logging in or signing up Avatar-centred learning regor2012 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 524 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: June 07, 2009 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Avatar-Centred Learning tinyurl.com/rogerwiki Presentation Resources Intended Outcomes : Intended Outcomes At the end of the session participants will be able to Identify where avatars are used online Discuss the potential use of avatars in learning Follow links to areas of further interest Slide 4: Avatar riding horse Slide 5: Dragon avatar Slide 6: Mermaid avatar – under water Slide 7: Avatars doing Tai Chi at ‘Wall of China’ Slide 8: Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process Slide 9: Adapted from Gary Hayes 2006 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Information Web 2.0 Participation Web 3.D Immersion Information Email MySpace YouTube Delicious Chat/SMS Second Life World of Warcraft Virtual Earth Avatar Internet Users: Web 1.0 ? Web 2.0 ? Web 3.D Slide 10: Web 1.0 communication Slide 11: Web 2.0 communication Slide 12: Presence information Slide 13: Mr MEN Avatars? Slide 14: Video Slide 15: Exit Reality – 3D Web www.exitreality.com – Download add-on for your browser Slide 16: Exit Reality – 3D Web Slide 17: Adapted from web2.socialcomputingjournal.com CC 3.0 Video Clip Slide 19: Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Million US$ spent 24hrs 1.75 European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs? Slide 20: Entropia Universe to operate a real-world bank Economic activity in 2008 - US$420 million Slide 21: Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source Slide 22: Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player Slide 23: Mixed Reality Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum? Slide 24: Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality 3D Scanner 3D Printer Slide 25: Avatars New York Times Picture CC by Pathfinder Linden Slide 32: by Hiro Sheridan Slide 33: Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth Slide 34: Avatars in Virtual Worlds Virtual doing can lead to Real thinking ? Real being Visualised practice ? Real learning Epistemic Learning Educational uses : Educational uses Source: Jo Kay Slide 36: Second Life: Best Practices in Education Conference International Conferences Slide 37: Video Clip Slide 38: Skoolaborate Slide 39: Skoolaborate Congress Sydney, August 2008 Video Clip Slide 40: www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner Slide 41: WiseUpToIT.com.au CyberSmartKids.com.au Bullying via SMS Photoshop Movie clips IM MySpace / Facebook Virtual worlds Online games Digital Footprint Digital Well-Being You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Avatar-centred learning regor2012 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 524 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: June 07, 2009 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Avatar-Centred Learning tinyurl.com/rogerwiki Presentation Resources Intended Outcomes : Intended Outcomes At the end of the session participants will be able to Identify where avatars are used online Discuss the potential use of avatars in learning Follow links to areas of further interest Slide 4: Avatar riding horse Slide 5: Dragon avatar Slide 6: Mermaid avatar – under water Slide 7: Avatars doing Tai Chi at ‘Wall of China’ Slide 8: Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process Slide 9: Adapted from Gary Hayes 2006 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Information Web 2.0 Participation Web 3.D Immersion Information Email MySpace YouTube Delicious Chat/SMS Second Life World of Warcraft Virtual Earth Avatar Internet Users: Web 1.0 ? Web 2.0 ? Web 3.D Slide 10: Web 1.0 communication Slide 11: Web 2.0 communication Slide 12: Presence information Slide 13: Mr MEN Avatars? Slide 14: Video Slide 15: Exit Reality – 3D Web www.exitreality.com – Download add-on for your browser Slide 16: Exit Reality – 3D Web Slide 17: Adapted from web2.socialcomputingjournal.com CC 3.0 Video Clip Slide 19: Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Million US$ spent 24hrs 1.75 European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs? Slide 20: Entropia Universe to operate a real-world bank Economic activity in 2008 - US$420 million Slide 21: Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source Slide 22: Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player Slide 23: Mixed Reality Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum? Slide 24: Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality 3D Scanner 3D Printer Slide 25: Avatars New York Times Picture CC by Pathfinder Linden Slide 32: by Hiro Sheridan Slide 33: Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth Slide 34: Avatars in Virtual Worlds Virtual doing can lead to Real thinking ? Real being Visualised practice ? Real learning Epistemic Learning Educational uses : Educational uses Source: Jo Kay Slide 36: Second Life: Best Practices in Education Conference International Conferences Slide 37: Video Clip Slide 38: Skoolaborate Slide 39: Skoolaborate Congress Sydney, August 2008 Video Clip Slide 40: www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner Slide 41: WiseUpToIT.com.au CyberSmartKids.com.au Bullying via SMS Photoshop Movie clips IM MySpace / Facebook Virtual worlds Online games Digital Footprint Digital Well-Being