EthernetSummit_2011_TOE

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Intilop Corporation is a pioneer in developing and providing ‘Customizable Silicon IP’ in the area of Networking, Network Security, data storage-SAN/NAS and embedded applications that allows customers to differentiate their products and make quick enhancements. Intilop and its customers have successfully implemented these in several ASICs, SOCs, FPGAs and full-scale systems.

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Santa Clara, CA USA February 2011 1 intilop Corporation 4800 Great America Pkwy. Ste-231 Santa Clara, CA. 95054 Ph: 408-496-0333, Fax: 408-496-0444 www.intilop.com intilop TCP Offload Vs Non Offload Delivering 10G Line rate Performance with ultra low latency A TOE Story

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Santa Clara, CA USA February 2011 2 - Network Traffic growth …………………………3 - TCP/IP in Networks ……………………………… 5 - TCP Offload VS Non Offload …………………… 6 Why TCP/IP Software is Slow? …………………8 Market Opportunity ……………………….………12 Required Protocol Layers…………………..…… 13 Why In FPGA? ……………………………………15 Intilop’s TOE – Key Features …………………... 18 - 10 G bit TOE – Architecture …………………..… 21 Topics Content Slide

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Santa Clara, CA USA February 2011 3 Network Traffic Growth TOE Global IP traffic will increase fivefold by 2015: Global IP traffic is expected to increase fivefold from 2010 to 2015, approaching 70 exabytes per month in 2015, up from approximately 11 exabytes per month in 2009. By 2015, annual global IP traffic will reach about 0.7of a zettabyte. IP traffic in North America will reach 13 exabytes per month by 2015, slightly ahead of Western Europe, which will reach 12.5 exabytes per month, and behind Asia Pacific (AsiaPac), where IP traffic will reach 21 exabytes per month Middle East and Africa will grow the fastest, with a compound annual growth rate of 51 percent, reaching 1 exabyte per month in 2015. An optimized TCP stack running on a Xeon Class CPU – @2.x GHz when dedicated to just one Ethernet port can handle data rate of up to about 500 MHz before slowing down. Terabyte (TB ) 10 12 2 40 Petabyte (PB ) 10 15 2 50 exabyte (EB) 10 18 2 60 Zettabyte (ZB ) 10 21 2 70 Yottabyte (YB ) 10 24 2 80

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Santa Clara, CA USA February 2011 4 TCP/IP in Networks & Challenges TOE NAS or DB Server SAN Storage Server - Increasing TCP/IP performance has been a major research area for the networking system designers. - Many incremental improvements, such as TCP checksum offload have since become widely adopted. - However, these improvements only serve to keep the problem from getting worse over time, as they do not solve the network scalability problem caused by increasing disparity of improvement of CPU speed, memory bandwidth, memory latency and network andwidth. - At multigigabit data rates, TCP/IP processing is still a major source of system overhead.

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Santa Clara, CA USA February 2011 5 TCP Offload VS Non Offload Layer 2 MAC Layer 3 IP Layer Layer 4 TCP Layer Sockets/Buffers-Map Application-Socket API Applications /Upper level Protocols Standard TCP Protocol Software Stack (Linux or Windows) Full TCP/IP Offload (intilop) Applications Socket API Current TCP/IP Software Architecture TCP Offload Architecture PHY PHY

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Santa Clara, CA USA February 2011 6 Various degrees of TCP Offload Enhanced TCP/IP (Partial Offload in a few designs) Traditional TCP/IP Implementation Full_TCP Offload Standard TCP/IP Protocol Software Stack (Linux or Windows) Applications Applications Applications MAC+TOE PHY PHY PHY MAC MAC Partial_TOE (Hardware Assist) Remaining_TCP Functions -CPU

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Santa Clara, CA USA February 2011 7 Traditional methods to reduce TCP/IP overhead offer limited gains: After an application sends data across a network, several data movement and protocol-processing steps occur. These and other TCP activities consume critical host resources: • The application writes the transmit data to the TCP/IP sockets interface for transmission in payload sizes ranging from 4 KB to 64 KB. • The OS segments the data into maximum transmission unit (MTU)–size packets, and then adds TCP/IP header information to each packet. Why TCP/IP Software is Slow?

