Presentation Transcript
Slide 1:Avatar-Centred Learning tinyurl.com/rogerwiki Presentation Resources
Intended Outcomes :Intended Outcomes At the end of the session participants will be able to
Identify where avatars are used online
Discuss the potential use of avatars in learning
Follow links to areas of further interest
Slide 4:Avatar riding horse
Slide 5:Dragon avatar
Slide 6:Mermaid avatar – under water
Slide 7:Avatars doing Tai Chi at ‘Wall of China’
Slide 8:Avatar Rights?
Property rights
Right to free speech
Right to privacy
Rule of ‘law’ and due process
Slide 9:Adapted from Gary Hayes 2006 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0
Information Web 2.0
Participation Web 3.D
Immersion Information
Email MySpace
YouTube
Delicious
Chat/SMS Second Life
World of Warcraft
Virtual Earth
Avatar Internet Users: Web 1.0 ? Web 2.0 ? Web 3.D
Slide 10:Web 1.0 communication
Slide 11:Web 2.0 communication
Slide 12:Presence
information
Slide 13:Mr MEN Avatars?
Slide 14:Video
Slide 15:Exit Reality – 3D Web www.exitreality.com – Download add-on for your browser
Slide 16:Exit Reality – 3D Web
Slide 17:Adapted from web2.socialcomputingjournal.com CC 3.0 Video Clip
Slide 19:Million
Total Residents 15
Logged in last 2 months 1.6
30-90,000 at any one time Million
US$ spent 24hrs 1.75
European users 54%
USA users 31% Second Life – 15 million users
Cyworld – 20 million users
Habo Hotel – 78 million users:7m/month
World of Warcraft – 10 million users
Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs?
Slide 20:Entropia Universe to operate a real-world bank Economic activity in 2008 - US$420 million
Slide 21:Stephen Gillett was applying for a senior management position.
He was a strong contender among many.
But he had one additional qualification which got him the job…
He was one of the top guild masters in WoW. Source
Slide 22:Leadership
Picking a team
Setting goals and targets
Conflict resolution
Multi-tasking
Systems thinking
Determination
Team player
Slide 23:Mixed Reality Virtual
Reality Physical
Reality Augmented
Virtual
Reality Augmented
Physical
Reality Mouse
Wii
Second Life GPS
HUD
Wearable computers Reality Continuum?
Slide 24:Virtual
Reality Physical
Reality Augmented
Virtual
Reality Augmented
Physical
Reality 3D Scanner 3D Printer
Slide 25:Avatars New York Times Picture CC by Pathfinder Linden
Slide 32:by Hiro Sheridan
Slide 33:Avatars in Virtual Worlds
Identity – Ethnicity - Refugees
Presence – Personal & Social
Immersion – A stage and a mirror – Emotional realism
Engagement – Citizenship
Creativity – Collaborative innovation
Transformation - Growth
Slide 34:Avatars in Virtual Worlds
Virtual doing can lead to
Real thinking
? Real being
Visualised practice
? Real learning Epistemic Learning
Educational uses :Educational uses Source: Jo Kay
Slide 36:Second Life: Best Practices in Education Conference International Conferences
Slide 37:Video Clip
Slide 38:Skoolaborate
Slide 39:Skoolaborate Congress
Sydney, August 2008 Video Clip
Slide 40:www.alteredlearning.com Literacy Skills
Numeracy Skills
The Disaffected Learner
Slide 41:WiseUpToIT.com.au CyberSmartKids.com.au Bullying via
SMS
Photoshop
Movie clips
IM
MySpace / Facebook
Virtual worlds
Online games Digital Footprint Digital Well-Being