# How to Play the Rare Earth Game Apr18 2011

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Category: Entertainment

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## Presentation Transcript

### How to Play the Rare Earth Chemical Element Card Game™ (RECECG) :

Game Rules invented by Rick Gowan and Jim MacDonald Presentation written by Jim MacDonald April, 2010 RECECG Cards design, characters and content by Jim MacDonald ©2010… LeapCloud Inc. How to Play the Rare Earth Chemical Element Card Game ™ (RECECG)

### Welcome to the World of Rare Earth ™ :

A card’s “points” are shown in the upper left corner (atomic number). These points are called “ protons ”. At the end of the game, the person with the most protons wins. Welcome to the World of Rare Earth ™ Protons

### Object of the Game:

Collect largest quantity of "Protons” In order to gather protons , you must stabilize your chemical elements by bonding them together in a “ Compound ”. The only other way to combine protons is to mix an “ Alloy ”. Object of the Game 16 + 82 = 98 Protons

### Basic Play - The Game Begins:

Rare Earth The dealer deals out 8 cards to each player Basic Play - The Game Begins Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth

### Place Stacks of Cards:

Place the balance of the cards within reach of all players Place the stack of energy cards between the players Place Stacks of Cards Always shuffle well.

### The First Turn:

Rare Earth On the first turn, the player lays down one card on the table and then takes a replacement card from the deck ( unless the player can bond a compound from the cards in his or her hand). The First Turn Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth

### Find Triangle “Arrows” on Each Card:

Check the arrow(s) depicted on each card.* *Science Note: Arrows represent each chemical element’s “oxidation state” For instance: Alkali Metal elements have an oxidation state of +1. Therefore, Alkali Metal cards display a single arrow pointing outward Find Triangle “Arrows” on Each Card Arrows are only referred to when making Compounds

### Arrows & Compounds:

Made by bonding together 2 different chemical elements Some chemical elements take electrons to complete outer shell Some chemical elements give electrons Some chemical elements give or take electrons (but not at same time) Cards with this symbol* may be combined in pairs (e.g., 1 Nitrogen card + 1 Nitrogen card = a compound) *“ homonuclear diatomic molecule” symbol Arrows & Compounds

### How to make a Compound from 2 RECECG Cards:

To bond a compound, combine 2 chemical elements together by matching arrows that point outward on one card with arrows that point inward on another card . Once you make a compound , you add up the protons and take an Energy Card . How to make a Compound from 2 RECECG Cards = 28 protons + One arrow pointing out One arrow pointing in 11 17

### How to make a Compound from Multiple RECECG Cards:

Bond 2 chemical elements together by matching the arrows on one card with opposite arrows on multiple cards from another chemical element. Once you make a compound , you add up the protons and take an Energy Card . How to make a Compound from Multiple RECECG Cards = 56 protons + 2 cards with two arrows pointing in on each card Four arrows pointing out

### Energy Cards:

Make a Compound – get an Energy Card But not when Compound nabbed from opponent’s Lab ™ Energy Cards

### Mixing an Alloy:

Use the energy from the Energy Card to mix an Alloy . An Alloy is made up of any 2 chemical element cards from the classifications “Metals” and/or “Metalloids” Note: Non-Metals can not be used in an Alloy. Mixing an Alloy = 157 protons

### Alloys ignore Arrows:

Oxidation state Arrows are IGNORED when mixing an Alloy as no electrons are taken or given away Alloys ignore Arrows

### Only 2 elements in a compound or alloy:

Only 2 elements in a compound or alloy 4 cards but only 2 chemical elements, so okay! Only 3 cards but 3 chemical elements, so not allowed in Rare Earth Game.

