logging in or signing up Sanchez Jaime_Grap 2029_Assignment 2_Journal sanjy009 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 30 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: June 25, 2011 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Design Communication 3 GRAP 2029: Design Communication 3 GRAP 2029 Assignment 2 Product Rendering (Hot Glue Gun) Jaime Sanchez 100058346 Friday May 20 th 2011Design Communication 3 GRAP 2029: Design Communication 3 GRAP 2029 Assignment 2 Product Rendering (Hot Glue Gun) Jaime Sanchez 100058346 Friday May 20 th 2011Internet advertisement: Ozito 8 Watt Glue Gun OZGG8A: http://www.ozito.com.au/8-watt-glue-gun http://www.ozito.com.au/8-watt-glue-gun Internet advertisement: Ozito 8 Watt Glue Gun OZGG8ASketch of CAD plan: Sketch of CAD planSide View Reference Photo: Side View Reference PhotoSide view Reference photo: Side view Reference photo Tools Sketch Tools Sketch PictureSketch based on reference photo and vernier caliper measurements: Sketch based on reference photo and vernier caliper measurementsCreate front plane for Front View Reference photo: Create front plane for Front View Reference photoFront View Reference photo: Front View Reference photoCreate planes based on Side Reference sketch for loft profiles: Create planes based on Side Reference sketch for loft profilesMain Body in two parts: Loft: Main Body in two parts: LoftMain Body in two parts: Extrude: Main Body in two parts: ExtrudeProblem # 1: doesn’t fillet: Problem # 1: doesn’t filletAttempted Solution #1: change loft: Attempted Solution #1: change loftAttempted Solution #1: change loft: Attempted Solution #1: change loftAttempted Solution #1: failure: Attempted Solution #1: failure And this is wrongAttempted Solution #2: change sketch radii: Attempted Solution #2: change sketch radiiAttempted Solution #2: failure (only allows very small fillet): Attempted Solution #2: failure (only allows very small fillet)Attempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Success! Fillet separate bodies; combine bodies: Attempted Solution #3: Success! Fillet separate bodies; combine bodiesFinalise Main Body shape: Finalise Main Body shapeFinalise Main Body shape: Finalise Main Body shapeSplit the solid body: Split the solid bodyShell each split part: Shell each split partCombine shelled split parts: Combine shelled split partsIt is now a hollow part: It is now a hollow partLine up the internal profile photo with the side profile photo: Line up the internal profile photo with the side profile photoCreate two types of internal ribs: 1) ribs as extrusions that fill entire body (before body is split): Create two types of internal ribs: 1) ribs as extrusions that fill entire body (before body is split)Create two types of internal ribs: 2) ribs that are left and right side specific (after body is split): Create two types of internal ribs: 2) ribs that are left and right side specific (after body is split)Trigger reference photo: Trigger reference photoTrigger SLOT: Trigger SLOTPower Cord reference photo: Power Cord reference photoSketch based on reference photo and vernier caliper measurements: Sketch based on reference photo and vernier caliper measurementsCreate a plane based on reference sketch: Create a plane based on reference sketchExtruded cut on plane is tangent to face of part: Extruded cut on plane is tangent to face of partSide Details reference photo: Side Details reference photoSide Details: Side DetailsSide Details Cut Sweep: Side Details Cut Sweep Tools Sketch Tools Intersection CurveSide Details Cut Sweep: Side Details Cut Sweep Sketches the intersection between a face and a plane Allows a sketch to follow the surface of a body Create the path - add a sketch arc that overlaps into the bodySide Details Cut Sweep: Side Details Cut Sweep Profile coincident to path Will allow a gradual ‘scoop’ to be carved into bodySide Details Cut Sweep: Side Details Cut SweepStand Reference Photo: Stand Reference PhotoPlanes based on Side View Reference sketch: Planes based on Side View Reference sketchPlanes based on Side View Reference sketch: Planes based on Side View Reference sketchLoft but keep bodies separate: Loft but keep bodies separateFillet: FilletShell: ShellPart of the stand sticks through the inside of the main body Remove this using: Insert- Features- Split : Part of