Second Lives - Engaged Learning?

Category: Education

Presentation Description

The educational possibilities of online immersive environments


By: sukhpreeet (107 month(s) ago)

Too good presentation :) Thanks for sharing this with us here. I have also added this here in one of the groups Regards, Sukhpreet


By: regor2012 (129 month(s) ago)

Thanks. Animated Gifs were taken as JPEGs in Second Life, imported to Paint Shop Pro and resized/trimmed before importing to Animation Shop.

By: Charlie (129 month(s) ago)

Awesome animated Gifs (I think they are Gif images). How did you prepare those. Great Work!!!


By: Harman (129 month(s) ago)

Wow, great presentation. Also check out, the Facebook of education....

Presentation Transcript


Second Lives – Engaged Learning?


Fetscherin. M. (June 2007) User Acceptance of Virtual Worlds 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Web 2.0 Web 3.D Websites Text Flash Weblogs RSS Wikis Podcasts Virtual Worlds Avatars Integrated Gaming Social Computing Internet Users: Web 1.0  Web 2.0  Web 3.D


Fetscherin. M. (June 2007) User Acceptance of Virtual Worlds 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Information Web 2.0 Participation Web 3.D Immersion Schools Email MySpace YouTube Delicious Chat/SMS Second Life World of Warcraft Virtual Earth Voice/Video/Avatar Internet Users: Web 1.0  Web 2.0  Web 3.D


Hobart College 2007 Student Statistics DoE eMail: 30% (77% 4yrs ago) Instant Messaging: 83% YouTube: 85% users – 25% creators MySpace: 74% users – 50% own site Mobile phone: males = 87% females = 99% Play computer games: males = 72% females = 32%


MySpace ‘Impact’ ? US 2008 Presidential Election MySpace Growth: ¼ million new users per day $25 million per month revenue Murdoch paid $600 million in 2005 News Corp digital revenue $1 billion for 2008


Eldora – Second Life Art Gallery - Video clip


Source: YouTube or BlipTV Building a House


Million Total Residents 7.5 Logged in last 2 months 1.6 Logged in last month 1.0 Logged in last week 0.4 Million US$ spent 24hrs 1.75 LindX exchanged 24hrs 0.24 Transactions per month 12.2 Linden$ in world 2,600 Second Life – 7.5 million users Cyworld – 20 million users Habo Hotel – 7 million users World of Warcraft – 8 million users EverQuest – 2.2 million characters Entropia Universe – 600,000 users July 2007


Sweden’s Virtual Embassy Reuters in Second Life Australian Open in Second Life


6,500 ‘active’ users Most are 15 years old – some under 13 Clip: PlayStation 3 ‘Home’


"Virtual worlds provide a clean slate for organizational renewal… a transition from the rigid structures and boundaries of the industrial (physical) world to the flexibility and innovation of the knowledge (intangible) world." Jay Cross Education on the MUVE! Shared presence Shared experience Real-time collaboration Creative co-production Immersion Emotional realism Personal exploration Multi User Virtual Environments


Second Life – Video Clips Education Wiki Educational Uses Wiki Why Pay Attention?


Conference Room Photo Story International Conferences


Video Clip

Slide18: See Demo DVD


Stephen Gillett was applying for a senior management position in engineering. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in World of Warcraft. 6 million players - global


Avatars New York Times Picture CC by Pathfinder Linden


New Media Literacies Transformative Learning Identity Play Risk Taking Play as Participation Play as Innovation Transformative Pedagogy Dr Angela Thomas – University of Sydney

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