Introduction to 8086 programming


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Suresh.P HOD / ECE MEA Engineering College Perinthalmanna:

Suresh.P HOD / ECE MEA Engineering College Perinthalmanna 8086 MICROPROCESSOR

8086 Microprocessor:

8086 Microprocessor

8086 Features:

• 16-bit Arithmetic Logic Unit • 16-bit data bus (8088 has 8-bit data bus) • 20-bit address bus - 2 20 = 1,048,576 = 1 meg The address refers to a byte in memory. In the 8088, these bytes come in on the 8-bit data bus. In the 8086, bytes at even addresses come in on the low half of the data bus (bits 0-7) and bytes at odd addresses come in on the upper half of the data bus (bits 8-15). The 8086 can read a 16-bit word at an even address in one operation and at an odd address in two operations. The 8088 needs two operations in either case. The least significant byte of a word on an 8086 family microprocessor is at the lower address. 8086 Features

Slide 5:

Simplified CPU Design

Slide 6:

Intel 16-bit Registers

8086 Architecture:

• The 8086 has two parts, the Bus Interface Unit (BIU) and the Execution Unit (EU). • The BIU fetches instructions, reads and writes data, and computes the 20-bit address. • The EU decodes and executes the instructions using the 16-bit ALU. • The BIU contains the following registers: IP - the Instruction Pointer CS - the Code Segment Register DS - the Data Segment Register SS - the Stack Segment Register ES - the Extra Segment Register The BIU fetches instructions using the CS and IP, written CS:IP, to contr a ct the 20-bit address. Data is fetched using a segment register (usually the DS) and an effective address (EA) computed by the EU depending on the addressing mode. 8086 Architecture

Slide 8:

The EU contains the following 16-bit registers: AX - the Accumulator BX - the Base Register CX - the Count Register DX - the Data Register SP - the Stack Pointer \ defaults to stack segment BP - the Base Pointer / SI - the Source Index Register DI - the Destination Register These are referred to as general-purpose registers, although, as seen by their names, they often have a special-pu r pose use for some instructions. The AX, BX, CX, and DX registers can be considers as two 8-bit registers, a High byte and a Low byte. This allows byte operations and compatibility with the previous generation of 8-bit processors, the 8080 and 8085. 8085 source code could be translated in 8086 code and assembled. The 8-bit registers are: AX --> AH,AL BX --> BH,BL CX --> CH,CL DX --> DH,DL



8086 Programmer’s Model:

8086 Programmer’s Model ES CS SS DS IP AH BH CH DH AL BL CL DL SP BP SI DI FLAGS AX BX CX DX Extra Segment Code Segment Stack Segment Data Segment Instruction Pointer Accumulator Base Register Count Register Data Register Stack Pointer Base Pointer Source Index Register Destination Index Register BIU registers (20 bit adder) EU registers

Slide 12:

8086/88 internal registers 16 bits (2 bytes each) AX, BX, CX and DX are two bytes wide and each byte can be accessed separately These registers are used as memory pointers . Flags will be discussed later Segment registers are used as base address for a segment in the 1 M byte of memory

Slide 13:

The 8086/8088 Microprocessors: Registers Registers Registers are in the CPU and are referred to by specific names Data registers Hold data for an operation to be performed There are 4 data registers (AX, BX, CX, DX) Address registers Hold the address of an instruction or data element Segment registers (CS, DS, ES, SS) Pointer registers (SP, BP, IP) Index registers (SI, DI) Status register Keeps the current status of the processor On an IBM PC the status register is called the FLAGS register In total there are fourteen 16-bit registers in an 8086/8088

Slide 14:

Data Registers: AX, BX, CX, DX Instructions execute faster if the data is in a register AX, BX, CX, DX are the data registers Low and High bytes of the data registers can be accessed separately AH, BH, CH, DH are the high bytes AL, BL, CL, and DL are the low bytes Data Registers are general purpose registers but they also perform special functions AX Accumulator Register Preferred register to use in arithmetic, logic and data transfer instructions because it generates the shortest Machine Language Code Must be used in multiplication and division operations Must also be used in I/O operations

Slide 15:

BX Base Register Also serves as an address register CX Count register Used as a loop counter Used in shift and rotate operations DX Data register Used in multiplication and division Also used in I/O operations

Slide 16:

Pointer and Index Registers Contain the offset addresses of memory locations Can also be used in arithmetic and other operations SP: Stack pointer Used with SS to access the stack segment BP: Base Pointer Primarily used to access data on the stack Can be used to access data in other segments SI: Source Index register is required for some string operations When string operations are performed, the SI register points to memory locations in the data segment which is addressed by the DS register. Thus, SI is associated with the DS in string operations.