the stand sticks through the inside of the main body Remove this using: Insert- Features- SplitThis creates 3 bodies: 1) the Glue Gun 2) the part of the stand inside the Glue Gun 3) the part of the stand outside the Glue Gun: This creates 3 bodies: 1) the Glue Gun 2) the part of the stand inside the Glue Gun 3) the part of the stand outside the Glue GunThe part of the stand REMAINING inside the Glue Gun needs to be removed: Insert- Features- Delete Body: The part of the stand REMAINING inside the Glue Gun needs to be removed: Insert- Features- Delete BodyCombine the remaining bodies to create one solid body: Combine the remaining bodies to create one solid bodyMirror Side Details: Mirror Side DetailsFillet: FilletSplit the part into two bodies: Split the part into two bodiesReference Photo of Internals: Reference Photo of InternalsCreate an assembly from the 2 split parts: Create an assembly from the 2 split partsFeatures and parts can now be created ‘in-context’: Features and parts can now be created ‘in-context’Any changes to the main part will be reflected in the ‘in-context’ parts, THAT HAVE BEEN made in reference to it: Any changes to the main part will be reflected in the ‘in-context’ parts, THAT HAVE BEEN made in reference to itWithin the assembly: Insert - Component - New Part…: Within the assembly: Insert - Component - New Part…Save the new ‘in-context’ part and assign it a name: Save the new ‘in-context’ part and assign it a nameSelect a surface, face or plane to begin the ‘IN-CONTEXT’ part: Select a surface, face or plane to begin the ‘IN-CONTEXT’ partAny changeS MADE to the main part will automatically be updated in the ‘in-context’ part: Any changeS MADE to the main part will automatically be updated in the ‘in-context’ partModel the part: Model the partOnce the ‘in-context’ features have been created within the assembly, the part can be worked on by itself, OUTSIDE THE ASSEMBLY.: Once the ‘in-context’ features have been created within the assembly, the part can be worked on by itself, OUTSIDE THE ASSEMBLY .A new assembly must be constructed from all the ‘in-context’ parts, so exploded configurations can be created.: A new assembly must be constructed from all the ‘in-context’ parts, so exploded configurations can be created.NB: this doesn't seem to be the case, after I tried to show the issue to my lecturer and it worked perfectly: NB: this doesn't seem to be the case, after I tried to show the issue to my lecturer and it worked perfectlyProblem 2: POWER CABLE is a 3-D Object Attempted Solution #1: Insert 3D sketch: Problem 2: POWER CABLE is a 3-D Object Attempted Solution #1: Insert 3D sketchAttempted Solution #1: Align the spline points along one plane: Attempted Solution #1: Align the spline points along one planeAttempted Solution #1: Add relations and dimensions to spline points at specific points: Attempted Solution #1: Add relations and dimensions to spline points at specific pointsAttempted Solution #1: Failure Sweep only works if profile is small doesn’t match actual dimensions of Glue Gun: Attempted Solution #1: Failure Sweep only works if profile is small doesn’t match actual dimensions of Glue GunAttempted Solution #2: Create a 3-D sketch by first creating 2-D planes and sketches of where the 3-D path will travel: Attempted Solution #2: Create a 3-D sketch by first creating 2-D planes and sketches of where the 3-D path will travelAttempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splines: Attempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splinesAttempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splines: Attempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splinesAttempted Solution #2: 3-D sketch as path for Sweep: Attempted Solution #2: 3-D sketch as path for SweepAttempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”: Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”: Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: Success!: Attempted Solution #3: Success!Attempted Solution #3: Success!: Attempted Solution #3: Success!SolidWorks Error: When the configuration changes between “Trigger Off” and “Trigger On”, the part “Spring” has rebuild errors.: SolidWorks Error: When the configuration changes between “Trigger Off” and “Trigger On”, the part “Spring” has rebuild errors.The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.: