Avatar-Centred Learning

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Slide 1:Avatar-Centred Learning tinyurl.com/rogerwiki Presentation Resources


Intended Outcomes :Intended Outcomes At the end of the session participants will be able to Identify where avatars are used online Discuss the potential use of avatars in learning Follow links to areas of further interest


Slide 4:Avatar riding horse


Slide 5:Dragon avatar


Slide 6:Mermaid avatar – under water


Slide 7:Avatars doing Tai Chi at ‘Wall of China’


Slide 8:Avatar Rights? Property rights Right to free speech Right to privacy Rule of ‘law’ and due process


Slide 9:Adapted from Gary Hayes 2006 10 million 100 million 1 billion Number of Users 1995 2000 2005 2010 Web 1.0 Information Web 2.0 Participation Web 3.D Immersion Information Email MySpace YouTube Delicious Chat/SMS Second Life World of Warcraft Virtual Earth Avatar Internet Users: Web 1.0 ? Web 2.0 ? Web 3.D


Slide 10:Web 1.0 communication


Slide 11:Web 2.0 communication


Slide 12:Presence information


Slide 13:Mr MEN Avatars?


Slide 14:Video


Slide 15:Exit Reality – 3D Web www.exitreality.com – Download add-on for your browser


Slide 16:Exit Reality – 3D Web


Slide 17:Adapted from web2.socialcomputingjournal.com CC 3.0 Video Clip


Slide 19:Million Total Residents 15 Logged in last 2 months 1.6 30-90,000 at any one time Million US$ spent 24hrs 1.75 European users 54% USA users 31% Second Life – 15 million users Cyworld – 20 million users Habo Hotel – 78 million users:7m/month World of Warcraft – 10 million users Entropia Universe – 800,000 users ?China ? 150 million users ? $US1billion p.a. ? 10,000 jobs?


Slide 20:Entropia Universe to operate a real-world bank Economic activity in 2008 - US$420 million


Slide 21:Stephen Gillett was applying for a senior management position. He was a strong contender among many. But he had one additional qualification which got him the job… He was one of the top guild masters in WoW. Source


Slide 22:Leadership Picking a team Setting goals and targets Conflict resolution Multi-tasking Systems thinking Determination Team player


Slide 23:Mixed Reality Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality Mouse Wii Second Life GPS HUD Wearable computers Reality Continuum?


Slide 24:Virtual Reality Physical Reality Augmented Virtual Reality Augmented Physical Reality 3D Scanner 3D Printer


Slide 25:Avatars New York Times Picture CC by Pathfinder Linden


Slide 32:by Hiro Sheridan


Slide 33:Avatars in Virtual Worlds Identity – Ethnicity - Refugees Presence – Personal & Social Immersion – A stage and a mirror – Emotional realism Engagement – Citizenship Creativity – Collaborative innovation Transformation - Growth


Slide 34:Avatars in Virtual Worlds Virtual doing can lead to Real thinking ? Real being Visualised practice ? Real learning Epistemic Learning


Educational uses :Educational uses Source: Jo Kay


Slide 36:Second Life: Best Practices in Education Conference International Conferences


Slide 37:Video Clip


Slide 38:Skoolaborate


Slide 39:Skoolaborate Congress Sydney, August 2008 Video Clip


Slide 40:www.alteredlearning.com Literacy Skills Numeracy Skills The Disaffected Learner


Slide 41:WiseUpToIT.com.au CyberSmartKids.com.au Bullying via SMS Photoshop Movie clips IM MySpace / Facebook Virtual worlds Online games Digital Footprint Digital Well-Being