Communication of Digital Cultural Heritage in Public Sp

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Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne : 

Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus-Daniel Herrmann,Jürgen Döllner, Michael Eichhorn, Michael, Michael Heinzelmann 1

Agenda : 

Agenda Introduction 3D Reconstruction Interactive Rendering Exhibition at Romano-Germanic Museum Conclusions 2

Introduction : 

Introduction SECTION

www.colonia3D.de : 

www.colonia3D.de 4

Goals & Challenges : 

Goals & Challenges Goals Virtual reconstruction using polygonal 3D models Real-time rendering of 3D reconstruction Concept for romano-germanic museum (RGM) Challenges Meet requirements of archeologists Meet requirements of museums visitors Implementation of interactive visualization 5

Manual 3D Reconstruction : 

Manual 3D Reconstruction SECTION

Workflow : 

Archaeologists 2D AutoCAD drawings Meta data (text & images) Designer 3DSmax & mental ray Exhibition concept CG engineer Customize rendering framework Model optimization Workflow 7

3D Building Reconstruction : 

3D Building Reconstruction 8

Details : 

Details Reconstructed capital, 1:1 model from Xanten Virtual reconstructionwithout textures 9

Applications: 3D Printer : 

Applications: 3D Printer 10

Applications: Movie Scenery : 

Applications: Movie Scenery 11

Two Levels-Of-Detail : 

Two Levels-Of-Detail 12

3D Scene - Overview : 

3D Scene - Overview 13

Digital Terrain Model : 

Digital Terrain Model 14

Appearance = Lighting + Texture : 

Appearance = Lighting + Texture 15

Interactive Rendering : 

Interactive Rendering SECTION

Data Complexity – Bottomline : 

Data Complexity – Bottomline Scene Statistics (total): # Models: 420 # Vertices: 15,793,008 # Faces: 21,424,732 # Texel: 1,320,041,992 (4 GB) 17

Optimizations for Realtime Rendering : 

Optimizations for Realtime Rendering 18

Drawbacks of Optimization : 

Drawbacks of Optimization 19

Applications for Virtual 3D Models : 

Applications for Virtual 3D Models 20

Romano-Germanic Museum : 

Romano-Germanic Museum SECTION

Basic Questions : 

Major challenges How to create an “experience”? 3 visualization scenarios How to display meta data? Integrated vs. multiple views How to support the user? Make use of modern hardware Basic Questions 22

Setup Overview : 

Setup Overview 23

3 Presentation Scenarios : 

3 Presentation Scenarios PROJECTION TOUCH TABLE SERVER CLIENT 24

Reconstruction Scenario : 

Reconstruction Scenario 25

Finding Scenario : 

Finding Scenario Objective Display finding in the context of reconstruction Enable browsing of findings Highlighting of objects-of-interest Presentation Style Plain colors + Gooch Shading Unsharp masking the depth buffer 26

Finding Scenario : 

Finding Scenario 27

Supporting Multiple Reconstructions : 

Supporting Multiple Reconstructions 28

Supporting Multiple Excavation stages : 

Supporting Multiple Excavation stages 29

Comparison Scenario : 

Comparison Scenario 30

Aquiring Panoramic Images : 

Aquiring Panoramic Images 31 By manual image aquisition & image stitching (Photoshop CS3) By using rendering output directly (Trapp&Döllner GRAPP 2008)

3D Integration : 

3D Integration 32

Supporting the user in 3D : 

Supporting the user in 3D Why Avoid „getting lost“ situations Support easy exploration of sites Approaches Explicit collision model for physics engine Constraint orbiter camera Automatic camera path generation Dedicated „Home“ scenario 33

COnClusions : 

COnClusions SECTION

Lessons Learned : 

Lessons Learned After 4 year development and 5 months up-time: Distributed, interdisciplinary development is costly 3D reconstruction: multiple iterations required Add scale elements Test and tune the application and setup off-site early Acquiring robust hardware Press coverage & publications Success can depend on political issues 35

Potential for Future Work : 

Potential for Future Work Make it better Link to the tangible assets of museum Include high detail findings Conduct user evaluation Indoor visualization and exploration Make it available Accessible via web using WPVS Providing the framework for other cities Licensing the model to the community 36

Wrap Up : 

Wrap Up Interactive museum application of a complete city Now permanent exhibition at the RGM Extensible real-time visualization framework Potential for future work Open for collaborations 37

Acknowledgments : 

Acknowledgments Special thanks to the team Johannes Bäuerlein, Henner von Hesberg, Fabian Kampa, Simone Lamberts, Janine Lehmann, Christian Leuenhagen, Stefan Maass, Silvio Mölter, Sebastian Heilmann, Annette Paetz, Christian Rademann, Christopher von Bronsart, Michael Hoffmann, Solveig Böhl, Yu-Chung Chen, Su Hyung Han, Enrichetta Minuzzi, Bierschenk Martin, Sascha Blättgen, Omar Gerado Chacòn Yela, Benjamin Jager, Sven Aufenvenne, Martin Kramer, Benjamin Richter, and Leif Rumbke. Contact matthias.trapp@hpi.uni-potsdam.de www.colonia3D.de 38

Thank You… Questions - Suggestions? : 

39 Thank You… Questions - Suggestions?