The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.: The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.Edit the part “Spring” and rebuild it, and it miraculously then works with no errors: Edit the part “Spring” and rebuild it, and it miraculously then works with no errorsSymbols can be easily created using the ‘Sketch Text’ function and a “WingDings” style picture font: Symbols can be easily created using the ‘Sketch Text’ function and a “WingDings” style picture font Tools Sketch Entities TextFor free fonts I recommend www.dafont.com : For free fonts I recommend www.dafont.com Font used for symbols in Solidworks: Recycle It Font used in this presentation: BadaboomUse the Windows Character Map to find and copy the required character: Use the Windows Character Map to find and copy the required characterPaste (ctrl + V) into the ‘Text’ window and the symbol will appear as text: Paste (ctrl + V) into the ‘Text’ window and the symbol will appear as textExtrude the sketch from the Face of the part- the symbol will be projected onto that Face.: Extrude the sketch from the Face of the part- the symbol will be projected onto that Face.Text Sketches are notoriously difficult to fully define. Solution - Let SolidWorks do it for you: Tools – Dimensions – Fully Define Sketch: Text Sketches are notoriously difficult to fully define. Solution - Let SolidWorks do it for you: Tools – Dimensions – Fully Define SketchRender with PhotoView 360. Open the SolidWorks model and Select “Environments”: Render with PhotoView 360. Open the SolidWorks model and Select “Environments”“Settings”- find the floor using the ‘Up Axis’: “Settings”- find the floor using the ‘Up Axis’Adjust the ‘Ground Height’ and ‘Environment Rotation’ if required: Adjust the ‘Ground Height’ and ‘Environment Rotation’ if requiredRight Mouse Click ‘Save Custom View’: Right Mouse Click ‘Save Custom View’“Appearances”- choose what type of part to attach a material to (Face, Body, Part, Assembly): “Appearances”- choose what type of part to attach a material to (Face, Body, Part, Assembly)Drag the selected material onto the required Face/ Body/ Part/ Assembly: Drag the selected material onto the required Face/ Body/ Part/ AssemblyTo Edit the Material, select the part and click on “Appearences”- aDjust the settings: To Edit the Material, select the part and click on “Appearences”- aDjust the settingsParts can be hidden if required, to allow access to obscured parts: Parts can be hidden if required, to allow access to obscured partsParts can be hidden if required, to allow access to obscured parts: Parts can be hidden if required, to allow access to obscured partsThe image can be rendered without the background or environment by de-selecting ‘Show Floor’ and ‘Show Environment’: The image can be rendered without the background or environment by de-selecting ‘Show Floor’ and ‘Show Environment’The RENDERED image can be saved without the background or environment by saving AS a format that supports the alpha channel (i.e. PNG or TIF): The RENDERED image can be saved without the background or environment by saving AS a format that supports the alpha channel (i.e. PNG or TIF)PhotoView 360 SP 2.0 does not provide decal support. Decals must be added in PhotoWorks.: PhotoView 360 SP 2.0 does not provide decal support. Decals must be added in PhotoWorks. See: http://help.solidworks.com/2010/English/SolidWorks/whatsnew/AllContent/SolidWorks/NonCore/PhotoView/wn_2010/wn_2010_PhotoWorks_Decals_Visible_in_PhotoView_360.htmlDecal looks fine in PhotoWorks/ SolidWorks: Decal looks fine in PhotoWorks/ SolidWorksDecals don’t translate that well in PhotoView 360.: Decals don’t translate that well in PhotoView 360.Decal Issue: after some experimentation, “Mapping” needs to be ‘Projection’ and “Current View” needs to be ‘YZ’ (aligned with current view from where the decal projection is from): Decal Issue: after some experimentation, “Mapping” needs to be ‘Projection’ and “Current View” needs to be ‘YZ’ (aligned with current view from where the decal projection is from)Now the decals work: Now the decals workNB: as SolidWorks includes both PhotoWorks and PhotoView 360, PhotoWorks does not load automatically when SolidWorks opens; this can affect how the model looks when opened in PhotoView 360.: NB: as SolidWorks includes both PhotoWorks