logging in or signing up CG-Course Syllabus sangeet.nitrr Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 83 Category: Science & Tech.. License: All Rights Reserved Like it (0) Dislike it (0) Added: January 22, 2012 This Presentation is Public Favorites: 0 Presentation Description CG syllabus Comments Posting comment... Premium member Presentation Transcript Computer Graphics: Computer Graphics Text Books: 1. Computer Graphics, C Version, 2nd Edition Donald Hearn, M.Pauline Baker Prentice Hall, Int. Edition, 1997 2. OpenGL, A Primer Edward Angle, Addison-Wesley, 2002Course Evaluation : Course Evaluation Programming exercises to be written in OpenGL 4 Marks From 20 2. Mid term Exam 7 “ 3. Final Exam 9 “Course Syllabus Chapter-1 A survey of computer graphics : Course Syllabus Chapter-1 A survey of computer graphics Computer-aided design Presentation graphics Computer Art Entertainment Education and training Visualization Image Processing Graphical User InterfacesChapter-2 Overview of graphics system: Chapter-2 Overview of graphics system Video Display Devices Refresh cathode-ray tubes Raster-scan displays Color CRT monitors Direct-view storage tubes Flat-panel displays Three-dimensional viewing devices Stereoscopic and virtual-reality systemsChapter-2 Overview of graphics system: Chapter-2 Overview of graphics system Raster-Scan Systems Video Controller Raster-Scan Display Processor Random-Scan Systems Graphics Monitors and workstations Input Devices Hard Copy Devices Graphics SoftwareChapter-9 Three-Dimensional Concepts: Chapter-9 Three-Dimensional Concepts Three-Dimensional Display Methods Parallel Projection Perspective Projection Depth Cueing Visible Line and Surface Identification Surface Rendering Exploded and Cutaway Views Three-Dimensional and Stereoscopic Views Three-Dimensional Graphics PackagesChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Polygon Surfaces Curved Lines and Surfaces Quadric Surfaces Super-quadrics Blobby ObjectsChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Spline Representation Cubic Spline Interpolation Bezier Curves and Surfaces B-Spline Curves and Surfaces Beta-Splines Rational Splines Conversion Between Spline Representations Displaying Spline Curves and SurfacesChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Sweep Representation Constructive Solid Geometry Methods Octrees BSP Trees Fractal-Geometry Methods Shape Grammars and Other Procedural Methods Particle Systems Physically Based Modeling Visualization of Data SetsChapter-11 Three Dimensional Geometric and Modeling Transformation: Chapter-11 Three Dimensional Geometric and Modeling Transformation Translation Rotation Scaling Other Transformations Composite Transformation Functions Three Dimensional Transformation Functions Modeling and Coordinate TransformationChapter-12 Three Dimensional Viewing: Chapter-12 Three Dimensional Viewing Viewing Pipeline Viewing Coordinates Projections Viewing Volumes and General Projection Transformations Clipping Hardware Implementations Three-Dimensional Viewing FunctionsChapter-13 Visible-Surface Detection Methods: Chapter-13 Visible-Surface Detection Methods Classification of Visible-Surface Detection Algorithms Back-Face Detection Depth-Buffer Methods A-Buffer Methods Scan-Line Methods Depth-Sorting Method BSP-Tree Method Area-Subdivision Method Octree Methods Ray-Casting Methods Curved Surfaces Wire-frame Methods Visibility Detection FunctionsChapter-14 Illumination Models and Surface-Rendering methods: Chapter-14 Illumination Models and Surface-Rendering methods Light Sources Basic Illumination Models Displaying Light Intensities Halftone Patterns and Dithering Techniques Polygon-Rendering Methods Ray-Tracing Algorithms Radiosity Lighting Model Environment Mapping Applied Surface DetailChapter-15 Color Models and Color Applications: Chapter-15 Color Models and Color Applications Properties of Light Standard Primaries and the Chromaticity Diagram Intuitive Color Concepts RGB Color Model YIQ Color Model CMY Color Model HSV Color Model Conversion Between HSV and RGB Model HLS Color Model Color SelectionChapter-16 Computer Animation : Chapter-16 Computer Animation Design of Animation Sequences General Computer-Animation Functions Raster Animation Computer-Animation Languages Key-frame Systems Motion Specifications You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