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Santa Clara, CA USA February 2011 8 • The OS copies the data onto the network interface card ‘s(NIC) send queue. • The NIC performs the direct memory access (DMA) transfer of each data packet from the TCP buffer space to the NIC, and interrupts CPU to indicate completion of the transfer. The two most popular methods to reduce the substantial CPU overhead that TCP/IP processing incurs are TCP/IP checksum offload and large send offload. Why TCP/IP Software is Slow

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Santa Clara, CA USA February 2011 9 TCP/IP checksum offload: Offloads calculation of Checksum function to hardware. Resulting in speeding up by 8-15% Large send offload(LSO) or TCP segmentation offload (TSO): Relieves the OS from the task of segmenting the application’s transmit data into MTU-size chunks. Using LSO, TCP can transmit a chunk of data larger than the MTU size to the network adapter. The adapter driver then divides the data into MTU-size chunks and uses an early copy TCP and IP headers of the send buffer to create TCP/IP headers for each packet in preparation for transmission. Why TCP/IP Software is Slow?

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Santa Clara, CA USA February 2011 10 CPU interrupt processing: An application that generates a write to a remote host over a network produces a series of interrupts to segment the data into packets and process the incoming acknowledgments. Handling each interrupt creates a significant amount of context switching All these tasks end up taking 10s of thousands of lines of code. There are optimized versions of TCP/IP software running which acheive 10-50% performance improvement; Question is: Is that enough? Why TCP/IP Software is too Slow?

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Santa Clara, CA USA February 2011 11 Accelerated Financial Transactions, deep packet inspection and storage data processing requires ultra-fast, highly intelligent information processing and Storage/retrieval- Problem: The critical functions and elements that are traditionally performed by software and can not meet today’s performance requirements. Response: -We developed the critical building blocks in ‘Pure-Hardware creating Mega IPs’ to perform these tasks with lightning speed. Market Opportunity

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Santa Clara, CA USA February 2011 12 Required Protocol Layers Layer 2 MAC Layer 3 IP Layer Layer-1 PHY Layer-2 hdr Layer-3 hdr Layer-4 hdr Layer-5/6/7 - App Update Cntrl Cntrl Read Read Pkt Checksum+ Strip header Flow_0 Descr_n Descr_0 Read Payload write Payload TDI/App CPU Mem Payld_n Payld_0 Rx Pkt Descr_n Sokt-App_buff Flow_n

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Santa Clara, CA USA February 2011 13 TCP/IP protocol hardware implementation Layer -2 MAC Layer - 3 IP Layer PHY Update Cntrl Cntrl Read Read Pkt Checksum+ Strip header Flow_0 Descr_n Descr_0 Read Payload Write payload App CPU Mem Payld_n Payld_0 Rx Pkt Descr_n Sockt-App_buff Flow_n Applications TOE-FPGA (4 Layers Integrated) App Rx Buf App Tx Buf

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Santa Clara, CA USA February 2011 14 Why In FPGA? Flexibility of Technology and Architecture- By design, FPGA technology is much more conducive and adaptive to innovative ideas and implementation of them in hardware Allows you to easily carve up the localized memory utilization in sizes varying from 640 bits to 144K bits based upon dynamic needs of the number of sessions and performance desired that is based on FPGA’s Slices/ALE/LUT + blk RAM availability. Availability of existing mature and standard hard IPcores makes it possible to easily integrate them and build the whole system that is at the cutting edge of technology.

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Santa Clara, CA USA February 2011 15 Why in FPGA Speed and ease of development A typical design mod/bug fix can be done in a few hours vs several months in ASIC flow Most tools used to design with FPGAs are available much more readily, are inexpensive and are easy to use than ASIC design tools. FPGAs have become a defacto standard to start development with Much more cost effective to develop

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Santa Clara, CA USA February 2011 16 Why in FPGA Spec changes TCP spec updates/RFC updates are easily adaptable . Design Spec changes are implemented more easily Future enhancements Addition of features, Improvements in code for higher throughput/lower latency, upgrading to 40G/100G are much easier. Next generation products can be introduced much faster and cheaper

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Santa Clara, CA USA February 2011 17 Intilop’s TOE – Key Features Scalability and Design Flexibility The architecture can be scaled up to 40G MAC+TOE Scalability of internal FIFO/Mem from 64 bytes to 16K bytes that can be allocated on a per session basis and to accommodate very ‘Large Send’ data for even higher throughput. Implements an optimized and simplified ‘Data Streaming interface’ (No INTRs, Asynchronous communication between User and TOE) Asynchronous User interface that can run over a range of Clk speeds for flexibility. Gives user the ability to target to slower and cheaper FPGA devices.

