ICT Directions for Learning 2011-15

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Directions 2011-2015: ICT for Learning : 

Directions 2011-2015: ICT for Learning

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SOEs… Wired / Wireless / 3G / 4G Mobile Computing Windows 3 / 95 Desktop Computer Computer Labs Windows 7 / 8 Dial-up @ home Dial-up / ISDN NBN Broadband / 3G / 4G @ home CAL / LMS VLE / AR / Virtual Worlds 1990s 2010s

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SOLEs… Google / Web 2.0 / iTunesU Mobile Computing Whiteboard Desktop Computer Library Tablet Classroom with Homework Teacher Content Student Content ‘Home’work with Class’room’ Photocopier / TV New Media Channels 1990s 2010s

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Teaching… Presentations Work for ‘friends’ Teacher out front Work for teacher Exams Teacher as facilitator Teach a class Teacher-Directed Student-Directed Personalise learning Class room Global learning environments 1990s 2010s

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Learning… Holistic Assessment RPL / Learning Plan Formal Course Standard Tests Formal & Informal Quiet Libraries Set Problems Problem-Based Learning Social Learning Centres Individual & Group Work Learning Networks & Folios 1990s 2010s

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Future of Learning…

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Skills Agenda… Tasmanian Skills Strategy

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ICT Agenda…

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Flexible Applied Connected Supported Polytechnic Learning…

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Flexible Learning… Student choices about where, when, what and how they learn. Mobile Computing Virtual Campus ePortfolios LMS New Media Channels Web 2.0 Services WiFi

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Applied Learning… Meaningful education integrated with work, further learning and active citizenship. Mobile computing ePortfolios Augmented Reality Virtual Worlds Game-Based learning

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Connected Learning… Linking to learner, family and community locally, nationally and globally. Mobile computing Social Media ePortfolios Virtual Campus New Media Channels Online Identity

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Supported Learning… Holistic support for productive and fulfilling learning and living. Social Media ePortfolios Learning Networks Virtual Campus Game-Based learning

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Adult Learning Personalised Learning Problem-based Learning Community Building Teaching…

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Adult Learning Teaching… Adult learning begins at age 15 and involves questioning others’ assumptions. Mobile computing Learning Networks Professional Networking Virtual Worlds Serious Games

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Personalised Learning Teaching… Starting from what a person already knows and helping them to achieve their aspirations. Mobile computing Social Media ePortfolios Learning Networks Customisation Serious Games New Media Channels

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Problem-based Learning Teaching… Self-directed students collaboratively solve open problems and reflect on their experiences. Mobile computing ePortfolios Learning Networks Virtual Worlds Serious Games Game-Based Learning

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Community Building Teaching… Participative networks and communities of practice: local, regional, national and global. Mobile computing Social Media ePortfolios Professional Networking Virtual Campus New Media Channels IP Communications

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Learner-centred Innovative Resourceful Excellence Organisation…

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Learner-centred Organisation… Prioritises learning, support and personal development needs of all learners. Mobile computing ePortfolios Learning Networks Customisation Web 2.0 Sevices

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Innovative Organisation… Open to new methods and perspectives, and creative collaboration. Mobile computing Professional Networking Virtual Worlds Open Education Resources Creative Commons Open Source

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Resourceful Organisation… Challenging ourselves, building social capital, and practical problem prevention and solving. Open Education Consortium Professional Networking Open Education Resources

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Excellence Organisation… Individual and institutional leadership. Professional Networking Open Education Resources New Media Channels Open Education Consortium Online Identity

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ICT Services on Campus… LDAP Login then OpenID Installed Apps User Apps Authenticated Web 2.0 Services Supported Devices Shared Services Own Device on WiFi Own Device on 3G User Apps Authenticated Web 2.0 Services Any Web 2.0 Services User Devices Customised Customised User Devices & User Network Standardised Dual Sign on Dual Sign on 80% ? 25% ? 10% ?

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ICT Services on Campus… Leading Edge Authenticated Sandpit Locally Hosted Services Externally Hosted Services Home Hosted Services Leading Edge Student Input Sandpit 20% ? 10% ? 0% ? Authenticated Local Support External Support Limited Support Student Input

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Learning Technologies… Teacher Centred WebCT / Moodle Student Centred Global Local Facebook Phoenix 2007 Blogger Elgg Mahara iTunesU Ning Phoenix 2010 / MySite ? Learning Edge LORN Open Courseware Skype Communicator Twitter

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Learning & Training Spaces Social Spaces Design Creation R & D Innovation Learning Spaces Exhibitions Interest Groups Performances News Virtual Workplaces Student Support Training Simulations Polytechnic Virtual Campus

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Virtual Campus Services Web sites / Email / Drives WebCT / Moodle Twitter / Blogs / Flickr ePortfolio Facebook Virtual Worlds Chat / Webcam / Forums

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Virtual Campus Devices Desktop computer Laptop / Netbook Mobile / iPad Interactive Whiteboard Large screen /Surface Wii / Kinect

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Virtual Hotel

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Virtual Gallery

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Virtual Learning Space

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Virtual Social Spaces

Learning, Teaching & Assessment Processes : 

Learning, Teaching & Assessment Processes

Learning Models : 

Learning Models Connected Learning Personalised Learning Applied Learning Reflective Learning Holistic Learning Supported Learning Flexible Learning Lifelong Learning

ICT Support : 

ICT Support QLS/DayMap

ICT Support : 

ICT Support LMS/TLE

ICT Support : 

ICT Support GURU

ICT Support : 

ICT Support SharePoint

ICT Support : 

ICT Support MAHARA

ICT Support : 

ICT Support Blogs

ICT Support : 

ICT Support Wikis

ICT Support : 

ICT Support ELGG

ICT Support : 

ICT Support WEB 2.0 Open Education Resources TLE

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Virtual Learning Environment LMS WebCT Moodle Drupal Sakai E-Folio Guru Mahara SharePoint Blog / Wiki PLN Elgg Mahara SharePoint Ning L-Space Learning Commons Learning Communities Augmented Reality Immersive World Global Web 2.0 OER iTunesU HyperGrid Skype

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Virtual Learning Environment LMS WebCT Moodle Drupal Sakai E-Folio Guru Mahara SharePoint Blog / Wiki PLN Elgg Mahara SharePoint Ning L-Space Learning Commons Learning Communities Augmented Reality Immersive World Global Web 2.0 OER iTunesU HyperGrid Skype Sandpit Creativity R&D Innovation Projects Resources TLE - Equella Assembler ARED