Presentation Transcript
Where in the world is Carmen Sandiego?: Where in the world is Carmen Sandiego? Beth M. Adams Incorporating educational games into your lessons
Why Games In The Classroom?: Why Games In The Classroom?
Engage the minds of children
Instructors can reinforce lessons with the motivating nature of games
Make learning of core academic matters more fun
The Game Overview: The Game Overview
Carmen Sandiego CD-ROM games are great educational tools
They teach kids:
Geography
History
Math
Grammar
In The Beginning: In The Beginning Some member of the Villains' International League of Evil (V.I.L.E.) has stolen some priceless world treasure
Ex. an ancient Aztec calendar, the Stanley Cup
Player’s job as a member of the ACME detective agency to:
quickly track down the criminal and bring him or her to justice
Must do so within time limit
The game begins at the location of the theft
Each Location: Each Location There are three different sites the player
can visit
Player must interview various witnesses
at each site
Each interview will offer some clues
about where the thief’s next location
Clues: Clues Clues can be used to deduce the identity of the city to which the perpetrator fled
Examples of clues:
He was buying an Arabic dictionary
She was changing her currency to rupees A witness recaps what they recall
Game Progression: Game Progression After clues are collected, the player choose of the three or four available destinations that can be traveled to that location
Get it…
- Right: Find a V.I.L.E. henchman
- Wrong: Have to head back to your previous city and try again
A V.I.L.E. agent sneaks by in Sri Lanka
The Game Benefits: The Game Benefits Each player could specify their name when starting a new game
Program to keep track of the number of cases each student solved
Good performance permits a player to rise through the ranks of the ACME Detective Agency
Players eventually reach a case where Carmen herself was the perpetrator
If captured they enter the Hall of Fame
Other Educational Games: Other Educational Games Smart Ask is a quiz game based on the CBC television program. (Grades 5-6)
Who Wants to be a Mathonaire? Challenge your Math IQ on this program modeled on the TV show. Complete with a cheezy host. (Grades 4-6)
Span It is a bridge construction game which challenges players to build a bridge in three scenarios. Each level allows players a set amount of funding and materials. (Grade 3-6)
Welcome to Planet Happy A game for younger students with the aim of returning "happiness" to the inhabitants of a number of planets which are experiencing problems which could be solved with some thought and exchange of goods. (Grades 2-3)
Big Al - Dinosaur Survival Game Help a newly born allosaur meet its daily food and survival requirements (Grades 3-6)
Chicken Stacker is a game designed to teach short vowels, provided you can stack chickens.
(Grades 1-3)