Agile Primer

Category: Entertainment

Presentation Description

Basics about Agile


Presentation Transcript

PowerPoint Presentation:

An Introduction to Agile SCRUM Methodology

Presumptions :

Presumptions The audience is well aware of traditional software development methodologies like Waterfall Model, Iterative models, etc.


Agenda Introduction What is Agile Methodology? What is Scrum? History of Scrum Functionality of Scrum Components of Scrum Scrum Roles The Process Scrum Artifacts Scaling Scrum Q & A Session


Introduction Classical methods of software development have many disadvantages: huge effort during the planning phase poor requirements conversion in a rapid changing environment treatment of staff as a factor of production New methods: Agile Software Development Methodology

What is Agile ?:

What is Agile ? Agile proponents believe Current software development processes are too heavyweight or cumbersome Too many things are done that are not directly related to software product being produced Current software development is too rigid Difficulty with incomplete or changing requirements Short development cycles (Internet applications) More active customer involvement needed CMM focuses on process


Contd… Agile methods are considered Lightweight People-based rather than Plan-based Several agile methods No single agile method XP most popular No single definition Agile Manifesto closest to a definition Set of principles Developed by Agile Alliance

When to use Agile:

When to use Agile

Agile is an Empirical Process:

Agile is an Empirical Process Empirical Processes: – When you can‘t define things enough so that they run unattended and produce repeatable, acceptable quality output. – Empirical models are used when the activities are not predictable, are non-linear, and are too complex to define in repeatable detail. – Small changes in the input can lead to huge changes in the output („butterfly effect“, chaos theory ) – Control is through inspection and adaptation.

Agile Manifesto :

Agile Manifesto A Statement of Values Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan

Agile Methods:

Agile Methods Agile methods: Scrum Extreme Programming Adaptive Software Development (ASD) Dynamic System Development Method (DSDM) … Agile Alliance (www. agilealliance .org) A non-profit organization promotes agile development



Scrum in 100 words:

Scrum in 100 words Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). The business sets the priorities. Our teams self-manage to determine the best way to deliver the highest priority features. Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance for another iteration.

History of Scrum:

History of Scrum 1995: analysis of common software development processes  not suitable for empirical, unpredictable and non-repeatable processes Design of a new method: Scrum by Jeff Sutherland & Ken Schwaber Enhancement of Scrum by Mike Beedle & combination of Scrum with Extreme Programming 1996: introduction of Scrum at OOPSLA conference 2001: publication “Agile Software Development with Scrum” by Ken Schwaber & Mike Beedle Successful appliance of Scrum in over 50 companies Founders are members in the Agile Alliance


Characteristics Self-organizing teams Product progresses in a series of month-long “sprints” Requirements are captured as items in a list of “product backlog” No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the “agile processes”

How Scrum Works?:

How Scrum Works?


Sprints Scrum projects make progress in a series of “sprints” Analogous to XP iterations Target duration is one month +/- a week or two But, a constant duration leads to a better rhythm Product is designed, coded, and tested during the sprint

Sequential vs. Overlapping Dev.:

Sequential vs. Overlapping Dev. Requirements Design Code Test

No changes during the sprint:

No changes during the sprint Sprint Inputs Tested Code Change Plan sprint durations around how long you can commit to keeping change out of the sprint

Scrum Framework:

Scrum Framework Roles : Product Owner, ScrumMaster, Team Ceremonies : Sprint Planning, Sprint Review, Sprint Retrospective, & Daily Scrum Meeting Artifacts : Product Backlog, Sprint Backlog, and Burndown Chart

Product Owner:

Product Owner Define the features of the product Decide on release date and content Be responsible for the profitability of the product (ROI) Prioritize features according to market value Adjust features and priority every iteration, as needed  Accept or reject work results.

The Scrum Master:

The Scrum Master Represents management to the project Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences

Scrum Team:

Scrum Team Typically 5-10 people Cross-functional QA, Programmers, UI Designers, etc. Members should be full-time May be exceptions (e.g., System Admin, etc.) Teams are self-organizing What to do if a team self-organizes someone off the team?? Ideally, no titles but rarely a possibility Membership can change only between sprints


Ceremonies Sprint Planning Meeting Backlog Grooming Sprint Daily Scrum Sprint Review / Demo Meeting Sprint Retrospective

Spring Planning Meeting:

Spring Planning Meeting Sprint Planning Meeting Product Backlog Team Capabilities Business Conditions Technology Current Product Sprint Backlog Product Owner Scrum Team Management Customers Sprint Goal

Parts of Sprint Planning Meeting:

Parts of Sprint Planning Meeting 1 st Part: Creating Product Backlog Determining the Sprint Goal. Participants: Product Owner, Scrum Master, Scrum Team 2 nd Part: Participants: Scrum Master, Scrum Team Creating Sprint Backlog

Prioritizing User Stories:

Prioritizing User Stories

Pre-Project/Kickoff Meeting:

Pre-Project/Kickoff Meeting A special form of Sprint Planning Meeting Meeting before the begin of the Project

Product Backlog:

Product Backlog A list of all desired work on the project Usually a combination of story-based work (“let user search and replace”) task-based work (“improve exception handling”) List is prioritized by the Product Owner Typically a Product Manager, Marketing, Internal Customer, etc.

