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Presentation Transcript

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Presented By: Parminder Kaur Presented To: Miss . Prabhjeet Kaur

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INDEX Definition History Types of ANIMATION Principles of ANIMATION Design of Sequence Problems in ANIMATION Techniques of ANIMATION Morphing Tweening Hardware and software requirements Difference between VIDEO and ANIMATION Applications of ANIMATION Advantages and Disadvantages of ANIMATION Companies of ANIMATION in INDIA

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Animation is the rapid display of a sequence of images of 2-D or 3-D artwork model positions in order to create an illusion of movement. Definition

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History The first animation of the world from Burnt City - Iran Winsor McCay of the United States Emile Cohl and Georges Melies of France Pioneers of animation first animated feature film of 1918

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2 D Animation 3 D Animation Computer Animation Stop-Motion Animation Motion Capture Animation Cel animation Types Of Animation

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2 D Animation 2D Animations is a series of images viewed one after the other in a very short time that creates an illusion of movement. . Example : 2D animation techniques tend to focus on image manipulation Foster's Home for Imaginary Friends

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3 D Animation 3D animation are digitally modeled and manipulated by an animator 3D techniques usually build virtual worlds in which characters and objects move and interact . Examples:

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Computer Animation Computer animation (CGI animation) is the art of creating moving images with the use of computers. it is created by means of 3D computer graphics Examples :

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Stop-Motion Animation Animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement Examples : KingKong

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Motion Capture Animation Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement and translating that movement onto a digital model. Examples: Christmas Carol Polar Express

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Cel Animation It is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon.

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Objectives Best Quality at Lowest Cost Visibility Distinctive Voices Interesting Characters Good Story

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Principles of Animation Squash and stretch Anticipation Staging Straight ahead action and pose to pose Follow through and overlapping action Slow in and slow out Arcs Secondary action Timing Exaggeration Solid drawing Appeal

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4. In-Between of the Key-Frames Storyboard Layout 2. Defining the object of Animation 3. Specifying the Key-Frame Design Of Sequence

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Storyboard Layout The story board is a linear representation of the situations and events that make up the story. It describes most of the major features as well as the plot and its development

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The object definition is given for each participant object in action. The objects can be defined in terms of basic shapes, associated movements or movement along with shapes Defining the object of Animation

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Specifying the Key-Frame A key frame is a drawing that defines the starting and ending points of any smooth transition. A sequence of key frame defines which movement the spectator will see whereas the position of the key frames on the animation defines the timing of the movement.

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Inbetweening or  tweening is the process of generating intermediate frames between two images . In-Between of the Key-Frames (TWEENING) It give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the key frames which help to create the illusion of motion.

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Morphing The transformation of an object’s shape from one form to another is called morphing. It can be applied to any motion or transition involving a change in shape. Morpheus software

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Techniques of Animation 4. Scaling Linear Interpolation 2. Translation 3. Rotation

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Hardware Requirements Graphics cards: to generate output images to a display such as VGA, SVGA , CGA 2. Co-processor: INTEL core2 3. Cameras: DV Camcorders or Webcams VGA SVGA

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Software Requirements Software packages like: Blender software Anim8or Screen capture software: Quick screen capture software Belltech captureXT screen capture 3. Animation clips library : is a library used for directly importing images.

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Anim8or Belltech captureXT screen capture

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Applications In medical - Computer Animation used for presenting result of biomechanical analyses and simulation. In sports – Animation can be used in sports like athletes for improving performance. In education – By using visual effects in educations students can easy grasp and attract by the use of animation . In entertainment –Animation is used for creating cartoons or other visual effects like movies ,video games for entertaining the user.

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Problems in Animation 1. Temporal aliasing:- It occurs when the view of a moving object is represented by a series of short samples as distinct from a continuous view. 2. Rendering :-The animation should have smooth rendering process between the images. 3. Ray tracing :- Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane.

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Advantages Concepts and ideas can be easily created and viewed from different angles. Virtual light sources from different angles are used with reflections, transparencies and shadows to optimize the photo-realistic effect Animation can re-create an event, which is too expensive or too dangerous to reproduce, e.g.. an aircraft accident. Scenes. Animation captures attention the information is presented as a moving image is retained by the viewer for a longer time and with greater accuracy.

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Disadvantages Specific hardware and special programs are required to obtain and process the data. The cost of the software, equipment and personnel required can potentially be prohibitive for small productions. When problems occur it is easier to reshoot the scene rather than trying to manipulate the data. Movement that does not follow the laws of physics generally cannot be captured. It consume a lot of memory space for storing data.

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Animation companies in INDIA Toonz Animation India Thiruvananthpuram UTV Toonz Mumbai Maya Entertainment Mumbai Pentamedia Graphics Chennai

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video animation Example :- Cartoons A simulation of movement created by displaying a series of pictures, or frames. A video is a live recorded motion picture. An animation is an animated drawing, cartoon etc . is a sequence of still images representing scenes in motion. Example :- Movies In a nimation we are giving some effects to particular object In video we can’t give any effects .

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ANY QUERIES ? ? ?