FD- Intro

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Forschungsdesign:

Week 1: 23 rd April, 2012 Course orientation Forschungsdesign

Writing 101: English essay structure :

Writing 101: English essay structure Typical structural representation of the essay Introduction uses general-to-specific text type Each paragraph in the body has a topic sentence (controlling idea) End product = ESSAY  linear presentation of ideas Behind-the-scenes = RESEARCH not linear process iterative recursive You don’t believe that research is iterative? Let’s try the marshmallow challenge!

WTH? Mission Impossible?:

WTH? Mission Impossible?

Your mission, should you choose to accept it…:

Your mission, should you choose to accept it… Build the tallest freestanding structure in 18 minutes using any of the materials provided. The marshmallow must be on the top of the structure.

PowerPoint Presentation:

Source: http://www.technologyuk.net/computing/sad/other_models.shtml Task: Describe the process that your group went through in coming up with your marshmallow “skyscraper”.

PowerPoint Presentation:

Source: http://www.technologyuk.net/computing/sad/other_models.shtml Task: Describe the process that your group went through in coming up with your marshmallow “skyscraper”. Is your process more like the waterfall model or the incremental model (a.k.a. iterative design)?

PowerPoint Presentation:

Source: http://www.technologyuk.net/computing/sad/other_models.shtml Task: Describe the process that your group went through in coming up with your marshmallow “skyscraper”. Is your process more like the waterfall model or the incremental model (a.k.a. iterative design)?

Why did kindergarten students outperform the business students in the marshmallow challenge?:

Why did kindergarten students outperform the business students in the marshmallow challenge? Business students – created a single right plan, then executed it Kindergarten students – built prototypes each step of the way, always keeping the marshmallow on the top  designers refer to this as the iterative process/design Source: http://marshmallowchallenge.com/TED_Talk.html

The essence of iterative design:

The essence of iterative design A high-level diagram illustrating design process (adapted from Dix et al. (2004)) An illustration of interface quality as a function of the number of design iterations. Each additional iteration increases the usability of the design until a potential “usability plateau” is reaches. (Nielsen, 1993) Source: Ballagas , R. (2008). Bring iterative design to ubiquitous computing. G öttingen : Cuvillier . :

Iterative design:

Iterative design

Examples of iteration:

Examples of iteration Pilot studies  to evaluate feasibility Source: http://technet.microsoft.com/en-us/library/cc782884(v=ws.10).aspx

Examples of iteration:

Examples of iteration Action research

The practice of iteration:

The practice of iteration

Contextual factors influencing a research design:

Contextual factors influencing a research design

What have you learned from this session:

What have you learned from this session Take a minute to reflect on what you have learned in this session. Make notes in point form.

Learning objectives:

Learning objectives By the end of the session, students will be able to: Describe iterative design Relate principles of iterative design to their conceptualization of research

Our course rationale:

Our course rationale One common misconception among young student researchers is that research is a linear process. On the contrary, research is inherently iterative and requires constant reflection and refinement. In this course, students are invited to consider research as a way of thinking critically rather than as an end-product.

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