and PhotoView 360, PhotoWorks does not load automatically when SolidWorks opens; this can affect how the model looks when opened in PhotoView 360. Open the model in SolidWorks, then open PhotoWorks. Once this is done, when the model is opened in PhotoView 360, all appearances (materials, decals etc.) should display correctly.PhotoView 360 materials aren’t saved to the SolidWorks part- any new assembly requires the materials to be reapplied: PhotoView 360 materials aren’t saved to the SolidWorks part- any new assembly requires the materials to be reappliedHowever, if materials are applied in SolidWorks/ PhotoWorks, they will always be saved at the part level and will automatically be included in PhotoView 360.: However, if materials are applied in SolidWorks/ PhotoWorks, they will always be saved at the part level and will automatically be included in PhotoView 360.Solidworks assembly exploded view. Click to play: Solidworks assembly exploded view. Click to playEdit the note and click “Link to Property”: To automatically link the SolidWorks part name to the BOM and Note annotation, select “Component to which the annotation is attached” and “SW-File Name”: Edit the note and click “Link to Property”: To automatically link the SolidWorks part name to the BOM and Note annotation, select “Component to which the annotation is attached” and “SW-File Name”Advertisement Ideas: Advertisement IdeasMusic from: http://www.immediatemusic.com: Music from: http://www.immediatemusic.comInteresting Feature: File – Save As… Adobe Portable Document Format *.PDF Tick the ‘SAVE AS 3D PDF’ BOX: Interesting Feature: File – Save As… Adobe Portable Document Format *.PDF Tick the ‘SAVE AS 3D PDF’ BOXThe Solidworks file is saved as a *PDF document, which can be rotated and zoomed: The Solidworks file is saved as a *PDF document, which can be rotated and zoomedThank You: Thank You You do not have the permission to view this presentation. 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Sanchez Jaime_Grap 2029_Assignment 2_Journal sanjy009 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 30 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: June 25, 2011 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Design Communication 3 GRAP 2029: Design Communication 3 GRAP 2029 Assignment 2 Product Rendering (Hot Glue Gun) Jaime Sanchez 100058346 Friday May 20 th 2011Design Communication 3 GRAP 2029: Design Communication 3 GRAP 2029 Assignment 2 Product Rendering (Hot Glue Gun) Jaime Sanchez 100058346 Friday May 20 th 2011Internet advertisement: Ozito 8 Watt Glue Gun OZGG8A: http://www.ozito.com.au/8-watt-glue-gun http://www.ozito.com.au/8-watt-glue-gun Internet advertisement: Ozito 8 Watt Glue Gun OZGG8ASketch of CAD plan: Sketch of CAD planSide View Reference Photo: Side View Reference PhotoSide view Reference photo: Side view Reference photo Tools Sketch Tools Sketch PictureSketch based on reference photo and vernier caliper measurements: Sketch based on reference photo and vernier caliper measurementsCreate front plane for Front View Reference photo: Create front plane for Front View Reference photoFront View Reference photo: Front View Reference photoCreate planes based on Side Reference sketch for loft profiles: Create planes based on Side Reference sketch for loft profilesMain Body in two parts: Loft: Main Body in two parts: LoftMain Body in two parts: Extrude: Main Body in two parts: ExtrudeProblem # 1: doesn’t fillet: Problem # 1: doesn’t filletAttempted Solution #1: change loft: Attempted Solution #1: change loftAttempted Solution #1: change loft: Attempted Solution #1: change loftAttempted Solution #1: failure: Attempted Solution #1: failure And this is wrongAttempted Solution #2: change sketch radii: Attempted Solution #2: change sketch radiiAttempted Solution #2: failure (only allows very small fillet): Attempted Solution #2: failure (only allows very small fillet)Attempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Fillet separate bodies: Attempted Solution #3: Fillet separate bodiesAttempted Solution #3: Success! Fillet separate bodies; combine bodies: Attempted Solution #3: Success! Fillet separate bodies; combine bodiesFinalise Main Body shape: Finalise Main Body shapeFinalise Main Body shape: Finalise Main Body shapeSplit the solid body: Split the solid bodyShell each split part: