Modeling New Age Technologies

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Presentation Description

My final capstone presentation for Marlboro College Graduate Center. Design & development of a follow-up to the course Proportional Reasoning in the Middle Grades, a Second Life component.

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Presentation Transcript

Slide 1: 

Capstone Project Elizabeth McCarthy Marlboro College Graduate Center Masters of Arts in Teaching with Technology July 31, 2008 Sponsor: Marny Frantz, Mathematics Instructor At the Essex Town Middle School Proportional Reasoning in the Middle Grades Second Life Component

Agenda : 

Agenda The Project Conclusions

What I Believe… : 

What I Believe… I believe that technology is an integral part of our world and many schools are museums where students are using tools of the stone age. I see technology as a way to change outdated traditional teaching. While the premise might be to get students to use technology and become proficient with tools of the 21st century, the real goal is to change a belief system. Ped. I, MCGC Sep 13, 2007 5:15 PMemccarthy

Key Concepts : 

Key Concepts

What is Second Life? : 

What is Second Life?

Change : 

Change

SL Contains Adult Content : 

SL Contains Adult Content “ Second Life Trouble in Geekland It's the sort of drama written for Second Life nerds. CNET writer Daniel Terdiman nabbed an exclusive! hot! interview with supposed second-life millionaire Ailin Graef. After the interview started, Terdiman and Second-Life publicist were assaulted with animated flying penises. You can't make this crap up. But virtual reality geeks can.” http://valleywag.com/tech/second-life/trouble-in-geekland-223304.php Griefers Sexual Fantasy

Teen Second Life : 

Teen Second Life For 13-17 year olds Photo by Pete Johnston, flickr.com

The Project : 

The Project Proportional Reasoning in the Middle Grades Second Life Component Summer 2008

Addressing Real World Problems : 

Addressing Real World Problems Understanding of Proportional Reasoning

The Second Big Problem : 

The Second Big Problem “The gap between students’ perception of technology and that of faculty continues to widen.” Meeting the needs of the Digital Learner

Solutions : 

Create a Virtual Learning Environment Engage Teachers in Collaborative Learning Solutions

Instructional Theory : 

Instructional Theory

Virtual Learning Environment : 

Virtual Learning Environment

Math Models : 

Math Models Scooter Problem Soccer Ball Problem

Building with Bel : 

Building with Bel

Building with Marny : 

Building with Marny

Grief & Insight : 

Grief & Insight

Class in Space : 

Class in Space

Second Life Issues : 

Second Life Issues

Engage Teachers : 

Engage Teachers

Newbies : 

Newbies

Math Sessions : 

Math Sessions

Real Life Problems : 

Real Life Problems

Sharing Math Solutions : 

Sharing Math Solutions

The Experience : 

The Experience

Teachers Feedback : 

Teachers Feedback

Conclusions : 

Conclusions Did this project solve the two problems? The Gap Understanding Proportional Reasoning

Evaluation : 

Evaluation

Unexpected Results : 

Unexpected Results

Slide 31: 

For questions or comments contact: Elizabeth McCarthy Second Life Avatar: Ebliu Maktoum mccarthy@fairpoint.net www.mccarthyefolio.org Proportional Reasoning in the Middle Grades Second Life Component

References : 

References A. Gronstedt, 8/2007 ( pg.1, par. 7) http://www.gronstedtgroup.com/pdf/T_D_Magazine_secondlife_article_07.pdf 2008 Horizon Report Released at EDUCAUSE ELI conference. Retrieved February 28, 2008, from The New Media Consortium Web site: http://www.nmc.org/horizon/ Gibson, D., Aldrich. C., Prensky, M. , Games & Simulations in Online Learning, Information Science Publishing, Hershey, PA (2007) Prensky, M (2001). Mark Prensky. Retrieved February 12, 2008, from Digital Natives, Digital Immigrants Web site: http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf