ppt on 3d internet

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Category: Education
     
 

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A glimpse of what 3D internet is.........how is it made possible............- an application............

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By: madhurikulkarni1 (4 month(s) ago)

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3D: 

3D A Presentation on By, MUBEEN TAJ.M

Contents: Slide no…: 

Contents : Slide no… FLASH BACK………!!!!! 2…….12 1. A Case Study : The Implementation . ~ Usage of virtual environment in e-learning… ~ The FLAWS…… ~Proposed Implementation… ~Future works…. 2 . Interesting section …….”The PICTURES” 3. Data Collected from ….????????? 2

Abstract What is 3D ……? : 

Abstract What is 3D ……? Technology is the “VIRTUAL WORLD” 3 D images are created by using “STEREO CAMERA “ 3D 3

What is 3D INTERNET……….???: 

What is 3D INTERNET……….??? Images instead of Words…… An Active Medium for interaction. New way to reach customers, Partners, Students . (Attract Them) Replicates Real life . 4

Why 3D INTERNET…..? : 

Why 3D INTERNET…..? Interesting 3D shopping.. Easy Social Interactions… To represent Interior Designs effectively Gaming made more interesting Distance Learning is a joyous experience. 5

How can 3D-Internet be made possible…….?: 

How can 3D-Internet be made possible…….? “ THE GOOGGLES” (goggles from google….!) Provides 3- Dimensional view . Voice commands made possible . Record & Share videos 6

……continued: 

……continued Interesting “Visual search” Technology for Smart phones (Android)…!! LOGO DETECTION 7

“The 3d mouse”: 

“The 3d mouse” Time saving . Easy to handle . Great experience . Differentiating 2D & 3D mouse usage…..!!!!!!!! Increase Design performance Sensitive controller cap 8

Literature Survey: 

Literature Survey Existing Technology (with its disadvantages) # 2 D Technology……( “FLAT”) -> Less Interactive (less images). -> More wastage of time (Handling mouse). -> Lack of Proper Representation (Ex: Online Shopping) ->No Privacy / Security (Ex: online payement) 9

Proposed Technology: 

Proposed Technology # 3D Technology……..(for Internet) -> More Interactive (Comfort level is more). -> Reduced mouse movements . -> Simple yet Effective representation . ( 3 D Images) -> Increased Speed of working . 10

Exit Reality Button: 

Exit Reality Button Hit a button that magically transforms the 2 D site into 3 D . 3 D-fying the websites . Virtual Interaction 11

A Case Study : e-Learning through distributed virtual environments ( The 3D ): 

A Case Study : e-Learning through distributed virtual environments ( The 3D ) 12 E-leaning – Access to education…. VEs (virtual environments) : Real World expressed as images….. Networked VEs are of different types….

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13 Different types of VEs or VR ( virtual Reality) technology

1. mDVEs ( multi-user distributed VEs ) Features : Distant communication… Multiple users can communicate.. Easy to use interfaces.. Conversation logs.. Presence/Absence of attendees.. 2. LVEs ( Learning virtual environment ) Features : Synchronous and Asynchronous learning.. AVATARS ( The graphical representation) Behavior such as Gestures, Interaction, Movements, sound.. : 

1. mDVEs ( multi-user distributed VEs ) Features : Distant communication… Multiple users can communicate.. Easy to use interfaces.. Conversation logs.. Presence/Absence of attendees.. 2. LVEs ( Learning virtual environment ) Features : Synchronous and Asynchronous learning.. AVATARS ( The graphical representation) Behavior such as Gestures, Interaction, Movements, sound.. 14

The VIRTUAL EUROPEAN SCHOOL PROJECT (VES): 

The VIRTUAL EUROPEAN SCHOOL PROJECT (VES) Aim : To provide Teaching and Learning materials for secondary school students ( aged 10-19 ) The consortium of 4 countries : 15 AUSTRIA ITALY GREECE UNITED KINGDOM

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VES has 3 user groups : Publisher : Manipulate Data Base. Teachers : Search and compose lessons. Students : View materials in 3 D VE. Chat window.. 9 3 D rooms...Virtual library…. 16

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17 Group plan of VES 3 D environment

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Evaluation of VES in 3 cycles : Feedback from project partners…. Validation Phase….usage of VES by partners…. Small implementations… 18

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The drawbacks…. Technical Difficulties….. Not fashionable enough… 19 Time consuming…

Proposed extension to LVEs…… : 

Proposed extension to LVEs…… Thematic rooms…. Self Avatar creation….. Easy window…. On-line lectures…. No physical presence req. 20

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21 NO…..!!!!!!!

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22 Authorizing participants…. -by publisher The Related Data Base…

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23 Authorization by respective organization.. Your Identity…….

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24 Hey this is how I look……!!!!

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25 One-One Chat… Public chat………

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26 A Public Discussion…. Where do you want to go……???

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27 Please…..Fill this Admission Application form….

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28 LIVE discussion in Academic Hall…

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29 Have any queries on the discussion……???? Want to know about furture events……????? Check out the event Calendar….. 

Technical Aspects…: 

Technical Aspects… Web 3 . 0 VRML ( Virtual Reality Modeling Language) Balxxun server Java Applet Network that uses 3 G technology with maximum Bandwidth of upto 14.4 Mbps HTTP ( allows HTML files, scripts, etc.. To be added and transmitted) 30

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31 ONE WEB : same info for alll users irrespective of all aspects… Semantic WEB : linked data… linked devices.. linked people… Web 1.0 Web 2.0 Web 3.0 Functionality Companies publish limited webpages for large num of users.. People publish info for other users.. Integaration of data over the internet from various means.. Usage Adobe.com for graphics Microsoft.com for windows.. CNN.com for news YOUTUBE Flickr Wikipedia Integration of devices : cellphones, cars etc.. High Accessibility Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n 2 ’ users

VRML for co-ordinating nodes - The transformation : 

VRML for co-ordinating nodes - The transformation 32 #VRML V 2.0 utf8 #A Cylinder Shape { appearance Appearance { geometry Cylinder { Height 2.0 radius 1.5 } } } VRML files contain: The file header Comments - notes to yourself Nodes - scene information Fields - node attributes you can change Values - attribute values .wrl extension A simple text language for describing 3-D shapes and interactive environments NODE FIELD VALUES Dimension ‘x’ Liquid Reality browser supports VRML code

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33 INSIGHT MAKER 3.0

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References: : 

References : Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000. http://vimeo.com/designingdigitally/3dvctfeatures www.google.com www. 3 dconnexion.com www.seminarsonly.com www.i 3 dnow.com 35

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ThaNK YOU 36