Shell each split partCombine shelled split parts: Combine shelled split partsIt is now a hollow part: It is now a hollow partLine up the internal profile photo with the side profile photo: Line up the internal profile photo with the side profile photoCreate two types of internal ribs: 1) ribs as extrusions that fill entire body (before body is split): Create two types of internal ribs: 1) ribs as extrusions that fill entire body (before body is split)Create two types of internal ribs: 2) ribs that are left and right side specific (after body is split): Create two types of internal ribs: 2) ribs that are left and right side specific (after body is split)Trigger reference photo: Trigger reference photoTrigger SLOT: Trigger SLOTPower Cord reference photo: Power Cord reference photoSketch based on reference photo and vernier caliper measurements: Sketch based on reference photo and vernier caliper measurementsCreate a plane based on reference sketch: Create a plane based on reference sketchExtruded cut on plane is tangent to face of part: Extruded cut on plane is tangent to face of partSide Details reference photo: Side Details reference photoSide Details: Side DetailsSide Details Cut Sweep: Side Details Cut Sweep Tools Sketch Tools Intersection CurveSide Details Cut Sweep: Side Details Cut Sweep Sketches the intersection between a face and a plane Allows a sketch to follow the surface of a body Create the path - add a sketch arc that overlaps into the bodySide Details Cut Sweep: Side Details Cut Sweep Profile coincident to path Will allow a gradual ‘scoop’ to be carved into bodySide Details Cut Sweep: Side Details Cut SweepStand Reference Photo: Stand Reference PhotoPlanes based on Side View Reference sketch: Planes based on Side View Reference sketchPlanes based on Side View Reference sketch: Planes based on Side View Reference sketchLoft but keep bodies separate: Loft but keep bodies separateFillet: FilletShell: ShellPart of the stand sticks through the inside of the main body Remove this using: Insert- Features- Split : Part of the stand sticks through the inside of the main body Remove this using: Insert- Features- SplitThis creates 3 bodies: 1) the Glue Gun 2) the part of the stand inside the Glue Gun 3) the part of the stand outside the Glue Gun: This creates 3 bodies: 1) the Glue Gun 2) the part of the stand inside the Glue Gun 3) the part of the stand outside the Glue GunThe part of the stand REMAINING inside the Glue Gun needs to be removed: Insert- Features- Delete Body: The part of the stand REMAINING inside the Glue Gun needs to be removed: Insert- Features- Delete BodyCombine the remaining bodies to create one solid body: Combine the remaining bodies to create one solid bodyMirror Side Details: Mirror Side DetailsFillet: FilletSplit the part into two bodies: Split the part into two bodiesReference Photo of Internals: Reference Photo of InternalsCreate an assembly from the 2 split parts: Create an assembly from the 2 split partsFeatures and parts can now be created ‘in-context’: Features and parts can now be created ‘in-context’Any changes to the main part will be reflected in the ‘in-context’ parts, THAT HAVE BEEN made in reference to it: Any changes to the main part will be reflected in the ‘in-context’ parts, THAT HAVE BEEN made in reference to itWithin the assembly: Insert - Component - New Part…: Within the assembly: Insert - Component - New Part…Save the new ‘in-context’ part and assign it a name: Save the new ‘in-context’ part and assign it a nameSelect a surface, face or plane to begin the ‘IN-CONTEXT’ part: Select a surface, face or plane to begin the ‘IN-CONTEXT’ partAny changeS MADE to the main part will automatically be updated in the ‘in-context’ part: Any changeS MADE to the main part will automatically be updated in the ‘in-context’ partModel the part: Model the partOnce the ‘in-context’ features have been created within the assembly, the part can be worked on by itself, OUTSIDE THE ASSEMBLY.: Once the ‘in-context’ features have been created within the assembly, the part can be worked on by itself, OUTSIDE THE ASSEMBLY .A new assembly must be constructed from all the ‘in-context’ parts, so exploded configurations can be created.: A new assembly must be constructed from all the ‘in-context’ parts, so exploded configurations can be created.NB: this doesn't seem