Presentation Transcript
Persistent Social Learning:An Emergent ID Model for Virtual World Design :
LISA DAWLEY, PH.D.
DEPT. OF EDUCATIONAL TECHNOLOGY Persistent Social Learning: An Emergent ID Model for Virtual World Design
Audience : Audience
Lisa Dawley/Mali Young : Lisa Dawley/Mali Young Lisa Dawley, Ph.D.
Chair & Associate Professor
Dept. of Educational Technology
Boise State University
lisadawley@boisestate.edu
Teacher and teacher educator for 20 something years
Authored The Tools for Successful Online Teaching and Integrating Computer Technology into the Classroom
Designed EDTECH Island in Second Life, supporting education of virtual world teachers
Design Models for Educational Simulations (and virtual worlds) : Design Models for Educational Simulations (and virtual worlds) Traditional ID models are criticized:
Resistant to change
Fit narrow, static scenarios
Process oriented vs. people oriented
Use clumsy, bureaucratic, linear approaches producing boring and “cookie cutter” outcomes
Don’t take advantage of new information technologies or shifts toward a conceptual and knowledge-based society
Designing for virtual worlds : Designing for virtual worlds Teachers create lesson plans
Audience:
Time Frame:
Objectives:
Materials:
Sequence of Activities:
Evaluation:
BUILD/RENT A VIRTUAL CLASSROOM
Designing for virtual worlds : Designing for virtual worlds Instructional Designers Use ID Models (such as ADDIE)
Analysis:
Design:
Development:
Implementation:
Evaluation:
BUILD A VIRTUAL WORLD ENVIRONMENT
Designing for virtual worlds : Designing for virtual worlds
Professors who are trained teachers and experienced in ID
stand in the virtual world and consider, “Now what?”
Design Phase I : Design Phase I
Plan, implement, and evaluate based on anticipated student needs Identify Needs Design &
Develop
Learning Spaces Collect & Analyze
Data
Design Phase I : Design Phase I
Students’ needs:
Building skills
Information and sharing
Meeting place
Social area
Living areas
Amphitheater
Design Phase I : Design Phase I
Data collection tool: simple counter
Design Phase I : Design Phase I
Data collection:
tracking use
of space
When students were asked to
interpret the data, one said “put the milk in the back.”
Design Phase 2 : Design Phase 2
Needs: Improve data collection tools & methods (information trails)
Use virtual design-based research (VDBR) as a framework
Theory: Create social persistence via nodes and paths
Identify Needs Design &
Implement
Learning Spaces Collect & Analyze
Data Generate Back
to
Theory
Design Phase 2 : Design Phase 2
Data collection:
Using remote base stations—be careful!
Design Phase 3 : Design Phase 3
Data collection:
Using Maya Realities, a web-based database, and an event log
Theory:
Promote social persistence via information trails, group notices, living spaces, and social events?
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence via nodes and paths, and group notices?
Created walk-thru
book tutorial on Aug. 10
Created holographic
classroom on Aug. 11
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence via pathways? Aug. 2-9 Aug. 10-17
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence via event notices? Aug. 2-9 Aug. 10-17
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence via living spaces? July 25-Aug 4 October 4-11
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence using data we hadn’t considered? July 26-October 11
(heatmap since July)
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence using data we hadn’t considered? July 26-October 11
(Entrances & Exits)
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence using data we hadn’t considered? July 26-October 11
Design Phase 3 : Design Phase 3
Theory:
Promote social persistence using data we hadn’t considered? July 26-October 11
Summary : Summary
Design of Persistent Social Spaces in Virtual Worlds Identify Needs Design &
Implement
Learning Spaces Collect &
Analyze
Data Generate Back
to Theory Persistent social spaces in virtual worlds can be developed using navigational paths, group notices, and possibly social events and living spaces.
DBR provides a design and research model for the development of persistent social learning spaces.
Data collection tools that provide object and user tracker are required. Survey tools are a necessary add-on.
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