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Santa Clara, CA USA February 2011 18 Easy hardware and Software integration; Standard FIFO interface with User hardware for Payload. Standard Embedded CPU interface for control Easy integration in Linux/Windows. Runs in ‘Kernel_bypass’ mode in ‘user_space’ Performance Advantage Line rate TCP performance. Delivers 97% of theoretical network bandwidth and 100% of TCP bandwidth. Much better utilization of existing pipe’s capacities No need to do “Load balancing’ in switch ports resulting in reduced number of ‘Switch Ports’ and number of Servers/ports. Latency for TCP Offload; ~200 ns. Compared to 50 us for CPU. Patented Search Engine Technology being utilized in critical areas of TOE design to obtain fastest results. Intilop’s TOE – Key Features

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Santa Clara, CA USA February 2011 19 Complete Control and Data plane processing of TCP/IP sessions in hardware  accelerates by 5 x – 10 x TCP Offload Engine- 20G b/s (full duplex) performance Scalable to 80 G b/s 1-256 Sessions, depending upon on-chip memory availability TCP + IP check sum- hardware Session setup, teardown and payload transfer done by hardware. No CPU involvement. Integrated 10 G bit Ethernet MAC. Xilinx or Altera CPU interfaces Out of sequence packet detection/storage/Reassembly(opt) MAC Address search logic/filter (opt) Accelerate security processing, Storage Networking- TCP DDMA- Data placement in Applications buffer -> reduces CPU utilization by 95 +% Future Proof- Flexible implementation of TCP Offload Accommodates future Specifications changes. Customizable. Netlist, Encrypted Source code- Verilog, Verilog Models, Perl models, Verification suite. Available ; Now 10 G bit TOE - Key Features

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Santa Clara, CA USA February 2011 20 10 G bit TOE Engine - Diagram Hdr/Flg Proc Filters Blk Rx I/F Tx I/F Protocol Processor P D D Rx Rx/Tx –Pkt Seq & Que-Mgr 4/8 DMAs SRAM Ctl Ext Mem Ctl Ext Mem (opt) Session Proc Payload_FIFO PCIe-DMA PLB/APB I/F Regs Blk PCIe – I/F Flash Ext (opt) User_Tx_ Payload User_Rx_ Payload Opt Opt Opt XGMII XGMII 10G EMAC Control bus To Host 10G TCP Offload Engine + EMAC (S implified Block Diagram)

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Santa Clara, CA USA February 2011 21 10-G-Bit MAC Full functionality Proven on Xilinx SOC-FPGA, ASIC Scalable architecture to 10G bit High end Switches, Routers, security appliances Full 20 G bit Line rate, Packet transfer/Reception- Sustained. 14 M, 64 Byte Packets tested through each port XGMII or XAIU interface User configurable Deep FiFOs- 16k, 32k, 64k Bytes Direct memory storage – interface Statistics counters Fully integrated content inspection engine (optional) Fully integrated CAM controller/format engine(optional) Configurable RAM block Configurable Packet Bus- 32/64/128 bits Configurable Int-Host bus- 32/64/128 bits Source code- Verilog Perl Models Verilog Models Verification suite Customizable Netlist version Available- Now

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Santa Clara, CA USA February 2011 22 Intilop’s Network Acceleration and Security Engines These main building block IPs that are integral components for Network Security engine that performs deep packet inspection of network traffic at multi G bit line rate, sustained, full duplex. 10 G bit TCP Offload Engine 1 G bit TCP Offload engine 10-G Ethernet MAC 1-G bit Ethernet MAC 4-16 Port Layer 2 switch with IEEE-1588. 1 G bit per port. Deep-Packet Content Inspection Engine

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Santa Clara, CA USA February 2011 23 THANK YOU