to be the case, after I tried to show the issue to my lecturer and it worked perfectly: NB: this doesn't seem to be the case, after I tried to show the issue to my lecturer and it worked perfectlyProblem 2: POWER CABLE is a 3-D Object Attempted Solution #1: Insert 3D sketch: Problem 2: POWER CABLE is a 3-D Object Attempted Solution #1: Insert 3D sketchAttempted Solution #1: Align the spline points along one plane: Attempted Solution #1: Align the spline points along one planeAttempted Solution #1: Add relations and dimensions to spline points at specific points: Attempted Solution #1: Add relations and dimensions to spline points at specific pointsAttempted Solution #1: Failure Sweep only works if profile is small doesn’t match actual dimensions of Glue Gun: Attempted Solution #1: Failure Sweep only works if profile is small doesn’t match actual dimensions of Glue GunAttempted Solution #2: Create a 3-D sketch by first creating 2-D planes and sketches of where the 3-D path will travel: Attempted Solution #2: Create a 3-D sketch by first creating 2-D planes and sketches of where the 3-D path will travelAttempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splines: Attempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splinesAttempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splines: Attempted Solution #2: In the 3-D sketch convert entities of the previous sketches and link via tangent splinesAttempted Solution #2: 3-D sketch as path for Sweep: Attempted Solution #2: 3-D sketch as path for SweepAttempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”: Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”: Attempted Solution #2: Failure If Profile sketch is too large, it will not work: “Sweep resulted in topologically invalid body”Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planes: Attempted Solution #3: a combination of Sweeps and Lofts. Lofts allow the smooth transition between bodies on different planesAttempted Solution #3: Success!: Attempted Solution #3: Success!Attempted Solution #3: Success!: Attempted Solution #3: Success!SolidWorks Error: When the configuration changes between “Trigger Off” and “Trigger On”, the part “Spring” has rebuild errors.: SolidWorks Error: When the configuration changes between “Trigger Off” and “Trigger On”, the part “Spring” has rebuild errors.The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.: The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.: The part “Spring” has two configurations – based on the position of the trigger sub-assembly in “Trigger On” and “Trigger Off” configurations.Edit the part “Spring” and rebuild it, and it miraculously then works with no errors: Edit the part “Spring” and rebuild it, and it miraculously then works with no errorsSymbols can be easily created using the ‘Sketch Text’ function and a “WingDings” style picture font: Symbols can be easily created using the ‘Sketch Text’ function and a “WingDings” style picture font Tools Sketch Entities TextFor free fonts I recommend www.dafont.com : For free fonts I recommend www.dafont.com Font used for symbols in Solidworks: Recycle It Font used in this presentation: BadaboomUse the Windows Character Map to find and copy the required character: Use the Windows Character Map to find and copy the required characterPaste (ctrl + V) into the ‘Text’ window and the symbol will appear as text: Paste (ctrl + V) into the ‘Text’ window and the symbol will appear as textExtrude the sketch from the Face of the part- the symbol will be projected onto that Face.: Extrude the sketch from the Face of the part- the symbol will be projected onto that Face.Text Sketches are notoriously difficult to fully define. Solution - Let SolidWorks do it for you: Tools – Dimensions – Fully Define Sketch: Text Sketches are notoriously difficult to fully define. Solution - Let SolidWorks do it for you: Tools – Dimensions – Fully Define SketchRender with PhotoView 360. Open the SolidWorks model and Select “Environments”: Render with PhotoView 360. Open the SolidWorks model and Select “Environments”“Settings”- find the floor using the ‘Up Axis’: “Settings”- find the floor using the ‘Up Axis’Adjust the ‘Ground Height’ and ‘Environment Rotation’ if required: Adjust the ‘Ground Height’ and ‘Environment Rotation’ if requiredRight Mouse Click ‘Save Custom View’: Right Mouse