Presentation Transcript
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Slide2: What is Multimedia? There are many definitions of multimedia -- some of us can remember when multimedia meant using a slide-tape program, where a beep signified the display of the next 35mm slide (others might remember flannel boards or 8-track tapes, but we won't go there)! For this class, we will define multimedia as the integration of text, graphics, animation, sound, and/or video.
Slide3: Why Use Multimedia in the Classroom? Multimedia activities encourage students to work in groups, express their knowledge in multiple ways, solve problems, revise their own work, and construct knowledge. The advantages of integrating multimedia in the classroom are many.
Slide4: Through participation in multimedia activities, students can learn:
Real-world skills related to technology
The value of teamwork
Effective collaboration techniques
The impact and importance of different media
The challenges of communicating to different audiences
How to present information in compelling ways
Techniques for synthesizing and analyzing complex content
The importance of research, planning, and organization skills
The significance of presentation and speaking skills
How to accept and provide constructive feedback
How to express their ideas creatively
Slide5: Variety Multimedia is exciting, frequently combining text, photographs and pictures, animation, audio and video clips. It can provide variety in presenting and practising new language.
Motivation Many students are motivated by using CD-ROMs and enjoy a technological component in their language course.
Learner-centred approach Students have an element of choice which may not exist in the traditional classroom - for instance, whether to listen to a piece of language three or four times or more. They often work through the material in ways which match their preferred learning style, and can study at their own pace. Lower level learners and more introverted students can practise their pronunciation in a 'safe' environment, without fear of making mistakes in front of their classmates.
Learner independence Making computers available can encourage students to do extra work outside the classroom, play language games and, hopefully, gain extra exposure to the language and improve their progress in the language.
Authenticity Video clips and texts can provide exposure to real-world language, which in turn can motivate students.
Technology The search facility on many CD-ROMs is fast; electronic dictionaries reveal amazing facts about our language, enabling teachers to set language research tasks.
Computer projectors, also called beamers, are falling in price; lap-top computers are both portable and powerful, and a new dimension can now be added to language classes more easily.
Why use Oxford ELT multimedia?
Oxford University Press has a worldwide reputation for excellence in ELT publishing. Our aim is to address the needs of students and teachers at all levels and age groups, and this is clearly reflected in our multimedia packages.
Flexibility: Oxford CD-ROMs can be used both in the classroom and for self-study. They can be used by learners as well as teachers wishing to create or customize material.
Quality: Our discs contain high-quality photographs and video sequences; the quality of audio clips on CD-ROM is excellent.
Clarity: In the electronic dictionary range, visuals and video sequences are used to clearly illustrate concepts.
Pedagogical support: Many of the discs contain interactive exercises; these have been created to provide practice in grammar and vocabulary. They can save teachers a lot of preparation time! Oxford multimedia incorporates excellent learner support in terms of clear models for pronunciation practice.
Teacher support material: OUP provides teacher support material with lesson ideas and activities, as well as teachers' notes. Video activities come with an answer key and transcript.
Slide6: There are, however, some constraints to using multimedia in the classroom, including:
Technological resources, both hardware and software
Technological skills, for both the students and teacher
Time required to plan, design, develop, and evaluate multimedia activities
Steps in using Multimedia: Steps in using Multimedia Decide/Assess - determining needs, goals, audience for the presentation
Design/Plan - determining content, sequence of the presentation
Develop - Gather and organize multimedia materials to include in the presentation
Implement - Give the presentation
Evaluate - Evaluate the presentation's effectiveness
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