SPIN website within one week
Expect all participants to apply both
Six Thinking Hats
Focused Innovation Workshop
Feel free to contact me, Berge Boyadjian, at
(562) 598-2972
bergevb@alumni.usc.edu
http://home.earthlink.net?~bergevb
“I could get more work done around here, if the boss would just get off my back!*”: “I could get more work done around here, if the boss would just get off my back!*” * Ref. Cartoons are from the book “Create Fun @ Work” by Berge Boyadjian and Ron Paul, published by KCT, Long Beach, CA, 1999