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Premium member Presentation Transcript Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne : Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus-Daniel Herrmann,Jürgen Döllner, Michael Eichhorn, Michael, Michael Heinzelmann 1 Agenda : Agenda Introduction 3D Reconstruction Interactive Rendering Exhibition at Romano-Germanic Museum Conclusions 2 Introduction : Introduction SECTION www.colonia3D.de : www.colonia3D.de 4 Goals & Challenges : Goals & Challenges Goals Virtual reconstruction using polygonal 3D models Real-time rendering of 3D reconstruction Concept for romano-germanic museum (RGM) Challenges Meet requirements of archeologists Meet requirements of museums visitors Implementation of interactive visualization 5 Manual 3D Reconstruction : Manual 3D Reconstruction SECTION Workflow : Archaeologists 2D AutoCAD drawings Meta data (text & images) Designer 3DSmax & mental ray Exhibition concept CG engineer Customize rendering framework Model optimization Workflow 7 3D Building Reconstruction : 3D Building Reconstruction 8 Details : Details Reconstructed capital, 1:1 model from Xanten Virtual reconstructionwithout textures 9 Applications: 3D Printer : Applications: 3D Printer 10 Applications: Movie Scenery : Applications: Movie Scenery 11 Two Levels-Of-Detail : Two Levels-Of-Detail 12 3D Scene - Overview : 3D Scene - Overview 13 Digital Terrain Model : Digital Terrain Model 14 Appearance = Lighting + Texture : Appearance = Lighting + Texture 15 Interactive Rendering : Interactive Rendering SECTION Data Complexity – Bottomline : Data Complexity – Bottomline Scene Statistics (total): # Models: 420 # Vertices: 15,793,008 # Faces: 21,424,732 # Texel: 1,320,041,992 (4 GB) 17 Optimizations for Realtime Rendering : Optimizations for Realtime Rendering 18 Drawbacks of Optimization : Drawbacks of Optimization 19 Applications for Virtual 3D Models : Applications for Virtual 3D Models 20 Romano-Germanic Museum : Romano-Germanic Museum SECTION Basic Questions : Major challenges How to create an “experience”? 3 visualization scenarios How to display meta data? Integrated vs. multiple views How to support the user? Make use of modern hardware Basic Questions 22 Setup Overview : Setup Overview 23 3 Presentation Scenarios : 3 Presentation Scenarios PROJECTION TOUCH TABLE SERVER CLIENT 24 Reconstruction Scenario : Reconstruction Scenario 25 Finding Scenario : Finding Scenario Objective Display finding in the context of reconstruction Enable browsing of findings Highlighting of objects-of-interest Presentation Style Plain colors + Gooch Shading Unsharp masking the depth buffer 26 Finding Scenario : Finding Scenario 27 Supporting Multiple Reconstructions : Supporting Multiple Reconstructions 28 Supporting Multiple Excavation stages : Supporting Multiple Excavation stages 29 Comparison Scenario : Comparison Scenario 30 Aquiring Panoramic Images : Aquiring Panoramic Images 31 By manual image aquisition & image stitching (Photoshop CS3) By using rendering output directly (Trapp&Döllner GRAPP 2008) 3D Integration : 3D Integration 32 Supporting the user in 3D : Supporting the user in 3D Why Avoid „getting lost“ situations Support easy exploration of sites Approaches Explicit collision model for physics engine Constraint orbiter camera Automatic camera path generation Dedicated „Home“ scenario 33 COnClusions : COnClusions SECTION Lessons Learned : Lessons Learned After 4 year development and 5 months up-time: Distributed, interdisciplinary development is costly 3D reconstruction: multiple iterations required Add scale elements Test and tune the application and setup off-site early Acquiring robust hardware Press coverage & publications Success can depend on political issues 35 Potential for Future Work : Potential for Future Work Make it better Link to the tangible assets of museum Include high detail findings Conduct user evaluation Indoor visualization and exploration Make it available Accessible via web using WPVS Providing the framework for other cities Licensing the model to the community 36 Wrap Up : Wrap Up Interactive museum application of a complete city Now permanent exhibition at the RGM Extensible real-time visualization framework Potential for future work Open for collaborations 37 Acknowledgments : Acknowledgments Special thanks to the team Johannes Bäuerlein, Henner von Hesberg, Fabian Kampa, Simone Lamberts, Janine Lehmann, Christian Leuenhagen, Stefan Maass, Silvio Mölter, Sebastian Heilmann, Annette Paetz, Christian Rademann, Christopher von Bronsart, Michael Hoffmann, Solveig Böhl, Yu-Chung Chen, Su Hyung Han, Enrichetta Minuzzi, Bierschenk Martin, Sascha Blättgen, Omar Gerado Chacòn Yela, Benjamin Jager, Sven Aufenvenne, Martin Kramer, Benjamin Richter, and Leif Rumbke. Contact matthias.trapp@hpi.uni-potsdam.de www.colonia3D.de 38 Thank You… Questions - Suggestions? : 39 Thank You… Questions - Suggestions? