The New Age of Learning

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The New Age of Learning Presentation created by M. Randell for Education 6620

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“ How ” we Learn “ What ” we Learn Introduction

Changing Focus of Learning:

Inventive, participatory, collaborative learning Transfer & Acquisition of Knowledge Changing Focus of Learning

New Trends :

New Trends Immersive learning Open Learning Social Learning {1}

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Immersive Learning

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Immersive Learning Entrenched in Digital Technology {2}

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Immersive Learning Gives the subjective impression that one is participating in a comprehensive realistic experience (Dede, 2009) {3}

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Immersive Learning Simulations Computer Modelling Virtual Environments {4} {5} {6}

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Immersive Learning Second Life ™ Avatar (Virtual Representations of Oneself) {7} {8}

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Immersive Learning Learners Generate Content Have More Control Gain Empowerment Produce Own Materials Share Learning Experiences Practice Skills without risk or danger

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Immersive Learning Instructors Flexibility Engagement Opportunities Sound & Visual Clues Rich Textures Realistic Perspectives

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Immersive Learning Challenges Large Learning Curves Vague Connection to specified Learning Outcomes Difficulty Finding Appropriate Assessment Techniques

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Immersive Learning Requirements Opportunities for Reflection Teachers’ role shifting to that of mentor & guide

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Immersive Learning Supports Behaviour Change & Learner Engagement Potential to improve the quality and depth of future learning experiences (Freitas & Neumann, 2009).

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Open Learning

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Open Learning Open Content Open Courseware Open Educational Resources {9} {10} {11}

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Open Learning Open Course Ware Digital Collections Lecture Notes Exams & Reading Material Other Resources

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Open Learning Open Content Repositories Educational Resources

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Open Learning

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Open Learning Free Development & Sharing of educational content Equal access to education Global Sharing Removal of Social & Cultural Barriers {12}

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Open Learning Challenges Copyright an Issues Pertaining to Intellectual Property Cost & Time Constraints Sustainability of Open Resources Quality Assurance

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Open Learning Has the Potential to change the way the world develops, disseminates, & uses knowledge.

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Social Learning

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Social Learning The development of knowledge, skills and attitudes while connected to others (peers, mentors, experts) through electronic and digital media, both real-time and asynchronous ( Jarche , 2009).

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Social Learning Social Learning

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Social Learning

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Social Learning Social Learning will not focus on social Media, but will certainly make use of it. {13}

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Social Learning Challenges The need for well-crafted learning platforms to integrate social media tools within the context of social learning. The need for structure & control measures. Requires constant work and effort

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Summary Proliferation of Technology Revival of the communal and collaborative spirit Creation of powerful and enduring learning

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Image URL’s http://eduratireview.com/2009/07/10-principles-for-future-of-learning-html/ http://www.geuzen.org/kit.png http://www.cs.utah.edu/research/areas/ve/images/VR_Photo_pointing.jpg http://media.techeblog.com/images/flightsimulator_.jpg http://www.archdaily.com/wp-content/uploads/2008/12/2128943668_081209-pressrelease2.jpg http://www.siggraph.org/publications/newsletter/volume-40-number-2/intern_01.jpg http://kimholmberg.fi/blog/files/2008/10/lecture_in_sl.jpg http://blog.bioethics.net/second%20life.jpg http://www.onlineedublog.com/wp-content/themes/default/images//mit_open_course_ware_for_online_teachers.jpg http://services.arcgisonline.com/arcgisexplorer500/help/addcontent.png http://www.oui-iohe.org/frances/images/stories/OER/oer.jpg http://www.tru.ca/__shared/assets/international_students_key_look14291.jpg http://www.sem-deutschland.de/wp-content/uploads/2009/10/social-media.png

