Hypermedia in the Teaching & Learning Environment

Category: Education

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Hypermedia in the Teaching and Learning Environment:

Hypermedia in the Teaching and Learning Environment EME6507 University of Central Florida


Agenda Overview Instructional Strategies Benefits Drawbacks Examples and Resources Common Development Tools

What is Hypermedia?:

What is Hypermedia? “ Hyper ” + “ Media ” Non-linear Interactive Multimedia Storage and retrieval  Viewing and manipulating. Ability to browse, navigate, and analyze Searching and indexing features Annotation or personalization features User-centered

Why use hypermedia?:

Why use hypermedia? Motivating Increases student-student/student-teacher interaction User-control Flexibility Development of creative and critical thinking skills Improved writing and process skills

Essential Features of Hypermedia:

Essential Features of Hypermedia Database of Information Multiple methods of navigation Multiple media

Types of Hypermedia Systems:

Types of Hypermedia Systems Commercial software packages Commercial interactive videodisc packages. Presentation authoring tools Video authoring/editing tools Hypermedia authoring tools

Learning Strategies:

Learning Strategies Electronic notebooks Cognitive mapping Concept maps; Semantic networks Inspiration Self-tests Games Conceptual models Coaching/cueing Others: Role-playing Problem solving Collaboration Graphing Bookmarks


Benefits User Control More relevant Self-paced Non-linear Immediate and Consistent Feedback Various Complexity Levels Within a Single Tool Increases content retention and comprehension More illustrative Addresses multiple modalities


Drawbacks Learner Ability Lower ability students often have difficulty Learner Activity Direct influence on learner ’ s achievement Navigational and Experiential Issues More experienced hypermedia users = more non-linear steps = increased effectiveness of hypermedia Spatial Disorientation Knowledge Acquisition “ Newness ”

Other Limitations:

Other Limitations Time and Hardware needs Lack of training Projection needs Integration problems Memory and storage problems


Tips Use multiple media Make structure clear to the user Provide cues for learner orientation Include clear and obvious navigation Avoid too many (or too few) navigation options Use hyperlinks for important topics/concepts Allow user control of settings (navigation, video, audio)

More tips:

More tips Provide simple tools (bookmarks, printouts) Allow users to modify contents (make notes, etc.) Provide investigation of multiple themes or perspectives Use the World Wide Web Design for cognitive psychological principles (motivation, encoding, etc.) Use problem-based learning techniques Present real-world/contextual problems Promote collaborative learning environments.

Common Development Tools:

Common Development Tools Simple Presentation software PowerPoint , Keynote , OpenOffice , Hyperstudio Web editors Dreamweaver , Frontpage , GoLive , Composer , Nvu More Complex Flash Director After Effects Captivate

The End:

The End EME6507 University of Central Florida

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