Virtual Worlds - Real Learning 2

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Slide 1: 

Virtual Worlds – Real Learning

Slide 2: 

Farming Simulation

Slide 3: 

Immersive Archaeology

Slide 4: 

Art Galleries & Museums

Slide 5: 

Designing & Modelling

Slide 6: 

Fashion & Jewellery

Slide 7: 

Artificial Intelligence

Slide 8: 

Business and Marketing

Slide 9: 

Terraforming and Environmental Design

Slide 10: 

Engaging and Playful

Slide 11: 

2009 ½ billion population US$5 billion p.a.

Slide 12: 

Used with permission

Slide 13: 

Used with permission

Slide 14: 

Video

Slide 15: 

Eldora – Second Life

Slide 18: 

Video: YouTube or BlipTV Video: Building a House

Slide 20: 

Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time US$ spent 24hrs 1.75 million European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 124 million users World of Warcraft – 10 million users Entropia Universe – 800,000 users China  150 million users  $US1billion p.a.  10,000 jobs?

Slide 21: 

Sweden’s Virtual Embassy Reuters in Second Life Australian Open in Second Life

Slide 23: 

Skoolaborate Congress Sydney, August 2008 Video

Slide 24: 

Learning in Virtual Worlds Scripting, Programming, AI, Systems 3D Design, Prototyping, Fashion Role Play, Theatre, Performance Simulation, Modelling, Data Visualisation Tourism, Conferences Business, Real Estate

Slide 25: 

Learning in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth

Slide 26: 

Learning in Virtual Worlds Virtual doing can lead to Real thinking  Real being Visualised practice  Real learning Epistemic Learning

Slide 27: 

www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner

Educational uses : 

Educational uses Source: Jo Kay

Slide 29: 

Video Clip International Conferences

Slide 31: 

Stephen Gillett was applying for a senior management position in engineering. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in World of Warcraft. 8 million players

Slide 32: 

Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player 8 million players

Slide 33: 

Designing Worlds HC in 1352AD Designing 3D worlds Building characters Writing script Story telling

Slide 34: 

Unreal Editor Launceston Campus 

Slide 35: 

Tasmanian Polytechnic Island Campus

Slide 36: 

Virtual World Creative Innovation Hub 2010 Tasmanian Polytechnic