logging in or signing up ns avsar Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 132 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: November 06, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Natural Selection: Natural Selection Serious Games Paul MecklenburgSlide2: What is it?Slide3: the process by which forms of life having traits that better enable them to adapt to specific environmental pressures, as predators, changes in climate, or competition for food or mates, will tend to survive and reproduce in greater numbers than others of their kind, thus ensuring the perpetuation of those favorable traits in succeeding generations. [dictionary.com]… the Game.: … the Game. Half-Life 1 Mod (free) Initial release Halloween 2002NS: In a Gestation Egg: NS: In a Gestation Egg Alien movie series Starcraft (RTS) QuakeGame Modes: Game Modes Combat (newer) Classic (original)Combat: Combat Team deathmatch Aliens vs. Marines Upgrades based on kills (experience)Classic: Classic Longer games Resource management Team coordination Territory controlAttributes: Attributes Aliens Fast Melee wall walk/flight/blink/charge Individual resources Marines Low health range weapons Slow CommanderMarines (Frontiersmen): Marines (Frontiersmen) Commander (command chair) Bird’s eye view (only marine with the big picture) Literally gives orders (winning teams obey them) Upgrades WeaponsAliens (Kharaa): Aliens (Kharaa) No commander (hive mind) HUD shows players/events through walls Gorge (builder class) 3 Hives (start with 1) Build other 2 to get more abilities and upgradesWhat’s special?: What’s special? Rocks-Paper-Scissors No redundancy Few weapons/upgrades Everything has strengths and weaknesses Team play is a must Every Alien or Marine is played by a human (1-to-1)Examples R-P-S: Examples R-P-S Onos 10x armor of light marine Big and clumsy Susceptible to groups of marines and jetpacks Heavy Armor Increase armor Slow Easily devoured by OnosMarines: Marines Commander Buildings Weapons UpgradesMarine Commander: Marine Commander Give orders Only marine that can spend resources Place buildings Must be “built” Purchases all weapons Chooses upgrades Drops ammo/medpacks/catalystMarine HUD: Marine HUDMarine Buildings: Marine BuildingsMarine Weapons: Marine Weapons Primary Light Machine Gun (lmg) Shotgun Heavy Machine Gun (hmg) Grenade Launcher (gl) Pistol Knife Special Hand Grenade Mine Welder (repair other marines, buildings) Marine HUD: Marine HUDMarine Upgrades: Marine Upgrades Arms Lab Armor (1, 2, 3) Weapons (1, 2, 3) Observatory Motion Tracking Phase Technology Advanced Armory, Arms Lab, Proto Lab Jetpacks Heavy Armor Aliens: Aliens Lifeforms Upgrades Structures HUDAlien Lifeforms: Alien LifeformsUpgrades: Upgrades Movement Chamber Celerity Adrenaline Silence Defense Chamber Carapace Regeneration Redemption Sensory Chamber Scent of Fear Focus CloakingDemo!...: Demo!...So is it good?...: So is it good?... Genre Friendly Fire Environment HUD Sound Graphics Cross Genre: Cross Genre Fast paced Team work “Chess like” Not just shooting Not a race to “best” upgrade Counter the other team Ninja, jp, ha, etc. High replay value I’ve been playing on and off since the day it was released (4 years) Doesn’t require new weapons / maps to stay interesting (crutch of many FPSs) (chess doesn’t require new pieces to keep people interested)Friendly Fire: Friendly Fire Disabled on most servers Enabled on serious servers Adds to the game when not abusedEnvironment: Environment Adds to feel Sound Visual Quickly forgotten Maps are just a graph to veteran playersHUD: HUD Overwhelming at first Very well done Is not distracting Provides needed information Aesthetically well doneSound: Sound Annoying music (easily disabled) Creaking Other “industrial” background sounds Other sounds indicate actions/movement clearly Broadcast global information comm chair or hive under attackGraphics: Graphics Dated (HL 1998) Adequate Permits HUD Not significantly limiting for map design Permits high entity counts/complexity Ignored by veteran players Plastic vs. fine wood chess board You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