Slide 17:

DI: Destination Index register is also required for some string operations. When string operations are performed, the DI register points to memory locations in the data segment which is addressed by the ES register. Thus, DI is associated with the ES in string operations . The SI and the DI registers may also be used to access data stored in arrays

Slide 18:

Segment Registers - CS, DS, SS and ES Are Address registers Store the memory addresses of instructions and data Memory Organization Each byte in memory has a 20 bit address starting with 0 to 2 20 -1 or 1 meg of addressable memory Addresses are expressed as 5 hex digits from 00000 - FFFFF Problem: But 20 bit addresses are TOO BIG to fit in 16 bit registers! Solution: Memory Segment Block of 64K (65,536) consecutive memory bytes A segment number is a 16 bit number Segment numbers range from 0000 to FFFF Within a segment, a particular memory location is specified with an offset An offset also ranges from 0000 to FFFF

Segmented Memory:

Segmented Memory Segmented memory addressing: absolute (linear) address is a combination of a 16-bit segment value added to a 16-bit offset linear addresses one segment

Slide 21:

Memory Address Generation The BIU has a dedicated adder for determining physical memory addresses Intel Physical Address (20 Bits) Adder Segment Register (16 bits) 0 0 0 0 Offset Value (16 bits)

Slide 22:

Example Address Calculation If the data segment starts at location 1000h and a data reference contains the address 29h where is the actual data? Intel Offset: 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 2 9 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Segment: 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 Address:

Slide 23:

Segment:Offset Address Logical Address is specified as segment:offset Physical address is obtained by shifting the segment address 4 bits to the left and adding the offset address Thus the physical address of the logical address A4FB:4872 is A4FB0 + 4872 A9822

Your turn . . .:

Your turn . . . What linear address corresponds to the segment/offset address 028F:0030? 028F0 + 0030 = 02920 Always use hexadecimal notation for addresses.

Your turn . . .:

Your turn . . . What segment addresses correspond to the linear address 28F30h? Many different segment-offset addresses can produce the linear address 28F30h. For example: 28F0:0030, 28F3:0000, 28B0:0430, . . .

Slide 27:

The Code Segment Memory Segment Register Offset Physical or Absolute Address 0 + CS: IP 0400H 0056H 4000H 4056H 0400 0056 04056H The offset is the distance in bytes from the start of the segment. The offset is given by the IP for the Code Segment. Instructions are always fetched with using the CS register. CS:IP = 400:56 Logical Address 0H 0FFFFFH The physical address is also called the absolute address .

Slide 28:

The Data Segment Memory Segment Register Offset Physical Address + DS: SI 05C0 0050 05C00H 05C50H 05C0 0 0050 05C50H Data is usually fetched with respect to the DS register. The effective address (EA) is the offset. The EA depends on the addressing mode. DS:EA 0H 0FFFFFH

Slide 29:

The Stack Segment Memory Segment Register Offset Physical Address + SS: SP 0A00 0100 0A000H 0A100H 0A00 0 0100 0A100H The stack is always referenced with respect to the stack segment register. The stack grows toward decreasing memory locations. The SP points to the last or top item on the stack. PUSH - pre-decrement the SP POP - post-increment the SP The offset is given by the SP register. SS:SP 0H 0FFFFFH

Slide 30:

Flags Carry flag Parity flag Auxiliary flag Zero Overflow Direction Interrupt enable Trap Sign 6 are status flags 3 are control flag

Flag Register:

CF (carry) Contains carry from leftmost bit following arithmetic, also contains last bit from a shift or rotate operation. Flag Register Flag O D I T S Z A P C Bit no. 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Conditional flags: They are set according to some results of arithmetic operation. You do not need to alter the value yourself. Control flags: Used to control some operations of the MPU. These flags are to be set by you in order to achieve some specific purposes .

Flag Register:

Flag Register OF (overflow) Indicates overflow of the leftmost bit during arithmetic. DF (direction) Indicates left or right for moving or comparing string data. IF (interrupt) Indicates whether external interrupts are being processed or ignored. TF (trap) Permits operation of the processor in single step mode.