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References Baraniuk, R. G., (2007). Challenges and opportunities for the open education movement: A connexions case study. In Iiyoshi , T., & Kumar, M.S.V. (Eds.), Opening up education: The collective advancement of education through open technology, open content, and open knowledge. Retrieved on August 4, 2010 from http://mitpress.mit.edu/books/chapters/0262033712chap3.pdf     Brett, P. & Nagra , J. (2005). An investigation into students’ use of a computer-based social learning space: Lessons for facilitating collaborative approaches to learning. British Journal of Educational Technology. 36(2), 281-292. DOI :10.1111/j.1467-8535.2005.00457.x     Brown, J.S., & Adler, R.P. (2008). Minds on fire: Open education, the long tail, and learning 2.0. Educause Review . 43(1). Retrieved August 2, 2010, from http://foruminnova.files.wordpress.com/2007/12/minds_on_fire.pdf     Capponi , M.F., Nussbaum, M., Marshall, G., & Lagos, M.E. (2010). Pattern discovery for the design of face-to-face computer supported collaborative learning activities. Educational Technology and Society. 13(2), 40-52. Retrieved from Academic Search Premier database.     Caswell, T., Henson, S., Jensen, M., and Wiley, D. (2008). Open educational resources: Enabling universal education. International Review of Research in Open and Distance Learning. 9(1). Retrieved on August 1, 2010 from http://www.distanceandaccesstoeducation.info/contents/IRRODL-Caswell.pdf Davidson, C.N., & Goldberg, D.T. (2009). The future of learning institutions in a digital age. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning . Retrieved on August 3, 2010, from http://mitpress.mit.edu/books/chapters/Future_of_Learning.pdf     Dede, C. (2009). Immersive interfaces for engagement and learning. Science . 323(5910), 66-69. DOI: 10.1126/science.1167311   de Freitas, S., & Neumann, T. (2009). The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers and Education . 52, 343-352. DOI: 10.1016/j.compedu.2008.09.010 de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Maqgoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology . 41(1), 69-85. DOI: 10.1111/j.1467-8535.2009.01024.x    

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      Geser, G. (2007). Open Educational Practices and Resources . OLCOS Roadmap 2012. Salzburg Research & Edumedia Group. Retrieved on August 2, 2010, from http://www.olcos.org/cms/upload/docs/olcos_roadmap.pdf   Hew, K.F., & Cheung, W.S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings. A review of the research. British Journal of Educational Technology . 41(1), 33-55. DOI: 10.1111/j.1467-8535.2008.00900.x Inglis, A. (2005). Quality improvement, quality assurance, and benchmarking: Comparing two frameworks for managing quality processes in open and distance learning. International Review of Research in Open and Distance Learning . 6(1). Retrieved on August 3, 2010, from http://www.irrodl.org.qe2a-proxy.mun.ca/index.php/irrodl/article/view/221/867     Jarche , H. (2009). Social learning introduction . White Paper. Retrieved on August 3, 2010 from http://www.entreprisecollaborative.com/index.php/en/articles/129-livre-blanc-introduction-au-social-learning   Johnson, L.F. & Levine, A.H. (2008). Virtual worlds: Inherently immersive, highly social learning spaces. Theory Into Practice . 47, 161-170. DOI: 10.1080/00405840801992397   Lane, A. (2009). The impact of openness on bridging educational digital divides. International Review of Research in Open and Distance Learning . 10(5). Retrieved on August 4, 2010 from http://www.eric.ed.gov/PDFS/EJ869420.pdf   Ojo, D.O., & Olakulehin, F.K., (2006). Attitudes and perceptions of students to open and distance learning in Nigeria . International Review of Research in Open and Distance Learning . 7(1). Retrieved on August 2, 2010 from: http://www.irrodl.org.qe2a-proxy.mun.ca/index.php/irrodl/article/view/313/496 Taylor, J. (2007). Open courseware futures: Creating a parallel universe E-Journal of Instructional Science and Technology. 10(1). Retrieved on August 3, 2010 from http://74.125.155.132/scholar?q=cache:VB8viryaarQJ:scholar.google.com/+open+courseware&hl=en&as_sdt=2000&as_ylo=2005&as_yhi=2010    Yang, Y.F., Yeh , H.C., & Wong, W.K. (2010). The influence of social interaction on meaning construction in a virtual community. British Journal of Educational Technology. 41(2), 287-306. DOI: 10.1111/j.1467-8535.2009.00934.x References