Product Backlog:

Product Backlog Requirements for a system, expressed as a prioritized list of Backlog Items Is managed and owned by a Product Owner Spreadsheet (typically) Usually is created during the Sprint Planning Meeting Can be changed and re-prioritized before each PM

Sample Product Backlog:

Sample Product Backlog

User Stories:

User Stories

Estimating User Stories:

Estimating User Stories Estimating User Stories Size of story is given in “ story points ” (an abstract unit). The team defines how a story point translates to effort (typically: 1 story point = 1 ideal day of work ). The number of story points that a team can deliver in an iteration is called “ team velocity ”. Estimate as a team A story comprises multiple tasks which will be done by different people. – The estimate for the entire story is developed by the entire team, utilizing the experience of all members , additional information. At the end of an iteration, measure how much stuff got done . Add up the ideal time in all the stories to determine the team’s velocity. Each developer measures his velocity by tracking his accomplishments every iteration. He can only sign up for the same number of day’s worth of tasks the next time


Sprint A 2-3 week long iteration , during which is incremented a product functionality NO outside influence can interfere with the Scrum team during the Sprint Each Sprint begins with the Daily Scrum Meeting

Sprint Backlog:

Sprint Backlog A subset of Product Backlog Items, which define the work for a Sprint Is created ONLY by Team members Each Item has it’s own status Should be updated every day

Sprint Backlog:

Sprint Backlog No more than 100 tasks in the list If a task requires more than 16 hours, it should be broken down Team can add or subtract items from the list. Product Owner is not allowed to do it

Sample Sprint Backlog:

Sample Sprint Backlog

Daily Scrum:

Daily Scrum Parameters Daily 15-minutes Stand-up Not for problem solving Three questions: What did you do yesterday What will you do today? What obstacles are in your way? Chickens and pigs are invited Help avoid other unnecessary meetings Only pigs can talk

Daily Scrum:

Daily Scrum Is NOT a problem solving session Is NOT a way to collect information about WHO is behind the schedule Is a meeting in which team members make commitments to each other and to the Scrum Master Is a good way for a Scrum Master to track the progress of the Team

Scrum Dashboard:

Scrum Dashboard

Scrum FAQs:

Scrum FAQs Why daily? “How does a project get to be a year late?” “One day at a time.” Fred Brooks, The Mythical Man-Month. Can Scrum meetings be replaced by emailed status reports? No Entire team sees the whole picture every day Create peer pressure to do what you say you’ll do

Sprint Review Meeting:

Sprint Review Meeting Team presents what it accomplished during the sprint Typically takes the form of a demo of new features or underlying architecture Informal 2-hour prep time rule Participants Customers Management Product Owner Other engineers

Sprint Retrospective Meeting:

Sprint Retrospective Meeting Scrum Team only Feedback meeting Three questions Start Stop Continue Don’t skip for the first 5-6 sprints!!!

From Sprint Goal to Sprint Backlog:

From Sprint Goal to Sprint Backlog Scrum team takes the Sprint Goal and decides what tasks are necessary Team self-organizes around how they’ll meet the Sprint Goal Manager doesn’t assign tasks to individuals Managers don’t make decisions for the team Sprint Backlog is created

Sprint Backlog during the Sprint:

Sprint Backlog during the Sprint Changes Team adds new tasks whenever they need to in order to meet the Sprint Goal Team can remove unnecessary tasks But: Sprint Backlog can only be updated by the team Estimates are updated whenever there’s new information

Sprint Burn down Chart:

Sprint Burn down Chart Depicts the total Sprint Backlog hours remaining per day Shows the estimated amount of time to release Ideally should burn down to zero to the end of the Sprint Actually is not a straight line Can bump UP

Information Radiator:

Information Radiator " Two characteristics are key to a good information radiator. The first is that the information changes over time. This makes it worth a person's while to look at the display... The other characteristic is that it takes very little energy to view the display."

Sprint Burndown Chart:

Sprint Burndown Chart

Release Burndown Chart:

Release Burndown Chart Will the release be done on right time? X-axis: sprints Y-axis: amount of hours remaining The estimated work remaining can also burn up

Product Burndown Chart:

Product Burndown Chart Is a “big picture” view of project’s progress (all the releases)

Scalability of Scrum:

Scalability of Scrum A typical Scrum team is 6-10 people Jeff Sutherland - up to over 800 people "Scrum of Scrums" or what called "Meta-Scrum“ Frequency of meetings is based on the degree of coupling between packets

Scalability of Scrum:

Scalability of Scrum

Scalability of Scrum:

Scalability of Scrum


Pros/Cons Advantages Completely developed and tested features in short iterations Simplicity of the process Clearly defined rules Increasing productivity Self-organizing each team member carries a lot of responsibility Improved communication Combination with Extreme Programming Drawbacks “Undisciplined hacking” (no written documentation) Violation of responsibility Current mainly carried by the inventors

PowerPoint Presentation:

Thank You !!!

authorStream Live Help