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Premium member Presentation Transcript Technology Integration Final Project Part III : Technology Integration Final Project Part III Learning Team C: David Sitchler, Edgar Jackson, John Arnold, and Sonia Pagan University of Phoenix Professor Hurst/ COMP521 Introduction : The usability of technology has put a new spin on education, redefining the role of educators and reshaping classroom learning experiences. A major movement today is the integration of technology into the classroom. No Child Left Behind, legislation in January 2002, requires states to demonstrate that "every student is technologically literate by the time the student finishes the eighth grade”. Introduction Computers in the classroom : Seven reasons for Computer in the classroom: Drill and practice Tutorials Problem solving Simulation Inquiry Testing Programming Computers in the classroom Computers in the classroom (cont’d) : Internet access Mobile technology Online Courses Teacher training Computers in the classroom (cont’d) Integrate digital video in the classroom : Need to make videos Training Computers Software Digital Cameras Integrate digital video in the classroom Integrate digital video in the classroom (cont’d) : Development Preproduction Production Post Production Distribution Integrate digital video in the classroom (cont’d) Attitude, interest, and support : Attitude, interest, and support “…it is important to examine continuously the integration of technology in day-to-day teaching and learning.” (Kadijevich, 2006, 437) Debunking the“no significant differences” claim : Debunking the“no significant differences” claim “…the term technology integration has been used by so many people to mean so many different things that it is in danger of eventually losing any specific meaning…” (Leping, Maddux, Johnson, 2008, 2) Dream Big : Butler (2009) interviewed 12 administrators. They said dream classrooms would include: Interactive whiteboards IPods Laptops Document Cameras LCD Projectors Student Response Systems Internet Dream Big New Products Available : Hardware for Audiovisual Epson PowerLite Presenter projector PolyVision Calypso Controls Extron TouchLink New Products Available New Products Available : Software available include: Curriculum Advantage Tabula Digital Quantum Learning Technologies Florida Virtual School 360Ed Oncourse Systems New Products Available Teaching Students to Use Their Heads, Hands, and Hearts : Integration of Web 2.0 tools Myeport.com (free electronic portfolio site) Creating digital portfolios Animoto (http://animoto.com) Teaching Students to Use Their Heads, Hands, and Hearts Teaching Students to Use Their Heads, Hands, and Hearts (cont’d) : Bighugelabs (http://bighugelabs.com/flickr/magazine.php) Blabberize (http://blabberize.com) Development of autonomy Dynamic learning environment Teaching Students to Use Their Heads, Hands, and Hearts (cont’d) Digital Storytelling : Digital stories using MS Photo Story Presentation Published Meaningful technology integration Digital Storytelling Conclusion : Conclusion As the teacher uses new technology in the classroom, it becomes apparent that the students will learn. The need for these resources will continue into the future and beyond. Remember that the 10 top jobs today did not even have names 20 years ago. As teachers you are preparing students for the jobs without names or what they will do. References : Bucciarelli, L. (2009). Teaching Students to Use Their Heads, Hands, and Hearts. Learning & Leading with Technology, 37(3), 32-33. Retrieved from Education Research Complete database. Butler (2009). Dream classrooms. District Administration, 45(1), 8-10. Cook, K. (2008). Computers in the Classroom -- Research Starters Education. Computers in the Classroom -- Research Starters Education, 1-1(), 16. doi: Research Starters – Education Retrieved January 10, 2010, from Research Library. Dyrli, K.O.E. (2009). The season for new releases. District Administration, 45(8), 72-74. Kadijevich, D. (2006). Achieving educational technology standards: the relationship between student teacher's interest and institutional support offered. Journal of Computer Assisted Learning, 22(6), 437-443. Retrieved January 8, 2010 from UOP Research Library. References References : Leping, L., Maddux, C., & Johnson, D. (2008). Assessment of Integration of Technology in Education: Countering the "No Significant Differences" Argument. Computers in the Schools, 25(1/2), 1-9. Retrieved January 7, 2010 from UOP Research Library. Lim, J., Pellett, H., & Pellett, T.. (2009). Integrating Digital Video Technology in the Classroom. Journal of Physical Education, Recreation & Dance, 80(6), 40- 45,55. Retrieved January 10, 2010, from Research Library. Sadik, A. (2008). Digital storytelling: a meaningful technology-integrated approach for engaged student learning. Educational Technology Research & Development, 56(4), 487-506. doi:10.1007/s11423-008-9091-8. References You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
