Second Life Presentation 3

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Slide 1: 

“YOU IMAGINATION IS THE ONLY LIMIT” Ayisha Rahman Melody Duncan EDTEC 665

Slide 2: 

Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars What is Second Life?

Slide 3: 

Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17 http://en.wikipedia.org/wiki/Second_Life

Slide 4: 

The Second Life Economy

Slide 5: 

Higher Education in Second Life

Slide 6: 

Second Life Universities Harvard Duke Stanford Oklahoma State University University of Hawaii Ohio State Ball State University

Slide 7: 

“Educators increasingly are exploring Second life as a viable learning environment” Second Life in Higher Education

Slide 8: 

Innovation and Creativity

Slide 10: 

Cost Platform Reach Net Generation Social/Teams Why use Second Life?

SL in Secondary Ed. : 

SL in Secondary Ed.

Teen Second Life : 

Teen Second Life A virtual world for people ages 13-17 Educators allowed in to facilitate learning Content categorized as: PG Mature

Closed Estate Model : 

Closed Estate Model Closed estate accounts: Are only for adults and students associated with a specific school community Non-members permitted Educators can enter, form groups, exchange objects and IMS

Open Estate Model : 

Open Estate Model Open estate: Members from various estates socialize freely Educators not allowed inside to form groups, exchange objects, IMs etc

Safety : 

Safety To promote a safe environment for teens Linden Lab: Provides safety tips to teen users Encourages parents to stay involved Concerns: Some content may be inappropriate It could be possible for adults create TSL accounts and interact with teens on open estates

All screen shots and activities after this point occurred in Second Life : 

All screen shots and activities after this point occurred in Second Life

Virtual Fieldtrips : 

Virtual Fieldtrips

Shakespeare’s Globe Theatre : 

Shakespeare’s Globe Theatre

Oklahoma State University : 

Oklahoma State University

Demonstrate Learning : 

Demonstrate Learning Lesson plan idea: Students create a virtual world that accurately depicts a geographic location/time period that is being studied in class.

Others lesson ideas : 

Others lesson ideas While in SL students can also: Visit the White House Fly inside of a hurricane Look at fault models and watch them move Design costumes for characters they are reading about Role play with others

The case for Second Life: : 

The case for Second Life: Provides a “hook” to get learners engaged Familiar Discourse for “digital natives” Allows for interactions not possible in the classroom Differentiation tool that addresses multiple learning styles Virtual worlds are not static

Sources : 

Sources http://www.teen.secondlife.com/parents/safety http://www.teachhub.com/news/article/cat14/item/263 http://www.usnews.com/blogs/paper-trail/2009/07/14/ball-state-to-offer-second-life-class.html http://en.wikipedia.org/wiki/Second_Life http://www.bsu.edu/news/article/0,1370,57686--,00.html