Slide 33:

SF (sign) Contains the resulting sign of an arithmetic operation (1=negative) ZF (zero) Indicates when the result of arithmetic or a comparison is zero. (1=yes) AF (auxiliary carry) Contains carry out of bit 3 into bit 4 for specialized arithmetic. PF (parity) Indicates the number of 1 bits that result from an operation.

Slide 36:

Addressing modes Register and immediate modes we have already seen MOV AX,1 MOV BX,AX register immediate

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Absolute address mode MOV AX,[0200] value stored in memory location DS:0200

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Register indirect MOV AX,[BX] value stored at address contained in DS:BX

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Displacement MOV DI,4 MOV AX,[0200+DI] value stored at DS:0204

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Indexed MOV BX,0200 MOV DI,4 MOV AX,[BX+DI] value stored at DS:0204

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Memory indirect MOV DI,0204 MOV BX,[DI] MOV AX,[BX] If DS:0204 contains 0256, then AX will contain whatever is stored at DS:0256

3F03 - 80x86 assembler:

3F03 - 80x86 assembler Typical addressing modes Memory indirect MOV DI,0204 MOV BX,[DI] MOV AX,[BX] If DS:0204 contains 0256, then AX will contain whatever is stored at DS:0256

8086 in Maximum Mode:

8086 in Maximum Mode The IBM PC is a maximum mode 8088 system. When an 8086/8088 is used in the maximum mode (MN/MX pin grounded) it requires the use of an 8288 Bus Controller. The system can support multiple processors on the system bus by the use of an 8289 Bus Arbiter. The following signals now come from the 8288: ALE, DT/R’, DEN, and INTA’. The M/IO’, RD’, and WR’ signals are replaced by: MRDC’ - memory read command MWTC’ - memory write command IORC’ - I/O read command IOWC’ - I/O write command AMWC’ - Advanced memory write command AIOWC’ - Advanced I/O write command The advanced commands become active earlier in the cycle to give devices an earlier indication of a write operation. IV-1

8086 Maximum Mode:

8086 Maximum Mode When in the maximum mode, the 8086/8088 has 3 status lines that are connected to the 8288 and provide it with the information it needs to generate the system bus signals. The information provided by the status bits is as follows. S2’ S1’ S0’ operation signal 0 0 0 Interrupt Acknowledge INTA’ 0 0 1 Read I/O port IORC’ 0 1 0 Write I/O port IOWC’, AIOWC’ 0 1 1 Halt none 1 0 0 Instruction Fetch MRDC’ 1 0 1 Read Memory MRDC’ 1 1 0 Write Memory MWTC’, AMWC’ 1 1 1 Passive none IV-2

Direct Memory Access - DMA:

Direct Memory Access - DMA DMA allows data to go between memory and a peripheral, such as a disk drive, without going through the cpu. The DMA controller takes over the address bus, data bus, and control bus. The 8237A DMA Controller is a commonly used device and is in the IBM PC. Figure 11-4 is a simplified block diagram showing the use of a DMA controller. For example, to read a disk file the following operations occur. 1. Send a series of commands to the disk controller to find and read a block of data. 2. When the controller has the first byte of the block, it sends a DMA request DREQ to the DMA controller. 3. If that input of the DMA controller is unmasked, the DMA controller sends a hold-request HQR to the cpu. 4. The cpu responds with a hold-acknowledge HLDA and floats its buses. 5. The DMA controller then takes control of the buses. 6. The DMA controller sends out the memory address and DMA acknowledge DACK0 to the disk controller. 7. The DMA controller asserts the MEMW’ and IOR’ lines. IV-4


Memory IV-6 Terminology Volatile - data is lost when power is turned off. Nonvolatile - retains data when powered off. Random Access - all data locations accessed in the same amount of time. Sequential Access - data accessed in varying amounts of time, e.g., tape. ROM - Read Only Memory. RAM - Random Access Memory By convention, RAM in a PC is really Read/Write Memory and ROM (EPROM) in a PC, although random access memory, is not referred to as RAM. Examples VOLATILE NONVOLATILE Static RAM ROM, PROM, EPROM, EEPROM, FLASH Dynamic RAM Disk, tape Magnetic core, magnetic bubble

Interface 8086 to 6116 static RAM:

