itsallgoodola2007

Uploaded from authorPOINTLite
Views:
 
Category: Entertainment
     
 

Presentation Description

No description available.

Comments

Presentation Transcript

It’s All Good Teen Game Night at the Library : 

It’s All Good Teen Game Night at the Library Andrew Cherbas Corvallis-Benton County Public Library

Schedule: 

Schedule Game Night and TLN Questions and Answer Demonstration: Time to game

Statistics: 

Statistics Gender of players: 62% male 38% female Age of players: 35% under 18 years 43% 18-49 years 19% 50+ years 50% of Americans play video games Entertainment Software Association

Statistics: 

Statistics 148 million people have a video game console in their home Nielsen Media research 83% of 8-18 year olds have at least one video game player in their home National Institute on Media and Family

Statistics: 

Statistics 4.4 million console connected households ( pre Wii and PS3 launch) Nielsen Media Research 6 million Xbox Live members worldwide Xbox.com 8 million World of Warcraft subscribers since release in 2004 Game Spot

The Beginning: 2002: 

The Beginning: 2002 Playing games on Internet Something different Attract new teens Technology needs of the branch libraries

Getting Started: 

Getting Started Library owned 2 digital projectors Purchased 2 PS2 (PlayStation2) machines Games: Rented Personal copies First Game Night Held at Main Library on March 25th 2003 35 teens attended

Keeping it Going: 

Keeping it Going 2003 Summer Reading programs Monthly Programs at Branches Started TLN (Teen Library Night) Quarterly Teen Game Nights at Main Began monthly programs in October 2004

TLN - Teen Library Night: 

TLN - Teen Library Night 2nd week of every month in Branches Tuesday through Thursday Library open only to Teens for 2 extra hours TLN includes: 2-3 game stations Unlimited computer access Free Snacks

Teen Game Night: 

Teen Game Night Monthly game nights at Main Library 2nd Monday of the month 5:00-7:00PM Teen Game Night includes: 3 game stations Free snacks

Late Night Programs: 

Late Night Programs Teen All-Nighters Summer Reading Program After Hours Teen Game Night 9:00-11:00PM during Winter Break 2005

Teen Game Night in Corvallis: 

Teen Game Night in Corvallis

Games on the Big Screen: 

Games on the Big Screen

Games on TV: 

Games on TV

How We Select Games: 

How We Select Games Choose different genres Variables Popularity Playing experience Reviews Hollywood Video Partnership rented games for 5 days at $6 title free rentals each month

Video Game Genres: 

Video Game Genres Action Adventure Educational Racing/Driving Role-Playing (RPG) Simulation Sports Strategy MobyGames

Games We Play: 

Games We Play Burnout: Revenge Dance Dance Revolution Extreme Halo 2 Lord of the Rings Midnight Club 3 MX vs. ATV Guitar Hero 2 Excite Truck NBA Street Need for Speed NFL Street Soul Calibur 2 SSX on Tour Tony Hawk Wii Sports

XBox Into the Mix : 

XBox Into the Mix Teens brought their XBoxes to programs Halo 2 popularity Increased requests for XBox machines Friends of the Library provided funds to purchase 2 XBox machines

Halo 2: 

Halo 2

Halo 2 : 

Halo 2 Currently only M-rated game offered Patron complaint: Followed material reconsideration process Consulted reviews and Game Crazy employees Presented reviews and games to Management Team Decision to keep playing it List games on flyers

Video Game Ratings: 

Video Game Ratings ESRB Rating Symbols & Content Descriptors Entertainment Software Rating Board

Dance Dance Revolution (DDR): 

Dance Dance Revolution (DDR)

DDR: 

DDR Purchased two DDR pads and game with 2005 Summer Reading funds Popular alternative to Halo 2 Promotes exercise More girls in attendance Boys still participate DDR Video

Dance Dance Revolution: 

Dance Dance Revolution

Dance Dance Revolution: 

Dance Dance Revolution

Guitar Hero II: 

Guitar Hero II

Guitar Hero II: 

Guitar Hero II Popular DDR and Halo 2 alternative Both boys and girls Great way to interact with music Attracts a different group of teens May not play video games, but will play GH 2 GH2 Video

Guitar Hero II: 

Guitar Hero II

Guitar Hero II: 

Guitar Hero II

The Wii!: 

The Wii! Fun for everyone Multiple options for programs: teens, seniors, adults, etc. Great way to introduce people to gaming Interactive Watch out for flying controllers

Nintendo Wii: 

Nintendo Wii

Wii Video: 

Wii Video

Total Equipment: 

Total Equipment 2 PS2 consoles 2 Xbox consoles 6 DDR Mats ( 4 PS2, 2 Xbox) with games 2 Guitar Hero Guitars with game 1 Nintendo Wii ( 2 controllers) 2 Digital Projectors 1 Transportable screen 5 total tvs ( branches 1 each, main 2)

Success!: 

Success! 130+ teen game programs Attendance: Average 20+ Teens at Main Library Average ~13 Teens at Branches Mainly boys More girls in Branches

Program Results: 

Program Results Library-Teen Connection Socialization Cooperation Sense of belonging Fun New faces every week

The Future: 

The Future X-Box Live Tournament Game review blog for and by Teens Permanent gaming stations in teen sections Xbox 360’s Adventure race/ competition Partner with OSU Gaming Lab?

What Your Library Can Do: 

What Your Library Can Do Collection Development Computer access Programming Community partnerships Education

Approximate Costs (as of 4/18/2007): 

Approximate Costs (as of 4/18/2007) PS2 $130 Controllers $10-20 Guitar Hero bundle $80 Extra Guitar $40-60 DDR bundle $50-80 Extra Dance Pads $20-100 Wii $250 Extra Controllers $40 Extra Nunchuck $20 Xbox 360 $450 Extra Wireless controller $40-50 each

Video Game Magazines: 

Video Game Magazines Electronic Gaming Monthly GamePro Nintendo Power Official Xbox Magazine PSM Tips & Tricks

Websites: 

Websites Libraries and Video Games: The Big Bang! Game On: Games in Libraries Google Groups: LibGaming Library Success Wiki: Gaming Video Game Information: Entertainment Software Association National Institute on Media and the Family The Video Game Revolution Video Game Voters Network

Websites: 

Websites Console Systems: Nintendo Playstation Xbox Video Game Ratings and Reviews: Entertainment Software Rating Board GameRankings GameSpot Gaming Target MobyGames IGN

Further Reading: 

Further Reading Chaplin, Heather. (2005). Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Chapel Hill, N.C.: Algonquin Books of Chapel Hill. Gee, James Paul. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Herz, J.C. (1997). Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds. Boston: Little, Brown, and Co. Johnson, Steven. (2005). Everything Bad is Good for You: How Today’s Popular Culture is Actually Making Us Smarter. New York: Riverhead Books. Levine, Jenny. (2006) Gaming and Libraries: Intersection of Services. Chicago, IL : ALA TechSource. Neiburger, Eli. ( 2007) Gamers…in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages . Chicago : American Library Association.

Contact Info: 

Contact Info andrew.cherbas@ci.corvallis.or.us 541-766-6792 Xbox Live