logging in or signing up Video Game Technology userpay Download Post to : URL : Related Presentations : Let's Connect Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Copy embed code: Embed: Flash iPad Dynamic Copy Does not support media & animations Automatically changes to Flash or non-Flash embed WordPress Embed Customize Embed URL: Copy Thumbnail: Copy The presentation is successfully added In Your Favorites. Views: 272 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: December 16, 2011 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Video Games: Full Body Interaction: Video Games: Full Body Interaction By Matthew DeAngeloThe Beginning: The Beginning Magnavox Odyssey Ralph Baer Released in August of 19721st Gen: 1972-1975: 1 st Gen: 1972-1975 Games Table Tennis (Pong) Shooting Gallery Basketball2nd Gen: 1976-1984: 2 nd Gen: 1976-1984 Games Asteroid Breakout Donkey Kong Consoles Atari 2600 Fairchild Channel F3rd Gen: 1983-1992: 3rd Gen: 1983-1992 Series Super Mario Brothers Metal Gear The Legend of Zelda Consoles NES Sega4th Gen: 1987-1996: 4 th Gen: 1987-1996 Series Star Fox Sonic the Hedgehog Consoles Sega Genesis SNES Game Boy5th Gen: 1993-2006: 5 th Gen: 1993-2006 Games Metal Gear Solid The Legend of Zelda: Ocarina of Time Consoles Playstation Nintendo 64 Game Boy Color6th Gen: 1998-: 6 th Gen: 1998- Games Kingdom Hearts Halo Super Smash Bros Melee Consoles Playstation 2 Gamecube Xbox Game Boy Advance7th Gen: 2004-: 7 th Gen: 2004- Consoles Wii Playstation 3 Xbox 360 PSP Nintendo DS8th Gen: 2011-: 8 th Gen: 2011- Console Nintendo 3DS Announced Wii U PSP VitaMicrosoft Kinect: Microsoft Kinect Video Capture Camera Hands Free Motion Detection Infrared lasers Voice Recognition Multi Array Microphone Widely Available for use with Xbox 360VirtuSphere: VirtuSphere Movement Sphere mounted on base for a 360 degree range of motion Motion sensors mounted on base keep track of spheres' movement Headset Allows the player to see the game world as if they were in it 3D Sensor mounted to keep track of point of view Not widely availableWhat if?: What if?What if?: What if? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.