Click ‘Save Custom View’“Appearances”- choose what type of part to attach a material to (Face, Body, Part, Assembly): “Appearances”- choose what type of part to attach a material to (Face, Body, Part, Assembly)Drag the selected material onto the required Face/ Body/ Part/ Assembly: Drag the selected material onto the required Face/ Body/ Part/ AssemblyTo Edit the Material, select the part and click on “Appearences”- aDjust the settings: To Edit the Material, select the part and click on “Appearences”- aDjust the settingsParts can be hidden if required, to allow access to obscured parts: Parts can be hidden if required, to allow access to obscured partsParts can be hidden if required, to allow access to obscured parts: Parts can be hidden if required, to allow access to obscured partsThe image can be rendered without the background or environment by de-selecting ‘Show Floor’ and ‘Show Environment’: The image can be rendered without the background or environment by de-selecting ‘Show Floor’ and ‘Show Environment’The RENDERED image can be saved without the background or environment by saving AS a format that supports the alpha channel (i.e. PNG or TIF): The RENDERED image can be saved without the background or environment by saving AS a format that supports the alpha channel (i.e. PNG or TIF)PhotoView 360 SP 2.0 does not provide decal support. Decals must be added in PhotoWorks.: PhotoView 360 SP 2.0 does not provide decal support. Decals must be added in PhotoWorks. See: http://help.solidworks.com/2010/English/SolidWorks/whatsnew/AllContent/SolidWorks/NonCore/PhotoView/wn_2010/wn_2010_PhotoWorks_Decals_Visible_in_PhotoView_360.htmlDecal looks fine in PhotoWorks/ SolidWorks: Decal looks fine in PhotoWorks/ SolidWorksDecals don’t translate that well in PhotoView 360.: Decals don’t translate that well in PhotoView 360.Decal Issue: after some experimentation, “Mapping” needs to be ‘Projection’ and “Current View” needs to be ‘YZ’ (aligned with current view from where the decal projection is from): Decal Issue: after some experimentation, “Mapping” needs to be ‘Projection’ and “Current View” needs to be ‘YZ’ (aligned with current view from where the decal projection is from)Now the decals work: Now the decals workNB: as SolidWorks includes both PhotoWorks and PhotoView 360, PhotoWorks does not load automatically when SolidWorks opens; this can affect how the model looks when opened in PhotoView 360.: NB: as SolidWorks includes both PhotoWorks and PhotoView 360, PhotoWorks does not load automatically when SolidWorks opens; this can affect how the model looks when opened in PhotoView 360. Open the model in SolidWorks, then open PhotoWorks. Once this is done, when the model is opened in PhotoView 360, all appearances (materials, decals etc.) should display correctly.PhotoView 360 materials aren’t saved to the SolidWorks part- any new assembly requires the materials to be reapplied: PhotoView 360 materials aren’t saved to the SolidWorks part- any new assembly requires the materials to be reappliedHowever, if materials are applied in SolidWorks/ PhotoWorks, they will always be saved at the part level and will automatically be included in PhotoView 360.: However, if materials are applied in SolidWorks/ PhotoWorks, they will always be saved at the part level and will automatically be included in PhotoView 360.Solidworks assembly exploded view. Click to play: Solidworks assembly exploded view. Click to playEdit the note and click “Link to Property”: To automatically link the SolidWorks part name to the BOM and Note annotation, select “Component to which the annotation is attached” and “SW-File Name”: Edit the note and click “Link to Property”: To automatically link the SolidWorks part name to the BOM and Note annotation, select “Component to which the annotation is attached” and “SW-File Name”Advertisement Ideas: Advertisement IdeasMusic from: http://www.immediatemusic.com: Music from: http://www.immediatemusic.comInteresting Feature: File – Save As… Adobe Portable Document Format *.PDF Tick the ‘SAVE AS 3D PDF’ BOX: Interesting Feature: File – Save As… Adobe Portable Document Format *.PDF Tick the ‘SAVE AS 3D PDF’ BOXThe Solidworks file is saved as a *PDF document, which can be rotated and zoomed: The Solidworks file is saved as a *PDF document, which can be rotated and zoomedThank You: Thank You