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Communication of Digital Cultural Heritage in Public Sp autopilot Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 45 Category: Science & Tech.. License: All Rights Reserved Like it (0) Dislike it (0) Added: November 12, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne : Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus-Daniel Herrmann,Jürgen Döllner, Michael Eichhorn, Michael, Michael Heinzelmann 1 Agenda : Agenda Introduction 3D Reconstruction Interactive Rendering Exhibition at Romano-Germanic Museum Conclusions 2 Introduction : Introduction SECTION www.colonia3D.de : www.colonia3D.de 4 Goals & Challenges : Goals & Challenges Goals Virtual reconstruction using polygonal 3D models Real-time rendering of 3D reconstruction Concept for romano-germanic museum (RGM) Challenges Meet requirements of archeologists Meet requirements of museums visitors Implementation of interactive visualization 5 Manual 3D Reconstruction : Manual 3D Reconstruction SECTION Workflow : Archaeologists 2D AutoCAD drawings Meta data (text & images) Designer 3DSmax & mental ray Exhibition concept CG engineer Customize rendering framework Model optimization Workflow 7 3D Building Reconstruction : 3D Building Reconstruction 8 Details : Details Reconstructed capital, 1:1 model from Xanten Virtual reconstructionwithout textures 9 Applications: 3D Printer : Applications: 3D Printer 10 Applications: Movie Scenery : Applications: Movie Scenery 11 Two Levels-Of-Detail : Two Levels-Of-Detail 12 3D Scene - Overview : 3D Scene - Overview 13 Digital Terrain Model : Digital Terrain Model 14 Appearance = Lighting + Texture : Appearance = Lighting + Texture 15 Interactive Rendering : Interactive Rendering SECTION Data Complexity – Bottomline : Data Complexity – Bottomline Scene Statistics (total): # Models: 420 # Vertices: 15,793,008 # Faces: 21,424,732 # Texel: 1,320,041,992 (4 GB) 17 Optimizations for Realtime Rendering : Optimizations for Realtime Rendering 18 Drawbacks of Optimization : Drawbacks of Optimization 19 Applications for Virtual 3D Models : Applications for Virtual 3D Models 20 Romano-Germanic Museum : Romano-Germanic Museum SECTION Basic Questions : Major challenges How to create an “experience”? 3 visualization scenarios How to display meta data? Integrated vs. multiple views How to support the user? Make use of modern hardware Basic Questions 22 Setup Overview : Setup Overview 23 3 Presentation Scenarios : 3 Presentation Scenarios PROJECTION TOUCH TABLE SERVER CLIENT 24 Reconstruction Scenario : Reconstruction Scenario 25 Finding Scenario : Finding Scenario Objective Display finding in the context of reconstruction Enable browsing of findings Highlighting of objects-of-interest Presentation Style Plain colors + Gooch Shading Unsharp masking the depth buffer 26 Finding Scenario : Finding Scenario 27 Supporting Multiple Reconstructions : Supporting Multiple Reconstructions 28 Supporting Multiple Excavation stages : Supporting Multiple Excavation stages 29 Comparison Scenario : Comparison Scenario 30 Aquiring Panoramic Images : Aquiring Panoramic Images 31 By manual image aquisition & image stitching (Photoshop CS3) By using rendering output directly (Trapp&Döllner GRAPP 2008) 3D Integration : 3D Integration 32 Supporting the user in 3D : Supporting the user in 3D Why Avoid „getting lost“ situations Support easy exploration of sites Approaches Explicit collision model for physics engine Constraint orbiter camera Automatic camera path generation Dedicated „Home“ scenario 33 COnClusions : COnClusions SECTION Lessons Learned : Lessons Learned After 4 year development and 5 months up-time: Distributed, interdisciplinary development is costly 3D reconstruction: multiple iterations required Add scale elements Test and tune the application and setup off-site early Acquiring robust hardware Press coverage & publications Success can depend on political issues 35 Potential for Future Work : Potential for Future Work Make it better Link to the tangible assets of museum Include high detail findings Conduct user evaluation Indoor visualization and exploration Make it available Accessible via web using WPVS Providing the framework for other cities Licensing the model to the community 36 Wrap Up : Wrap Up Interactive museum application of a complete city Now permanent exhibition at the RGM Extensible real-time visualization framework Potential for future work Open for collaborations 37 Acknowledgments : Acknowledgments Special thanks to the team Johannes Bäuerlein, Henner von Hesberg, Fabian Kampa, Simone Lamberts, Janine Lehmann, Christian Leuenhagen, Stefan Maass, Silvio Mölter, Sebastian Heilmann, Annette Paetz, Christian Rademann, Christopher von Bronsart, Michael Hoffmann, Solveig Böhl, Yu-Chung Chen, Su Hyung Han, Enrichetta Minuzzi, Bierschenk Martin, Sascha Blättgen, Omar Gerado Chacòn Yela, Benjamin Jager, Sven Aufenvenne, Martin Kramer, Benjamin Richter, and Leif Rumbke. Contact matthias.trapp@hpi.uni-potsdam.de www.colonia3D.de 38 Thank You… Questions - Suggestions? : 39 Thank You… Questions - Suggestions?