RLH - Fall 1997 47 Interface 8086 to 6116 static RAM 8086 A ____ BHE ALE A ( 10-0 ) D ( 7-0 ) __ R/W OE* CS* A ( 10-0 ) __ R/W OE* CS* D D ( 7-0 ) 20 Latch Addr Decoder A ( 11 - 1 ) 21 A 0 , BHE * A ( 19 - 12 ) A ( 11-1 ) __ M/IO ___ RD ___ WR READY low byte (even) hi byte (odd) D ( 7-0 ) D ( 15 - 8 ) 16 A 0 RAMCS* MEM * BHE* Wait State Gen 6116 (2K x8)

Introduction to 8086 Assembly Language Programming:

Introduction to 8086 Assembly Language Programming

What Is Assembly Language:

What Is Assembly Language Machine-Specific Programming Language one-one correspondence between statements and native machine language matches machine instruction set and architecture IBM-PC Assembly Language refers to 8086, 8088, 80186, 80286, 80386, 80486, and Pentium Processors

What Is An Assembler?:

What Is An Assembler? Systems Level Program translates assembly language source code to machine language object file - contains machine instructions, initial data, and information used when loading the program listing file - contains a record of the translation process, line numbers, addresses, generated code and data, and a symbol table

Why Learn Assembly Language?:

Why Learn Assembly Language? Learn how a processor works Understand basic computer architecture Explore the internal representation of data and instructions Gain insight into hardware concepts Allows creation of small and efficient programs Allows programmers to bypass high-level language restrictions Might be necessary to accomplish certain operations

Data Representation:

Data Representation Binary 0-1 represents the state of electronic components used in computer systems Bit - Binary digit Byte - 8 Bits smallest addressable memory location (on the IBM-PC) Word - 16 Bits Each architecture may define its own “wordsize” Doubleword - 32 Bits Quadword - 64 Bits Nybble - 4 Bits

Numbering Systems:

Numbering Systems Binary - Base 2 0, 1 Octal - Base 8 0, 1, 2, … 7 Decimal - Base 10 0, 1, 2, …, 9 Hexadecimal (Hex) 0, 1, …, 9, A, B, …, F Raw Binary format All information is coded for internal storage Externally, we may choose to express the information in any numeration system, or in a decoded form using other symbols

Decoding a Byte:

Decoding a Byte Raw 01010000b Hex 50h Octal 120 8 Decimal 80d Machine Instruction Push AX ASCII Character code ‘P’ Integer 80 (eighty) BCD 50 (fifty) Custom code ???

Machine Language:

Machine Language A language of numbers, called the Processor’s Instruction Set The set of basic operations a processor can perform Each instruction is coded as a number Instructions may be one or more bytes Every number corresponds to an instruction

Assembly Language vs Machine Language Programming:

Assembly Language vs Machine Language Programming Machine Language Programming Writing a list of numbers representing the bytes of machine instructions to be executed and data constants to be used by the program Assembly Language Programming Using symbolic instructions to represent the raw data that will form the machine language program and initial data constants

Assembly Language Instructions:

Assembly Language Instructions Mnemonics represent Machine Instructions Each mnemonic used represents a single machine instruction The assembler performs the translation Some mnemonics require operands Operands provide additional information register, constant, address, or variable Assembler Directives

8086 Instruction - Basic Structure:

8086 Instruction - Basic Structure Label Operator Operand[s] ;Comment Label - optional alphanumeric string 1st character must be a-z , A-Z , ? , @ , _ , $ Last character must be : Operator - assembly language instruction mnemonic : an instruction format for humans Assembler translates mnemonic into hexadecimal opcode example: mov is f8h Operand[s] - 0 to 3 pieces of data required by instruction Can be several different forms Delineated by commas immediate, register name, memory data, memory address Comment - Extremely useful in assembler language These fields are separated by White Space (tab, blank, \n, etc.)

