RUP (Ration Unified Process)

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Slide 1:1


Slide 2:2 Software Engineering by MR Kashif Rizwan


Rational Unified Process - UML (including Class Diagram, Use Case Diagram, Collaboration diagram) :Rational Unified Process - UML (including Class Diagram, Use Case Diagram, Collaboration diagram) Presentation Title Syed Abbas Shamim RizviEp#086020


Introduction to RUP :Introduction to RUP


Outlines :5 Outlines What is RUP? RUP Phases Inception Elaboration Construction Transition


What is RUP? :6 What is RUP? Shows how you can apply best practices of software engineering, and how you can use tools to automate your software engineering process Rational Unified Process is created to be: Iterative incremental Risks, changes, continuous integration, etc. Architecture centric Understand the purpose, skeleton of the system, foster reuse, technical risks, etc. Use case driven Develop use-case by use-case, traceability, etc. RUP uses UML


Best Practices :7 Best Practices Develop iteratively In a waterfall lifecycle, you cannot verify whether you have stayed clear of a risk until late in the lifecycle In an iterative lifecycle, you will select what increment to develop in an iteration based on a list of key risks Benefits: Accommodating changes Mitigating risks Increasing reuse Learning Higher quality


Inception Goals :8 Inception Goals Establishing the project's software scope and boundary conditions, including: an operational vision acceptance criteria what is intended to be in the product what is not. Discriminating the critical use cases of the system the primary scenarios of operation that will drive the major design trade-offs. Exhibiting, and maybe demonstrating, at least one candidate architecture against some of the primary scenarios


Inception Goals (Cont.) :9 Inception Goals (Cont.) Estimating the overall cost and schedule for the entire project and more detailed estimates for the elaboration phase that will immediately follow Estimating potential risks (the sources of unpredictability) Preparing the supporting environment for the project.


Inception Essential Activities :10 Inception Essential Activities Formulating the scope of the project. Planning and preparing a business case. Synthesizing a candidate architecture. Preparing the environment for the project. …


Inception Artifacts :11 Inception Artifacts Vision: The project's core requirements, key features, and main constraints are documented. Stakeholders … Glossary: defines important terms used by the project. Business Case: provides the necessary information from a business standpoint to determine whether or not this project is worth investing in. Software Development Plan: all information required to manage the project. (Risk, time and durations, needed tools, changes, documentations) Use-case model: a model of the system's intended functions and its environment, and serves as a contract between the customer and the developers.


Elaboration Goals :12 Elaboration Goals To ensure stability of: Architecture; Requirements; Plans. To be able to predictably determine: Cost; Schedule. To address all significant risks of the project, and to ensure all of them will be mitigated. To establish a baseline architecture Derived from addressing the architectural significant scenarios


Elaboration Goals (Cont.) :13 Elaboration Goals (Cont.) To produce an evolutionary prototype Verify baseline architecture Demonstrate that the architecture will support requirements of the system at a reasonable cost and time. To establish a supporting environment.


Elaboration Activities :14 Elaboration Activities Defining, validating the baseline architecture. Refining the Vision. Creating detail of iteration plans for the construction phase. Refining the development case and putting in place the development environment Refining the architecture and selecting components.


Elaboration Artifacts :15 Elaboration Artifacts Software Architecture Document: provides a comprehensive architectural overview of the system, using a number of different architectural views to depict different aspects of the system. Prototypes: One or more executable architectural prototypes have been created to explore critical functionality and architecturally significant scenarios. Design model: an object model describing the realization of use cases, and serves as an abstraction of the implementation model and its source code. Data model: a subset of the implementation model which describes the logical and physical representation of persistent data in the system. Testing Mechanisms and refining previous Iteration’s artifacts.


Construction Goals :16 Construction Goals Minimizing development costs by optimizing resources and avoiding unnecessary scrap and rework. Achieving adequate quality as rapidly as practical Achieving useful versions (alpha, beta, and other test releases) Completing the analysis, design, development and testing of all required functionality. To decide if the software, the sites, and the users are all ready for the application to be deployed. To achieve some degree of parallelism in the work of development teams.


Construction Activities :17 Construction Activities Resource management, control and process optimization Complete component development and testing against the defined evaluation criteria Assessment of evaluation of product releases against acceptance criteria for the vision.


Construction Artifacts :18 Construction Artifacts The System: The executable system itself, ready to begin "beta" testing. Training materials: the material that is used in training programs or courses to assist the end-users with product use, operation and/or maintenance. Testing results and refining previous Iteration’s artifacts.