ltc websites final ezejackson Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 21 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: January 26, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Technology Integration Final Project Part III : Technology Integration Final Project Part III Learning Team C: David Sitchler, Edgar Jackson, John Arnold, and Sonia Pagan University of Phoenix Professor Hurst/ COMP521 Introduction : The usability of technology has put a new spin on education, redefining the role of educators and reshaping classroom learning experiences. A major movement today is the integration of technology into the classroom. No Child Left Behind, legislation in January 2002, requires states to demonstrate that "every student is technologically literate by the time the student finishes the eighth grade”. Introduction Computers in the classroom : Seven reasons for Computer in the classroom: Drill and practice Tutorials Problem solving Simulation Inquiry Testing Programming Computers in the classroom Computers in the classroom (cont’d) : Internet access Mobile technology Online Courses Teacher training Computers in the classroom (cont’d) Integrate digital video in the classroom : Need to make videos Training Computers Software Digital Cameras Integrate digital video in the classroom Integrate digital video in the classroom (cont’d) : Development Preproduction Production Post Production Distribution Integrate digital video in the classroom (cont’d) Attitude, interest, and support : Attitude, interest, and support “…it is important to examine continuously the integration of technology in day-to-day teaching and learning.” (Kadijevich, 2006, 437) Debunking the“no significant differences” claim : Debunking the“no significant differences” claim “…the term technology integration has been used by so many people to mean so many different things that it is in danger of eventually losing any specific meaning…” (Leping, Maddux, Johnson, 2008, 2) Dream Big : Butler (2009) interviewed 12 administrators. They said dream classrooms would include: Interactive whiteboards IPods Laptops Document Cameras LCD Projectors Student Response Systems Internet Dream Big New Products Available : Hardware for Audiovisual Epson PowerLite Presenter projector PolyVision Calypso Controls Extron TouchLink New Products Available New Products Available : Software available include: Curriculum Advantage Tabula Digital Quantum Learning Technologies Florida Virtual School 360Ed Oncourse Systems New Products Available Teaching Students to Use Their Heads, Hands, and Hearts : Integration of Web 2.0 tools Myeport.com (free electronic portfolio site) Creating digital portfolios Animoto (http://animoto.com) Teaching Students to Use Their Heads, Hands, and Hearts Teaching Students to Use Their Heads, Hands, and Hearts (cont’d) : Bighugelabs (http://bighugelabs.com/flickr/magazine.php) Blabberize (http://blabberize.com) Development of autonomy Dynamic learning environment Teaching Students to Use Their Heads, Hands, and Hearts (cont’d) Digital Storytelling : Digital stories using MS Photo Story Presentation Published Meaningful technology integration Digital Storytelling Conclusion : Conclusion As the teacher uses new technology in the classroom, it becomes apparent that the students will learn. The need for these resources will continue into the future and beyond. Remember that the 10 top jobs today did not even have names 20 years ago. As teachers you are preparing students for the jobs without names or what they will do. References : Bucciarelli, L. (2009). Teaching Students to Use Their Heads, Hands, and Hearts. Learning & Leading with Technology, 37(3), 32-33. Retrieved from Education Research Complete database. Butler (2009). Dream classrooms. District Administration, 45(1), 8-10. Cook, K. (2008). Computers in the Classroom -- Research Starters Education. Computers in the Classroom -- Research Starters Education, 1-1(), 16. doi: Research Starters – Education Retrieved January 10, 2010, from Research Library. Dyrli, K.O.E. (2009). The season for new releases. District Administration, 45(8), 72-74. Kadijevich, D. (2006). Achieving educational technology standards: the relationship between student teacher's interest and institutional support offered. Journal of Computer Assisted Learning, 22(6), 437-443. Retrieved January 8, 2010 from UOP Research Library. References References : Leping, L., Maddux, C., & Johnson, D. (2008). Assessment of Integration of Technology in Education: Countering the "No Significant Differences" Argument. Computers in the Schools, 25(1/2), 1-9. Retrieved January 7, 2010 from UOP Research Library. Lim, J., Pellett, H., & Pellett, T.. (2009). Integrating Digital Video Technology in the Classroom. Journal of Physical Education, Recreation & Dance, 80(6), 40- 45,55. Retrieved January 10, 2010, from Research Library. Sadik, A. (2008). Digital storytelling: a meaningful technology-integrated approach for engaged student learning. Educational Technology Research & Development, 56(4), 487-506. doi:10.1007/s11423-008-9091-8. References