8086 Instruction - Example:

8086 Instruction - Example Label Operator Operand[s] ;Comment INIT: mov ax, bx ; Copy contents of bx into ax Label - INIT: Operator - mov Operands - ax and bx Comment - alphanumeric string between ; and \n Not case sensitive Unlike other assemblers, destination operand is first mov is the mnemonic that the assembler translates into an opcode

Assembler Language Segment Types:

Assembler Language Segment Types Stack For dynamic data storage Source file defines size Must have exactly 1 Data For static data Storage Source file defines size Source file defines content (optional) Can have 0 or more Code For machine Instructions Must have 1 or more

Using MASM Assembler:

Using MASM Assembler to get help: C:\> masm /h Can just invoke MASM with no arguments: C:\> masm Source Filename [.ASM]: hello Object Filename [HELLO.OBJ]: Source Listing [NUL.LST]: Cross Reference [NUL.CRF]: .ASM - Assembler source file prepared by programmer .OBJ - Translated source file by assembler .LST - Listing file, documents “Translation” process Errors, Addresses, Symbols, etc .CRF – Cross reference file

x86 Instruction Set Summary (Data Transfer):

x86 Instruction Set Summary (Data Transfer) CBW ;Convert Byte to Word AL  AX CWD ;Convert Word to Double in AX  DX,AX IN ;Input LAHF ;Load AH from Flags LDS ;Load pointer to DS LEA ;Load EA to register LES ;Load pointer to ES LODS ;Load memory at SI into AX MOV ;Move MOVS ;Move memory at SI to DI OUT ;Output POP ;Pop POPF ;Pop Flags PUSH ;Push PUSHF ;Push Flags SAHF ;Store AH into Flags STOS ;Store AX into memory at DI XCHG ;Exchange XLAT ;Translate byte to AL

x86 Instruction Set Summary (Arithmetic/Logical):

x86 Instruction Set Summary (Arithmetic/Logical) AAA ;ASCII Adjust for Add in AX AAD ;ASCII Adjust for Divide in AX AAM ;ASCII Adjust for Multiply in AX AAS ;ASCII Adjust for Subtract in AX ADC ;Add with Carry ADD ;Add AND ;Logical AND CMC ;Complement Carry CMP ;Compare CMPS ;Compare memory at SI and DI DAA ;Decimal Adjust for Add in AX DAS ;Decimal Adjust for Subtract in AX DEC ;Decrement DIV ;Divide (unsigned) in AX(,DX) IDIV ;Divide (signed) in AX(,DX) MUL ;Multiply (unsigned) in AX(,DX) IMUL ;Multiply (signed) in AX(,DX) INC ;Increment

x86 Instruction Set Summary (Arithmetic/Logical Cont.):

x86 Instruction Set Summary (Arithmetic/Logical Cont.) NEG ;Negate NOT ;Logical NOT OR ;Logical inclusive OR RCL ;Rotate through Carry Left RCR ;Rotate through Carry Right ROL ;Rotate Left ROR ;Rotate Right SAR ;Shift Arithmetic Right SBB ;Subtract with Borrow SCAS ;Scan memory at DI compared to AX SHL/SAL ;Shift logical/Arithmetic Left SHR ;Shift logical Right SUB ;Subtract TEST ;AND function to flags XLAT ;Translate byte to AL XOR ;Logical Exclusive OR

x86 Instruction Set Summary (Control/Branch Cont.):

x86 Instruction Set Summary (Control/Branch Cont.) CALL ;Call CLC ;Clear Carry CLD ;Clear Direction CLI ;Clear Interrupt ESC ;Escape (to external device) HLT ;Halt INT ;Interrupt INTO ;Interrupt on Overflow IRET ;Interrupt Return JB/JNAE ;Jump on Below/Not Above or Equal JBE/JNA ;Jump on Below or Equal/Not Above JCXZ ;Jump on CX Zero JE/JZ ;Jump on Equal/Zero JL/JNGE ;Jump on Less/Not Greater or Equal JLE/JNG ;Jump on Less or Equal/Not Greater JMP ;Unconditional Jump JNB/JAE ;Jump on Not Below/Above or Equal JNBE/JA ;Jump on Not Below or Equal/Above JNE/JNZ ;Jump on Not Equal/Not Zero JNL/JGE ;Jump on Not Less/Greater or Equal

x86 Instruction Set Summary (Control/Branch):

x86 Instruction Set Summary (Control/Branch) JNLE/JG ;Jump on Not Less or Equal/Greater JNO ;Jump on Not Overflow JNP/JPO ;Jump on Not Parity/Parity Odd JNS ;Jump on Not Sign JO ;Jump on Overflow JP/JPE ;Jump on Parity/Parity Even JS ;Jump on Sign LOCK ;Bus Lock prefix LOOP ;Loop CX times LOOPNZ/LOOPNE ;Loop while Not Zero/Not Equal LOOPZ/LOOPE ;Loop while Zero/Equal NOP ;No Operation (= XCHG AX,AX) REP/REPNE/REPNZ ;Repeat/Repeat Not Equal/Not Zero REPE/REPZ ;Repeat Equal/Zero RET ;Return from call SEG ;Segment register STC ;Set Carry STD ;Set Direction STI ;Set Interrupt TEST ;AND function to flags WAIT ;Wait