ns avsar Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 132 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: November 06, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Natural Selection: Natural Selection Serious Games Paul MecklenburgSlide2: What is it?Slide3: the process by which forms of life having traits that better enable them to adapt to specific environmental pressures, as predators, changes in climate, or competition for food or mates, will tend to survive and reproduce in greater numbers than others of their kind, thus ensuring the perpetuation of those favorable traits in succeeding generations. [dictionary.com]… the Game.: … the Game. Half-Life 1 Mod (free) Initial release Halloween 2002NS: In a Gestation Egg: NS: In a Gestation Egg Alien movie series Starcraft (RTS) QuakeGame Modes: Game Modes Combat (newer) Classic (original)Combat: Combat Team deathmatch Aliens vs. Marines Upgrades based on kills (experience)Classic: Classic Longer games Resource management Team coordination Territory controlAttributes: Attributes Aliens Fast Melee wall walk/flight/blink/charge Individual resources Marines Low health range weapons Slow CommanderMarines (Frontiersmen): Marines (Frontiersmen) Commander (command chair) Bird’s eye view (only marine with the big picture) Literally gives orders (winning teams obey them) Upgrades WeaponsAliens (Kharaa): Aliens (Kharaa) No commander (hive mind) HUD shows players/events through walls Gorge (builder class) 3 Hives (start with 1) Build other 2 to get more abilities and upgradesWhat’s special?: What’s special? Rocks-Paper-Scissors No redundancy Few weapons/upgrades Everything has strengths and weaknesses Team play is a must Every Alien or Marine is played by a human (1-to-1)Examples R-P-S: Examples R-P-S Onos 10x armor of light marine Big and clumsy Susceptible to groups of marines and jetpacks Heavy Armor Increase armor Slow Easily devoured by OnosMarines: Marines Commander Buildings Weapons UpgradesMarine Commander: Marine Commander Give orders Only marine that can spend resources Place buildings Must be “built” Purchases all weapons Chooses upgrades Drops ammo/medpacks/catalystMarine HUD: Marine HUDMarine Buildings: Marine BuildingsMarine Weapons: Marine Weapons Primary Light Machine Gun (lmg) Shotgun Heavy Machine Gun (hmg) Grenade Launcher (gl) Pistol Knife Special Hand Grenade Mine Welder (repair other marines, buildings) Marine HUD: Marine HUDMarine Upgrades: Marine Upgrades Arms Lab Armor (1, 2, 3) Weapons (1, 2, 3) Observatory Motion Tracking Phase Technology Advanced Armory, Arms Lab, Proto Lab Jetpacks Heavy Armor Aliens: Aliens Lifeforms Upgrades Structures HUDAlien Lifeforms: Alien LifeformsUpgrades: Upgrades Movement Chamber Celerity Adrenaline Silence Defense Chamber Carapace Regeneration Redemption Sensory Chamber Scent of Fear Focus CloakingDemo!...: Demo!...So is it good?...: So is it good?... Genre Friendly Fire Environment HUD Sound Graphics Cross Genre: Cross Genre Fast paced Team work “Chess like” Not just shooting Not a race to “best” upgrade Counter the other team Ninja, jp, ha, etc. High replay value I’ve been playing on and off since the day it was released (4 years) Doesn’t require new weapons / maps to stay interesting (crutch of many FPSs) (chess doesn’t require new pieces to keep people interested)Friendly Fire: Friendly Fire Disabled on most servers Enabled on serious servers Adds to the game when not abusedEnvironment: Environment Adds to feel Sound Visual Quickly forgotten Maps are just a graph to veteran playersHUD: HUD Overwhelming at first Very well done Is not distracting Provides needed information Aesthetically well doneSound: Sound Annoying music (easily disabled) Creaking Other “industrial” background sounds Other sounds indicate actions/movement clearly Broadcast global information comm chair or hive under attackGraphics: Graphics Dated (HL 1998) Adequate Permits HUD Not significantly limiting for map design Permits high entity counts/complexity Ignored by veteran players Plastic vs. fine wood chess board