HUM13A-Project1_F09

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Storytelling Project : 

Storytelling Project Using any technology of your choice, you will collect at least 2 stories from yourself, friends, family, or strangers.

Storytelling Project : 

Storytelling Project You must record in as much detail as you can the content of these stories.

Storytelling Project : 

Storytelling Project After you collect these stories, you must analyze them using the techniques learned in class.

Storytelling Project : 

Storytelling Project For example, you examine a story in terms of its structure, meaning, and stylistics.

Storytelling Project : 

Storytelling Project PROPOSAL DUE: WEDNESDAY, OCTOBER 7

Storytelling Project : 

Storytelling Project EXAMPLES: Birth Stories Children’s Stories Coming-of-Age Stories Immigrant Stories “First Love” Stories

Storytelling Project : 

Storytelling Project EXAMPLES: 6. Addiction Stories 7. Traumatic Stories 8. Illness Stories 9. Supernatural Stories 10. Mythological Stories 11. Legends and Rumors 12. Folktales and Fairytales

Storytelling Project : 

Storytelling Project EXAMPLES: 13. Crime Stories 14. War/Conflict Stories 15. Chaos/Natural Disaster Stories 16. Trickster Stories 17. Family Stories 18. Humorous Stories

Storytelling Project : 

Storytelling Project COLLECTION DUE: MONDAY, NOVEMBER 2

Storytelling Project : 

Storytelling Project TRANSCRIPTION DUE: MONDAY, NOVEMBER 9

Storytelling Project : 

Storytelling Project ANALYSIS DUE (DRAFT): MONDAY, NOVEMBER 23

Storytelling Project : 

Storytelling Project GROUP CHAPTER DUE: WEDNESDAY, DECEMBER 2

Slide 13: 

1. Structure (WHERE?): What are the informal and “rules” of the storytelling context? What are its general patterns? How is the context organized? 2. Process (WHEN?): How does the event proceed from one moment to the next? What are we witnessing or imagining as we listen to the story over time? 3. Identity (WHO?): Who are the people involved? In what ways are they interacting? What are the “roles” or social identities they are taking on? 4. Experience (HOW?): How are the “players” experiencing the event or story? What do you see, hear, feel, touch, smell, taste? What other sensory information are you experiencing? 5. Framing (WHAT IS GOING ON?): What forms of metacommunication are being used? How do we know that the participants are telling the story or moving along the way? What frames, codes, and signals are being used throughout the process? 6. Function (WHY?): What immediate purpose or function does this story serve for its participants? Why are they playing at all? To what end? 7. Ideology (TO WHAT EXTENT?): What are the larger social meanings of the story? What are its political and economic implications?

Slide 14: 

Framing (WHAT IS GOING ON?): What forms of metacommunication are being used? How do we know that the participants are telling a story? What frames, codes, and signals are being used throughout the process? GENRE: name or frame of the event; kind or form of orienting frameworks for communicating EXAMPLES: myth, legend, folktale, news, personal experience story, fiction, poem, illness narrative, sci-fi story, etc.