CG-Course Syllabus sangeet.nitrr Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 83 Category: Science & Tech.. License: All Rights Reserved Like it (0) Dislike it (0) Added: January 22, 2012 This Presentation is Public Favorites: 0 Presentation Description CG syllabus Comments Posting comment... Premium member Presentation Transcript Computer Graphics: Computer Graphics Text Books: 1. Computer Graphics, C Version, 2nd Edition Donald Hearn, M.Pauline Baker Prentice Hall, Int. Edition, 1997 2. OpenGL, A Primer Edward Angle, Addison-Wesley, 2002Course Evaluation : Course Evaluation Programming exercises to be written in OpenGL 4 Marks From 20 2. Mid term Exam 7 “ 3. Final Exam 9 “Course Syllabus Chapter-1 A survey of computer graphics : Course Syllabus Chapter-1 A survey of computer graphics Computer-aided design Presentation graphics Computer Art Entertainment Education and training Visualization Image Processing Graphical User InterfacesChapter-2 Overview of graphics system: Chapter-2 Overview of graphics system Video Display Devices Refresh cathode-ray tubes Raster-scan displays Color CRT monitors Direct-view storage tubes Flat-panel displays Three-dimensional viewing devices Stereoscopic and virtual-reality systemsChapter-2 Overview of graphics system: Chapter-2 Overview of graphics system Raster-Scan Systems Video Controller Raster-Scan Display Processor Random-Scan Systems Graphics Monitors and workstations Input Devices Hard Copy Devices Graphics SoftwareChapter-9 Three-Dimensional Concepts: Chapter-9 Three-Dimensional Concepts Three-Dimensional Display Methods Parallel Projection Perspective Projection Depth Cueing Visible Line and Surface Identification Surface Rendering Exploded and Cutaway Views Three-Dimensional and Stereoscopic Views Three-Dimensional Graphics PackagesChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Polygon Surfaces Curved Lines and Surfaces Quadric Surfaces Super-quadrics Blobby ObjectsChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Spline Representation Cubic Spline Interpolation Bezier Curves and Surfaces B-Spline Curves and Surfaces Beta-Splines Rational Splines Conversion Between Spline Representations Displaying Spline Curves and SurfacesChapter-10 Three-Dimensional Object Representation: Chapter-10 Three-Dimensional Object Representation Sweep Representation Constructive Solid Geometry Methods Octrees BSP Trees Fractal-Geometry Methods Shape Grammars and Other Procedural Methods Particle Systems Physically Based Modeling Visualization of Data SetsChapter-11 Three Dimensional Geometric and Modeling Transformation: Chapter-11 Three Dimensional Geometric and Modeling Transformation Translation Rotation Scaling Other Transformations Composite Transformation Functions Three Dimensional Transformation Functions Modeling and Coordinate TransformationChapter-12 Three Dimensional Viewing: Chapter-12 Three Dimensional Viewing Viewing Pipeline Viewing Coordinates Projections Viewing Volumes and General Projection Transformations Clipping Hardware Implementations Three-Dimensional Viewing FunctionsChapter-13 Visible-Surface Detection Methods: Chapter-13 Visible-Surface Detection Methods Classification of Visible-Surface Detection Algorithms Back-Face Detection Depth-Buffer Methods A-Buffer Methods Scan-Line Methods Depth-Sorting Method BSP-Tree Method Area-Subdivision Method Octree Methods Ray-Casting Methods Curved Surfaces Wire-frame Methods Visibility Detection FunctionsChapter-14 Illumination Models and Surface-Rendering methods: Chapter-14 Illumination Models and Surface-Rendering methods Light Sources Basic Illumination Models Displaying Light Intensities Halftone Patterns and Dithering Techniques Polygon-Rendering Methods Ray-Tracing Algorithms Radiosity Lighting Model Environment Mapping Applied Surface DetailChapter-15 Color Models and Color Applications: Chapter-15 Color Models and Color Applications Properties of Light Standard Primaries and the Chromaticity Diagram Intuitive Color Concepts RGB Color Model YIQ Color Model CMY Color Model HSV Color Model Conversion Between HSV and RGB Model HLS Color Model Color SelectionChapter-16 Computer Animation : Chapter-16 Computer Animation Design of Animation Sequences General Computer-Animation Functions Raster Animation Computer-Animation Languages Key-frame Systems Motion Specifications