Presentation Transcript
Serious Games :Serious Games Pros, Cons
and Opportunities
Improving realism… Oregon Trail :Improving realism… Oregon Trail 20 years ago Now
Improving realism… Flight Simulator :Improving realism… Flight Simulator Now 20 years ago
Game Types :Game Types Stand-alone
Network
Browser-based
Console Entertainment
Educational Games
Advergames
Serious Games
Virtual Worlds
Slide 5:Neverwinter Nights Video
Potential Issues :Potential Issues Attitudes to games
Costs
Firewalls and Filtering
Computer power
Learning design
Potential Benefits :Potential Benefits Engaged learners
Multiple Literacies
21st Century skills
Higher order thinking
Improving realism… :Improving realism…
What is a ‘serious’ game? :What is a ‘serious’ game? Fun!
Rules-based
Defined goal
Real-world situations
Accelerated experience
Allows risk-taking
Slide 10:Game Playing and Surgeons…
Slide 11:Simulation and training…
Slide 12:Simulation and training…
Learning Theory in Games… :Learning Theory in Games… Experiential learning
Inquiry-based learning
Authentic learning
Self-efficacy
Goal-setting
Continual feedback
Cooperative learning
Complex systems thinking :Complex systems thinking
Strategy games are not new.. :Strategy games are not new.. The von Reisswitz Kriegsspiel, 1824 Chess
Risk
Sport
Roleplay is not new
Education: Dimenxian :Education: Dimenxian First person shooter teaches algebra
Average pre-test/post-test increase of one grade level
Under-achieving students up to 3 grade levels.
PeaceMaker - Politics :PeaceMaker - Politics
PeaceMaker :PeaceMaker Player is in the action
Difficult choices with moral implications
Playable from both sides
Complex real-world problem
Emotional impact
Cold Stone Creamery :Cold Stone Creamery Portion control and customer service.
Slide 20:Virtual Cell Lecture baseline
Web-based presentation
13-30% increase
Virtual world game
30-63% increase Reference: McClean, P., Saini-Eidukat, B., Schwert, D., Slator, B., & White, A. (2001). Virtual Worlds in Large Enrollment Science Classes Significantly Improve Authentic Learning
Health: Managing Illness :Health: Managing Illness Asthma
Bronkie the Bronchosaurus
45% reduction in crises Diabetes
Packy and Marlon
70% reduction in crises
Pain Relief through Virtual Reality :Pain Relief through Virtual Reality SnowWorld
Slide 23:Learning in Virtual Worlds
Identity
Presence
Immersion
Engagement
Creativity
Transformation
Slide 24:Learning in Virtual Worlds
Virtual doing can lead to
Real thinking
? Real being
Visualised practice
? Real learning Epistemic Learning
Slide 25:Stephen Gillett was applying for a senior management position.
He was a strong contender among many.
But he had one additional qualification which got him the job…
He was one of the top guild masters in WoW. Source
Slide 26:Leadership
Picking a team
Setting goals and targets
Conflict resolution
Multi-tasking
Systems thinking
Determination
Team player
Where to next? :Where to next? Your needs?
Games Community of practice
Relevant games in a useable form?
‘In-house’ game development
Online :Online Serious Game - definition and links – Wikipedia
PY10 Games links – Tas Polytechnic
Epistemic Games - Blog
Future Making Serious Games - Blog
Play This Thing – Serious game reviews
Personalize Media – G Hayes Blog – AFTS
Terra Nova – Virtual Worlds Blog
Not Possible in Real Life - Blog