logging in or signing up Squares Family - A Teachable Agent Game lena_pareto Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 44 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: October 19, 2011 This Presentation is Public Favorites: 0 Presentation Description The Squares Family is a game- and story based microworld 1 for understanding arithmetic concepts, without describing mathematics in terms of digits and symbols. Instead we’ve constructed a microworld of arithmetic as a world of play grounds, colored squares, square boxes, and a family with lots of children who loves to play various games with their squares and square boxes on the playground. The reason is to allow for children to easier relate to, talk about and see arithmetic objects and learn how they behave. The graphical arithmetic microworld has a direct translation to “ordinary” mathematics, that is to the language of digits and symbols, so that everything that can be done in the microworld is mathematically valid. http://rutigafamiljen.se Comments Posting comment... Premium member Presentation Transcript A Teachable Agent Game for Elementary School Mathematics promoting Causal Reasoning and Choice : A Teachable Agent Game for Elementary School Mathematics promoting Causal Reasoning and Choice Lena Pareto University West, SwedenThe Teachable Agent Math Game: The Teachable Agent Math Game 2–7 3+16 12 ⁄ 4 5·4 4+5-12+(-3) Graphical model Arithmetic Teachable Agents Games User User plays Agent plays User teaches agent to playGraphical Arithmetic Microworld: Graphical Arithmetic Microworld Graphical numbers 446 Symbolic Quantity Graphical Graphical: quantitative viewGame play: reason, anticipate result, make good choice: Game play: reason, anticipate result, make good choice VideoTeach by guiding: 3 modes: Teach by guiding: 3 modes Child Agent Show answer question Watch Ask question Learn Yes/no answer question Try Ask question Learn Watch PlayKnowledge model: Knowledge model game idea graphical model behavior score rules strategic knowledge (own cards only) strategic knowledge (opponents cards also)Slide 7: 1. Game idea questionSlide 8: 2. Graphic model questionSlide 9: 3. Score rule questionSlide 10: 4. Strategic question own handSlide 11: 5. Strategic question own+opponent’s handAgent behavior adaptation: Agent behavior adaptation Agent asks questions according to User’s game playing behavior Agent’s knowledge level The specific game situation and relates child’s choice with agent’s choice Agent knowledge level User playing level Question level Zone of proximal developmentAcquired mathematical knowledge: Acquired mathematical knowledge Playing well require arithmetic understanding (to judge cards) and causal reasoning (to make good choices) VideoSlide 14: Thank you for your attention! Questions? contact: lena.pareto@hv.se You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Squares Family - A Teachable Agent Game lena_pareto Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 44 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: October 19, 2011 This Presentation is Public Favorites: 0 Presentation Description The Squares Family is a game- and story based microworld 1 for understanding arithmetic concepts, without describing mathematics in terms of digits and symbols. Instead we’ve constructed a microworld of arithmetic as a world of play grounds, colored squares, square boxes, and a family with lots of children who loves to play various games with their squares and square boxes on the playground. The reason is to allow for children to easier relate to, talk about and see arithmetic objects and learn how they behave. The graphical arithmetic microworld has a direct translation to “ordinary” mathematics, that is to the language of digits and symbols, so that everything that can be done in the microworld is mathematically valid. http://rutigafamiljen.se Comments Posting comment... Premium member Presentation Transcript A Teachable Agent Game for Elementary School Mathematics promoting Causal Reasoning and Choice : A Teachable Agent Game for Elementary School Mathematics promoting Causal Reasoning and Choice Lena Pareto University West, SwedenThe Teachable Agent Math Game: The Teachable Agent Math Game 2–7 3+16 12 ⁄ 4 5·4 4+5-12+(-3) Graphical model Arithmetic Teachable Agents Games User User plays Agent plays User teaches agent to playGraphical Arithmetic Microworld: Graphical Arithmetic Microworld Graphical numbers 446 Symbolic Quantity Graphical Graphical: quantitative viewGame play: reason, anticipate result, make good choice: Game play: reason, anticipate result, make good choice VideoTeach by guiding: 3 modes: Teach by guiding: 3 modes Child Agent Show answer question Watch Ask question Learn Yes/no answer question Try Ask question Learn Watch PlayKnowledge model: Knowledge model game idea graphical model behavior score rules strategic knowledge (own cards only) strategic knowledge (opponents cards also)Slide 7: 1. Game idea questionSlide 8: 2. Graphic model questionSlide 9: 3. Score rule questionSlide 10: 4. Strategic question own handSlide 11: 5. Strategic question own+opponent’s handAgent behavior adaptation: Agent behavior adaptation Agent asks questions according to User’s game playing behavior Agent’s knowledge level The specific game situation and relates child’s choice with agent’s choice Agent knowledge level User playing level Question level Zone of proximal developmentAcquired mathematical knowledge: Acquired mathematical knowledge Playing well require arithmetic understanding (to judge cards) and causal reasoning (to make good choices) VideoSlide 14: Thank you for your attention! Questions? contact: lena.pareto@hv.se