Finished Video Slideshow Review 97-2003

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Second Life in Education:

Second Life in Education Michelle Zapotoski

Outline of Second Life Presentation::

Outline of Second Life Presentation:

What is Second Life? :

What is Second Life? Definition of Second Life Developed by Linden Lab Launched in June, 2003 “Residents” are avatars Second Life Education (2011).

How do you get there?:

How do you get there? Go to www.secondlife.com , then “join” Brief instructions on how to navigate around You can fly… Make gestures… And change your appearance!

Ways to Use SL in Education::

Ways to Use SL in Education: Research: A 2010 study shows advantage of this environment. You can review this study for an in-depth overview of the five-stage model.

Benefits of SL::

Benefits of SL: Cost effectiveness Second Life is free to users. Study: There are many benefits to using more technology in education.

Educational Locations in SL::

Educational Locations in SL: The Sistine Chapel : A recreation of Michelangelo's masterpiece. It dates back 500 years . It can be found in SL on Vassar Island. NASA: An island in SL where students can go to explore space shuttles and planetariums. Pharmatopia : An island in SL where students can go to learn about chemistry. They can even wear lab coats and goggles.

Resources::

Resources: Konstantinidis , A., Thrasyvoulos , T., Theodouli , T., & Andreas, P. (September, 2010). Fostering collaborative learning in Second Life: Metaphors and affordances. Computers & Education, 55 (2), 603-615. Salmon. G., Nie, M., & Edirisingha, P. (June, 2010). Developing a five-stage model of learning in Second Life. Educational Research, 52 (2), 169-182. Second Life Education. (2011). Retrieved from http://wiki.secondlife.com/wiki/Second_Life_Education. Second Life. (2011). Retrieved from http://en.wikipedia.org/wiki/Second_Life . Top 20 Educational Locations in Second Life. (2011). Retrieved from http://simteach.com/wiki/index.php?title=Top_20_Educational_Locations_in_Sec ond_Life . Wright, T. (2008). Second Life as a Virtual Learning Environment. Retrieved from http://www.dokimos.org/secondlife/education/ .