### Taking Opponent’s upturned card(s):

In turn, each player lays down one card face up (unless the player can make a compound or alloy) You may combine cards into a Compound or Alloy from any combination of cards found In your hand On the table Including other player’s upturned cards Taking Opponent’s upturned card(s)

### Keeping Score:

Store your Compounds and Alloys in your “Lab ” and add up the “protons” in your Lab to keep score. Keeping Score Your “Lab” Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth

### Compounds and Alloys Don’t Change:

Once combined, Compounds and Alloys can not be broken apart, added to or changed Compounds are bonded and stable and can not be broken apart into chemical elements again Alloys remain together for duration of game Compounds and Alloys Don’t Change Your “Lab” Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth Rare Earth However, Compounds and Alloys can be “grabbed & nabbed” from your Lab (see Grab & Nab instructions)

### Stack ‘em up in the Lab:

Line up cards vertically with protons showing to keep Lab from spreading all over the table. Stack ‘em up in the Lab Your “Lab”

### The End of The Game:

Rare Earth Rare Earth The game is over when any player can not replenish his/her hand to 8 cards . Players add up all the Protons in their Compounds and Alloys. Players then deduct the protons remaining in their hand The Player with the greatest total quantity of protons wins. The End of The Game Rare Earth Rare Earth Rare Earth 22 +28 +157 +98 =305 — 52 = 253 E.g., leftover cards add up to 52 Protons

### Alternate Method of Scoring:

Count Compounds and Alloys Ignore proton counts Proton counts break a tie Alternate Method of Scoring E.g., Can not replenish hand Count 3 Compounds and 2 Alloys Count 2 Compounds and 2 Alloys Player A wins! Player A Player B

### Grab & Nab from your Opponent’s Lab:

The most fun in The Rare Earth Game is “Grab & Nab,” where you can gain and lose compounds and alloys in every turn. Grab & Nab from your Opponent’s Lab

### Grab & Nab Attacks:

What can attack? Grab & Nab Attacks Compounds Alloys Single cards with “Rare Earth” icon Rare Earth chemical element cards are permanently removed from play after an attack Objective: collect Compounds and Alloys that each add up to a large enough sum of Protons that you can defend against attack.

### “Grab & Nab” with Compounds & Alloys:

When to raid and capture? Create Compound or Alloy, if possible If an opposing player’s compound or alloy has fewer protons, attacker takes both and places both in Lab Now both can be used defensively Cards in the Lab can not attack “Grab & Nab” with Compounds & Alloys 65 beats 28

### Grab & Nab with Rare Earth Cards:

When to attack? Card has “Rare Earth” icon If opposing player’s compound or alloy has fewer protons, attacker takes compound or alloy and places it in his or her Lab Rare Earth chemical element card is set aside, face down, out of play. Grab & Nab with Rare Earth Cards

### Using Rare Earth Chemical Elements:

Rare Earth chemical element cards are have short half-lives Disappear at end of turn Include Lanthanides (57 to 71) All chemical elements with atomic numbers above 84 Scandium (21) and Yttrium(39) are optional RE cards Whether used in an attack or not, RE cards always “disappear” at end of turn Any Cards left in hand at end of game deducted from total score Important to use or get rid of RE cards due to high atomic numbers Using Rare Earth Chemical Elements

### SYMBOLS LEGEND:

SYMBOLS LEGEND Except for Diatomic, all symbols are just for “educational purposes” Diatomic symbol means that 2 cards of the same chemical element can make a compound (E.g., 1 Oxygen card + 1 Oxygen card = a Compound)

### Electron Dots – Just for Looks:

Electron Dots For illustration purposes only 8 electron dot locations in octagon Filled with an electron or left blank (missing an electron) Not applicable to all cards. Transition Metals and higher atomic number chemical element cards do not show electron dots on the card. Electron Dots – Just for Looks

### Noble Gases have No Arrows:

Can not be part of a Compound or Alloy Octet is full If you have a Noble Gas card in your hand, when you lay it down, there is nothing left to do In other words, place a Noble Gas card in front of you and your turn is over Noble Gases have No Arrows

### Classifications and Series:

3 Classifications Metals Metalloids (Semi-metals) Non-metals 10 Series Alkali Metals Alkaline Earth Metals Transition Metals Metalloids Other Non Metals Halogens Noble Gases – inert (lose a turn) Rare Earth elements In the game, these include Actinoids, Lanthanoids and Synthetics Classifications and Series Rare Earth Card Icon

### How to Change Duration of Gameplay:

To shorten the total time duration of a game, randomly reduce the number of cards in the main deck. How to Change Duration of Gameplay