Exterior house modeling in 3ds max

Views:
 
Category: Education
     
 

Presentation Description

Exterior house building architecture In this exterior house building, we are going to continue house here and after we finished building it we are going to add lighting. We will learn how to create the basement level. We are going to learn how to create exterior house modeling make sure in this option we have in able access constraints now if I click line I create I will click the snap toggle tool. I can create lines on the wall so I just drawing lines that are already existent so every place there is an opening like a window or a door. I will make a point you will understand. We have two windows here are the kitchen and the bathroom we have this here and you don’t need to put a point because the wall just continues there is nothing here. For more info visit 3ds max by LiveTraininglab https://livetraininglab.pk/courses/3ds-max-training/

Comments

Presentation Transcript

Welcome to LiveTrainingLab:

Welcome to LiveTrainingLab

Welcome to Online 3ds Max Course By LiveTrainingLab:

Welcome to Online 3ds Max Course By LiveTrainingLab For more info about 3ds max or 3ds max related articles you can visit our page of 3ds max https://livetraininglab.pk/courses/3ds-max-training/

Today We Will Learn:

Today We Will Learn Exterior House Modeling in 3ds Max

Exterior house building architecture :

Exterior house building architecture In this exterior house building, we are going to continue house here and after we finished building it, we are going to add lighting. We will learn how to create the basement level. We are going to learn how to create exterior house modeling make sure in this option we have in able access constraints now if I click line, I create I will click the snap toggle tool. I can create lines on the wall so I just drawing lines that are already existent so every place there is an opening like a window or a door. I will make a point you will understand. We have two windows here are the kitchen and the bathroom we have this here and you don’t need to put a point because the wall just continues there is nothing here. 

Perspective Viewport :

Perspective Viewport Now I am going to put a point here close blind no the reason it showed me. I was very close. It is not said like an error. Now I am going to place that spot at the dot so this is the window. It will begin from this point just fine. We had some kind we are going to the top and just click modify and vertices we have one vertex that was not in place somewhere here so I am going to fix that here it need to be in this place. So I am going to take these vertices on the y-axis only and click it here alright. So I am going to check snap toggle and let’s go to the perspective viewport.

Polygon:

Polygon Next thing I am going to do is while the line. I can’t see the floor before f3 goes to realistic. Now I can see we have a floor here but the floor is not right because the floor starts from the interior of the house. We have a floor that starts from the exterior but the reason we created this it’s not for the floor it’s to take lines up for the wall so this is fine next thing. Now I am going to choose borders and I am going to shift drag them. Here is some kind of shadow as you can see.

Exterior Walls :

Exterior Walls We have the exterior walls of our house. Now I am going to select all the walls of the house as you can see the polygons are inverted the inside that the polygon itself is looking in and when you need to look out because this is the outer walls. When I am going to select everything and flip now the polygons are looking out the darker ones are the backside of a polygon so this is the polygon itself they are looking out. Now If I click f3 you see you have windows doors and some windows here. You can see two windows at a door. I am going to take a piece of paper and just write the measurement. 

Slice the panel  :

Slice the panel  Now I am going to slice the plane at 100 slice plane at 115 slices and slice plane at 220 slices alright so now we sliced the editable poly that we need for the windows and doors. Now I am going to delete this boxes very important to delete them because each measurement says I am going to delete a box If you don’t delete the box you will have a hundred boxes at the end. Now there are two boxes let’s move them forward for a second for reference purposes. I am going to unsnap this move. You can see in the walls where the lines are crossing so we have two windows here. So first one in this line I am going to select it 1 2 because it starts in 206 and finish at 246 and the other one is here the bathroom again ctrl-click here and so now we have the both of this windows selected there are very high window that’s because this is the basement there is essentially ground here so here inside the ground so the height is fine. 

Opening in windows :

Opening in windows Now I am going to create an opening in windows and so for this windows, we know the height of the windows the same way we knew this one. I am going to the top viewport. I am going to the sides here. There is a problem because there is a slide showing the windows and the doors of our basement windows.

Slide10:

SOCIAL MEDIA FOLLOW US ON https://www.twitter.com/LiveTrainingLa1 https://www.facebook.com/LiveTrainingLab.pk

Contact Us:

Contact Us For more queries about 3ds max feel free to contact us at www.livetraininglab.pk Phone No Pakistan  (0323 6567207) Phone No USA (+16163285881)

authorStream Live Help