logging in or signing up Virtual Worlds - Real Learning 2 regor2012 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 38 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: November 23, 2009 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Virtual Worlds – Real Learning Slide 2: Farming Simulation Slide 3: Immersive Archaeology Slide 4: Art Galleries & Museums Slide 5: Designing & Modelling Slide 6: Fashion & Jewellery Slide 7: Artificial Intelligence Slide 8: Business and Marketing Slide 9: Terraforming and Environmental Design Slide 10: Engaging and Playful Slide 11: 2009 ½ billion population US$5 billion p.a. Slide 12: Used with permission Slide 13: Used with permission Slide 14: Video Slide 15: Eldora – Second Life Slide 18: Video: YouTube or BlipTV Video: Building a House Slide 20: Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time US$ spent 24hrs 1.75 million European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 124 million users World of Warcraft – 10 million users Entropia Universe – 800,000 users China 150 million users $US1billion p.a. 10,000 jobs? Slide 21: Sweden’s Virtual Embassy Reuters in Second Life Australian Open in Second Life Slide 23: Skoolaborate Congress Sydney, August 2008 Video Slide 24: Learning in Virtual Worlds Scripting, Programming, AI, Systems 3D Design, Prototyping, Fashion Role Play, Theatre, Performance Simulation, Modelling, Data Visualisation Tourism, Conferences Business, Real Estate Slide 25: Learning in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth Slide 26: Learning in Virtual Worlds Virtual doing can lead to Real thinking Real being Visualised practice Real learning Epistemic Learning Slide 27: www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner Educational uses : Educational uses Source: Jo Kay Slide 29: Video Clip International Conferences Slide 31: Stephen Gillett was applying for a senior management position in engineering. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in World of Warcraft. 8 million players Slide 32: Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player 8 million players Slide 33: Designing Worlds HC in 1352AD Designing 3D worlds Building characters Writing script Story telling Slide 34: Unreal Editor Launceston Campus Slide 35: Tasmanian Polytechnic Island Campus Slide 36: Virtual World Creative Innovation Hub 2010 Tasmanian Polytechnic You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Virtual Worlds - Real Learning 2 regor2012 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 38 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: November 23, 2009 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Virtual Worlds – Real Learning Slide 2: Farming Simulation Slide 3: Immersive Archaeology Slide 4: Art Galleries & Museums Slide 5: Designing & Modelling Slide 6: Fashion & Jewellery Slide 7: Artificial Intelligence Slide 8: Business and Marketing Slide 9: Terraforming and Environmental Design Slide 10: Engaging and Playful Slide 11: 2009 ½ billion population US$5 billion p.a. Slide 12: Used with permission Slide 13: Used with permission Slide 14: Video Slide 15: Eldora – Second Life Slide 18: Video: YouTube or BlipTV Video: Building a House Slide 20: Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time US$ spent 24hrs 1.75 million European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 124 million users World of Warcraft – 10 million users Entropia Universe – 800,000 users China 150 million users $US1billion p.a. 10,000 jobs? Slide 21: Sweden’s Virtual Embassy Reuters in Second Life Australian Open in Second Life Slide 23: Skoolaborate Congress Sydney, August 2008 Video Slide 24: Learning in Virtual Worlds Scripting, Programming, AI, Systems 3D Design, Prototyping, Fashion Role Play, Theatre, Performance Simulation, Modelling, Data Visualisation Tourism, Conferences Business, Real Estate Slide 25: Learning in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth Slide 26: Learning in Virtual Worlds Virtual doing can lead to Real thinking Real being Visualised practice Real learning Epistemic Learning Slide 27: www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner Educational uses : Educational uses Source: Jo Kay Slide 29: Video Clip International Conferences Slide 31: Stephen Gillett was applying for a senior management position in engineering. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in World of Warcraft. 8 million players Slide 32: Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player 8 million players Slide 33: Designing Worlds HC in 1352AD Designing 3D worlds Building characters Writing script Story telling Slide 34: Unreal Editor Launceston Campus Slide 35: Tasmanian Polytechnic Island Campus Slide 36: Virtual World Creative Innovation Hub 2010 Tasmanian Polytechnic