Transition Goals :19 Transition Goals Beta testing to validate the new system against user expectations Beta testing and parallel operation relative to a legacy system that it's replacing Training of users and maintainers Roll-out to the marketing, distribution and sales forces Tuning activities such as bug fixing, enhancement for performance and usability


Transition Goals (Cont.) :20 Transition Goals (Cont.) Achieving user self-supportability Achieving stakeholder concurrence that deployment baselines are complete


Transition Activities :21 Transition Activities Executing deployment plans Finalizing end-user support material Testing the deliverable product at the development site Creating a product release Getting user feedback Fine-tuning the product based on feedback Making the product available to end users


Transition Artifacts :22 Transition Artifacts Product. Release Notes: identify changes and known bugs in a version of a build or deployment unit that has been made available for use. Installation Artifacts: refer to the software and documented instructions required to install the product. End-User Support Material: Materials that assist the end-user in learning, using, operating and maintaining the product. Testing results and refining previous Iteration’s artifacts.


RUP should be customized :23 RUP should be customized


Introduction to Use Case :Introduction to Use Case


Use Cases – Definition :25 Use Cases – Definition A Use Case is a way of using a system A scenario that describes limited interaction between a system and actors in the field In a Use Case, you describe the use of a system for a given work task You consider a complete work task, initiated by an actor You utilise ”company language” in describing the work task The aggregate Use Cases display the aggregate actor use of the system


The purpose of use cases :26 The purpose of use cases The purpose for using use cases is to Uncover and describe all tasks that need doing in a system (of both human and system actors) To analyse what functionality that need developing for the system The use of use cases must mean that the right functional requirements are made of the IT system (the requirements of the business!)


Why use use cases? :27 Why use use cases? Use case strengths are That they work well as an analytical tool That the notation is simple and easy to pick up That they are easy to understand, both for the business and from the technological aspect It is a widely recognised market standard That customer and supplier – or operators and technicians – can jointly work out and understand the operational functionality They bring structure, and ensure complete analysis The challenge, then, is to find and describe all use cases!


UML - Use case diagram :28 UML - Use case diagram Definition: diagram which provides an overview of system functionality Shows which use cases the individual actor uses Purpose: To analyse the functionality the system must include To give an overview of the functionality and how it is linked To analyse how the actors should use the system Challenges: To simplify the complex Construction elements: Use case Communication arrow Extends a use case Includes a use case No. and use case name


UML use cases – Actors :29 UML use cases – Actors Actor: Person (or system), which uses the system (think in terms of roles) Purpose: To analyse which actors will use the system To analyse how the use of the actors is linked Challenges: It is NOT an organisational chart (no organisational linkages required) Construction elements: Actor Specialisation /Generalisation


Example of use case diagram :30 Example of use case diagram Web store Find an item Order an item Check order Customer Registered customer Order fast delivery Free search Structured search > > Actor (person) Actor (system) use case


Introduction to Class Diagram :Introduction to Class Diagram


What is a Class Diagram? :32 What is a Class Diagram? A class diagram describes the types of classes in the system and the various kinds of static relationships that exist among them. A central modeling technique that runs through nearly all object-oriented methods. The richest notation in UML.


Essential Elements of Class Diagram :33 Essential Elements of Class Diagram Class Attributes Operations Relationships Associations Generalization Dependency Realization Constraint Rules and Notes


Classes :34 Classes A class is the description of a set of objects having similar attributes, operations, relationships and behavior. Class Name Attributes Operations


Associations :35 Associations A semantic relationship between two or more classes that specifies connections among their instances. A structural relationship, specifying that objects of one class are connected to objects of a second (possibly the same) class. Example: “An Employee works for a Company”


Associations (cont.) :36 Associations (cont.) Multiplicity Indicators


Visibility :37 Visibility Private members can only be referenced in the same class where they are declared.(-) Protected members can be referenced in the same class or any descendants of that class.(#) Package scope members can be referenced by any classes in the same UML package only.(~) Public members can be referenced directly by any class( in the same or other package).(+)


Aggregation :38 Aggregation A special form of association that models a whole-part relationship between an aggregate (the whole) and its parts. Models a “is a part-part of” relationship. Whole Part


Composition :39 Composition A strong form of aggregation The part classes used to make up the whole class cannot exist on their own. Multiplicity on the whole side must be zero or one. The life time of the part is dependent upon the whole. The destruction of the whole class means destruction of the part classes. 0..* 1..*


Generalization :40 Generalization Indicates that objects of the specialized class (subclass) are substitutable for objects of the generalized class (super-class). “is kind of” relationship.


Introduction to Collaboration Diagram :Introduction to Collaboration Diagram


Collaboration Diagram :42 Collaboration Diagram A Collaboration Diagram is a diagram that shows object interactions organized around the objects and their links to each other. Unlike a Sequence Diagram, a Collaboration Diagram shows the relationships among the objects. Sequence diagrams and collaboration diagrams express similar information, but show it in different ways.


Collaboration Diagram :43 Collaboration Diagram Sequence diagram is time ordered Like activity diagrams but shows association with other objects in the system


Sequence Diagram :44 Sequence Diagram Horizontal object shows life of represented object Vertical axis represents sequence of invocation of object


Sequence Diagram :45 Sequence Diagram


Collaboration Diagram :46 Collaboration Diagram