logging in or signing up seminar7-haptic shyleshkumarsn Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 57 Category: Science & Tech.. License: All Rights Reserved Like it (0) Dislike it (0) Added: February 10, 2012 This Presentation is Public Favorites: 0 Presentation Description haptic Comments Posting comment... Premium member Presentation Transcript PHANToM: By MANIRAJ SHETTY 4SH07IS017 Information Science Department PHANToM ABSTRACT: 2 ABSTRACT PHANTOM, means Personal Haptic Interface Mechanism, was developed at MIT as a relatively low cost force feedback device Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user.Overview: 3 Overview 1) INTRODUCTION 2) ARCHITECTURE 3) PHANTOM MECHANISM 4) HAPTIC DEVICE 5) COMMONLY USED HAPTIC DEVICE 6) ADVANTAGE 7) APPLICATION 8) LIMITATION 9) FUTURE VISION 10 )CONCLUSION 11)REFERENCESIntroduction: 4 Introduction Phantom device is a robot arm that is attached to a computer and used as a pointer in three dimensions, like a mouse is used as a pointer in two dimensions. The PHANTOM is a convenient desktop device which provides a force-reflecting interface between a human user and a computer. ARCHITECURE : 5 ARCHITECURE Haptic system consist of two parts human part senses and controls the position of the hand machine part exerts forces from the hand to simulate contact with a virtual object PHANTOM Mechanics : 6 PHANTOM Mechanics HAPTIC DEVICE : 7 HAPTIC DEVICE Exoskeletons and Stationary device Gloves and wearable devices Point-sources and Specific task devices Locomotion InterfacesExamples: 8 Examples Ah, pictures at last!Examples: 9 Examples And many many more… ..and more pictures! ADVANTAGE: 10 ADVANTAGE Small in size Workspace about size of the mouse pad size gives the user the ability to work with the device on their desktop Systam operates on point contact phantom setup allows the stylus or thimble to function as surgical toolsAPPLICATION: 11 APPLICATION Graphical user interfaces Games. Multi-Media Publishing Arts and Creation Editing sounds and images Vehicle operation and control rooms Engineering & Manufacturing Telerobotics and teleoperation Education and training Scientific Study of Touch. Medical Use Military trainingPowerPoint Presentation: 12LIMITATION: 13 LIMITATION Haptic models require much more computing power. Haptic options have not been designed into the software Device configurations are not all the same It is very difficult to update, control and display Many applications need multiple degrees of freedom Price is certainly a limiting factorFUTURE VISION: 14 FUTURE VISION current research focuses on the mastery of tactile interaction with holograms and distant objects gaming, movies, manufacturing, medical, and other industries One currently developing medical innovation is a central workstation surgeons would use to perform operations remotelyCONCLUSION: 15 CONCLUSION The development of the PHANTOM device has demonstrated the feasibility of a relatively low-cost system which can provide convincing sensations of interactions with virtual object The PHANTOM is currently in use in several labs at MIT as well as a number of government and industrial research labs improve communication between humans and machines. the more systematic study of the connection between devices and specific tasks and applicationsREFERENCES : 16 REFERENCES Gallagher, Leigh, .Feel Me,. Forbes, 278 (March-2000). Massie, Thomas, .A Tangible Goal for 3D Modeling,. IEEE Computer Graphics and Applications , 18(3), 62-65 (May-June,1998). Massie, Thomas, H. and J. K. Salisbury, .The PHANTOM Haptic Interface: A Device for Probing Virtual Objects,. Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems , IL (November, 1994). Salisbury, J. K. and M. A. Srinivasan, .Phantom-Based Haptic Interaction with Virtual Objects,. IEEE Computer Graphics and Applications , 17(5), 6-10 (September-October,1997).PowerPoint Presentation: 17PowerPoint Presentation: 18 You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
seminar7-haptic shyleshkumarsn Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 57 Category: Science & Tech.. License: All Rights Reserved Like it (0) Dislike it (0) Added: February 10, 2012 This Presentation is Public Favorites: 0 Presentation Description haptic Comments Posting comment... Premium member Presentation Transcript PHANToM: By MANIRAJ SHETTY 4SH07IS017 Information Science Department PHANToM ABSTRACT: 2 ABSTRACT PHANTOM, means Personal Haptic Interface Mechanism, was developed at MIT as a relatively low cost force feedback device Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user.Overview: 3 Overview 1) INTRODUCTION 2) ARCHITECTURE 3) PHANTOM MECHANISM 4) HAPTIC DEVICE 5) COMMONLY USED HAPTIC DEVICE 6) ADVANTAGE 7) APPLICATION 8) LIMITATION 9) FUTURE VISION 10 )CONCLUSION 11)REFERENCESIntroduction: 4 Introduction Phantom device is a robot arm that is attached to a computer and used as a pointer in three dimensions, like a mouse is used as a pointer in two dimensions. The PHANTOM is a convenient desktop device which provides a force-reflecting interface between a human user and a computer. ARCHITECURE : 5 ARCHITECURE Haptic system consist of two parts human part senses and controls the position of the hand machine part exerts forces from the hand to simulate contact with a virtual object PHANTOM Mechanics : 6 PHANTOM Mechanics HAPTIC DEVICE : 7 HAPTIC DEVICE Exoskeletons and Stationary device Gloves and wearable devices Point-sources and Specific task devices Locomotion InterfacesExamples: 8 Examples Ah, pictures at last!Examples: 9 Examples And many many more… ..and more pictures! ADVANTAGE: 10 ADVANTAGE Small in size Workspace about size of the mouse pad size gives the user the ability to work with the device on their desktop Systam operates on point contact phantom setup allows the stylus or thimble to function as surgical toolsAPPLICATION: 11 APPLICATION Graphical user interfaces Games. Multi-Media Publishing Arts and Creation Editing sounds and images Vehicle operation and control rooms Engineering & Manufacturing Telerobotics and teleoperation Education and training Scientific Study of Touch. Medical Use Military trainingPowerPoint Presentation: 12LIMITATION: 13 LIMITATION Haptic models require much more computing power. Haptic options have not been designed into the software Device configurations are not all the same It is very difficult to update, control and display Many applications need multiple degrees of freedom Price is certainly a limiting factorFUTURE VISION: 14 FUTURE VISION current research focuses on the mastery of tactile interaction with holograms and distant objects gaming, movies, manufacturing, medical, and other industries One currently developing medical innovation is a central workstation surgeons would use to perform operations remotelyCONCLUSION: 15 CONCLUSION The development of the PHANTOM device has demonstrated the feasibility of a relatively low-cost system which can provide convincing sensations of interactions with virtual object The PHANTOM is currently in use in several labs at MIT as well as a number of government and industrial research labs improve communication between humans and machines. the more systematic study of the connection between devices and specific tasks and applicationsREFERENCES : 16 REFERENCES Gallagher, Leigh, .Feel Me,. Forbes, 278 (March-2000). Massie, Thomas, .A Tangible Goal for 3D Modeling,. IEEE Computer Graphics and Applications , 18(3), 62-65 (May-June,1998). Massie, Thomas, H. and J. K. Salisbury, .The PHANTOM Haptic Interface: A Device for Probing Virtual Objects,. Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems , IL (November, 1994). Salisbury, J. K. and M. A. Srinivasan, .Phantom-Based Haptic Interaction with Virtual Objects,. IEEE Computer Graphics and Applications , 17(5), 6-10 (September-October,1997).PowerPoint Presentation: 17PowerPoint Presentation: 18