Avatar-centred learning

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Slide 1: 

Avatar-Centred Learning tinyurl.com/rogerwiki Presentation Resources

Intended Outcomes : 

Intended Outcomes At the end of the session participants will be able to Identify where avatars are used online Discuss the potential use of avatars in learning Follow links to areas of further interest

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Avatar riding horse

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Dragon avatar

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Mermaid avatar – under water

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Avatars doing Tai Chi at ‘Wall of China’

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Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process

Slide 9: 

Adapted from Gary Hayes 2006 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Information Web 2.0 Participation Web 3.D Immersion Information Email MySpace YouTube Delicious Chat/SMS Second Life World of Warcraft Virtual Earth Avatar Internet Users: Web 1.0 ? Web 2.0 ? Web 3.D

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Web 1.0 communication

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Web 2.0 communication

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Presence information

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Mr MEN Avatars?

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Video

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Exit Reality – 3D Web www.exitreality.com – Download add-on for your browser

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Exit Reality – 3D Web

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Adapted from web2.socialcomputingjournal.com CC 3.0 Video Clip

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Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Million US$ spent 24hrs 1.75 European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs?

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Entropia Universe to operate a real-world bank Economic activity in 2008 - US$420 million

Slide 21: 

Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source

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Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player

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Mixed Reality Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum?

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Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality 3D Scanner 3D Printer

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Avatars New York Times Picture CC by Pathfinder Linden

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by Hiro Sheridan

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Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth

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Avatars in Virtual Worlds Virtual doing can lead to Real thinking ? Real being Visualised practice ? Real learning Epistemic Learning

Educational uses : 

Educational uses Source: Jo Kay

Slide 36: 

Second Life: Best Practices in Education Conference International Conferences

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Video Clip

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Skoolaborate

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Skoolaborate Congress Sydney, August 2008 Video Clip

Slide 40: 

www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner

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WiseUpToIT.com.au CyberSmartKids.com.au Bullying via SMS Photoshop Movie clips IM MySpace / Facebook Virtual worlds Online games Digital Footprint Digital Well-Being