Assembler Directives:

Assembler Directives end label end of program, label is entry point proc far|near begin a procedure; far, near keywords specify if procedure in different code segment (far), or same code segment (near) endp end of procedure page set a page format for the listing file title title of the listing file .code mark start of code segment .data mark start of data segment .stack set size of stack segment

Assembler Directives:

Assembler Directives db define byte dw define word (2 bytes) dd define double word (4 bytes) dq define quadword (8 bytes) dt define tenbytes equ equate, assign numeric expression to a name Examples: db 100 dup (?) define 100 bytes, with no initial values for bytes db “Hello” define 5 bytes, ASCII equivalent of “Hello”. maxint equ 32767 count equ 10 * 20 ; calculate a value (200)

Program Example:

Program Example ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; This is an example program. It prints the ; ; character string "Hello World" to the DOS standard output ; ; using the DOS service interrupt, function 9. ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; hellostk SEGMENT BYTE STACK 'STACK' ;Define the stack segment DB 100h DUP(?) ;Set maximum stack size to 256 bytes (100h) hellostk ENDS hellodat SEGMENT BYTE 'DATA' ;Define the data segment dos_print EQU 9 ;define a constant via EQU strng DB 'Hello World',13,10,'$' ;Define the character string hellodat ENDS hellocod SEGMENT BYTE 'CODE' ;Define the Code segment START: mov ax, SEG hellodat ;ax <-- data segment start address mov ds, ax ;ds <-- initialize data segment register mov ah, dos_print ;ah <-- 9 DOS 21h string function mov dx,OFFSET strng ;dx <-- beginning of string int 21h ;DOS service interrupt mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function int 21h ;DOS service interrupt hellocod ENDS END START ; ‘END label’ defines program entry

Another Way to define Segments:

Another Way to define Segments ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Use 'assume' directive to define segment types ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; hellostk SEGMENT ;Define a segment DB 100h DUP(?) hellostk ENDS hellodat SEGMENT ;define a segment dos_print EQU 9 ;define a constant strng DB 'Hello World',13,10,'$' ;Define the character string hellodat ENDS hellocod SEGMENT ;define a segment assume cs:hellocod, ds:hellodat, ss: hellostk START: mov ax, hellodat ;ax <-- data segment start address mov ds, ax ;ds <-- initialize data segment register mov ah, dos_print ;ah <-- 9 DOS 21h string function mov dx,OFFSET strng ;dx <-- beginning of string int 21h ;DOS service interrupt mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function int 21h ;DOS service interrupt hellocod ENDS END START

Yet another way to define Segs:

Yet another way to define Segs ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Use .stack,.data,.code directives to define segment types ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; .stack 100h ; reserve 256 bytes of stack space .data dos_print EQU 9 ;define a constant strng DB 'Hello World',13,10,'$' ;Define the character string .code START: mov ax, SEG strng ;ax <-- data segment start address mov ds, ax ;ds <-- initialize data segment register mov ah, dos_print ;ah <-- 9 DOS 21h string function mov dx,OFFSET strng ;dx <-- beginning of string int 21h ;DOS service interrupt mov ax, 4c00h ;ax <-- 4c DOS 21h program halt function int 21h ;DOS service interrupt END START

Program Statements:

Program Statements name operation operand(s) comment Operation is a predefined or reserved word mnemonic - symbolic operation code directive - pseudo-operation code Space or tab separates initial fields Comments begin with semicolon Most assemblers are not case sensitive

Program Data and Storage:

Program Data and Storage Pseudo-ops to define data or reserve storage DB - byte(s) DW - word(s) DD - doubleword(s) DQ - quadword(s) DT - tenbyte(s) These directives require one or more operands define memory contents specify amount of storage to reserve for run-time data

Defining Data:

Defining Data Numeric data values 100 - decimal 100B - binary 100H - hexadecimal '100' - ASCII "100" - ASCII Use the appropriate DEFINE directive (byte, word, etc.) A list of values may be used - the following creates 4 consecutive words DW 40CH,10B,-13,0 A ? represents an uninitialized storage location DB 255,?,-128,'X'

Naming Storage Locations:

Naming Storage Locations Names can be associated with storage locations ANum DB -4 DW 17 ONE UNO DW 1 X DD ? These names are called variables ANum refers to a byte storage location, initialized to FCh The next word has no associated name ONE and UNO refer to the same word X is an unitialized doubleword


Arrays Any consecutive storage locations of the same size can be called an array X DW 40CH,10B,-13,0 Y DB 'This is an array' Z DD -109236, FFFFFFFFH, -1, 100B Components of X are at X, X+2, X+4, X+8 Components of Y are at Y, Y+1, …, Y+15 Components of Z are at Z, Z+4, Z+8, Z+12


DUP Allows a sequence of storage locations to be defined or reserved Only used as an operand of a define directive DB 40 DUP (?) DW 10h DUP (0) DB 3 dup ("ABC")

Word Storage:

Word Storage Word, doubleword, and quadword data are stored in reverse byte order (in memory) Directive Bytes in Storage DW 256 00 01 DD 1234567H 67 45 23 01 DQ 10 0A 00 00 00 00 00 00 00 X DW 35DAh DA 35 Low byte of X is at X, high byte of X is at X+1

Named Constants:

Named Constants Symbolic names associated with storage locations represent addresses Named constants are symbols created to represent specific values determined by an expression Named constants can be numeric or string Some named constants can be redefined No storage is allocated for these values

Equal Sign Directive:

Equal Sign Directive name = expression expression must be numeric these symbols may be redefined at any time maxint = 7FFFh count = 1 DW count count = count * 2 DW count

EQU Directive:

EQU Directive name EQU expression expression can be string or numeric Use < and > to specify a string EQU these symbols cannot be redefined later in the program sample EQU 7Fh aString EQU <1.234> message EQU <This is a message>

Data Transfer Instructions:

Data Transfer Instructions MOV target, source reg, reg mem, reg reg, mem mem, immed reg, immed Sizes of both operands must be the same reg can be any non-segment register except IP cannot be the target register MOV's between a segment register and memory or a 16-bit register are possible

Sample MOV Instructions:

Sample MOV Instructions b db 4Fh w dw 2048 mov bl,dh mov ax,w mov ch,b mov al,255 mov w,-100 mov b,0 When a variable is created with a define directive, it is assigned a default size attribute (byte, word, etc) You can assign a size attribute using LABEL LoByte LABEL BYTE aWord DW 97F2h

Addresses with Displacements:

Addresses with Displacements b db 4Fh, 20h, 3Ch w dw 2048, -100, 0 mov bx, w+2 mov b+1, ah mov ah, b+5 mov dx, w-3 Type checking is still in effect The assembler computes an address based on the expression NOTE: These are address computations done at assembly time MOV ax, b-1 will not subtract 1 from the value stored at b


eXCHanGe XCHG target, source reg, reg reg, mem mem, reg MOV and XCHG cannot perform memory to memory moves This provides an efficient means to swap the operands No temporary storage is needed Sorting often requires this type of operation This works only with the general registers

Arithmetic Instructions:

Arithmetic Instructions ADD dest, source SUB dest, source INC dest DEC dest NEG dest Operands must be of the same size source can be a general register, memory location, or constant dest can be a register or memory location except operands cannot both be memory

Program Segment Structure:

Program Segment Structure Data Segments Storage for variables Variable addresses are computed as offsets from start of this segment Code Segment contains executable instructions Stack Segment used to set aside storage for the stack Stack addresses are computed as offsets into this segment Segment directives .data .code .stack size

Memory Models:

Memory Models .Model memory_model tiny: code+data <= 64K (.com program) small: code<=64K, data<=64K, one of each medium: data<=64K, one data segment compact: code<=64K, one code segment large: multiple code and data segments huge: allows individual arrays to exceed 64K flat: no segments, 32-bit addresses, protected mode only (80386 and higher)

Program Skeleton:

Program Skeleton .model small .stack 100H .data ;declarations .code main proc ;code main endp ;other procs end main Select a memory model Define the stack size Declare variables Write code organize into procedures Mark the end of the source file optionally, define the entry point

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