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TechnologyKey Learning Area : 

TechnologyKey Learning Area Presentation generated by Michael Berry Senior Education Officer, Technology Curriculum Strategy Branch, 2003

Overview : 

Overview What is Technology? What is Technology Education? What does this mean for my school and my classroom?

Introduction : 

Introduction Rather than adapting to fit the environment, humans are the only species to adapt the environment to suit their needs and wants.

Slide 4: 

Technology involves the design and development of new products and new ways of doing things.   Technology combines creative thinking and practical problem solving skills.

Slide 5: 

Technology is an inventive process which arises from a human need, want or opportunity. It involves generating ideas and acting upon these to create innovative solutions/ ‘products’ that meet people’s needs.

Slide 6: 

People have used the processes of Technology to design, develop and refine the products they need over the centuries. During the last century, with the accelerated pace of change, people have begun to recognise the process we describe as ‘Technology’.

Slide 7: 

Technology is characterised by four interrelated processes. Ideating Producing Evaluating Investigating Need, want or opportunity Solution or product

Summary: Technology is… : 

Summary: Technology is… Creative design and problem solving process rather than the product produced Involves responding to problems/needs/opportunities Ongoing process of change - continuous improvement Creative processes and practices which lead to the creation of new and innovative products.

Slide 9: 

Innovative technologies are our future. Education about their design, development and potential impacts needs to be a key aspect of our curriculum for all students.

A quote… : 

A quote… Technological achievements are as much a part of our culture as literacy, scientific or artistic achievements, and, as such, deserve study as a part of a general education.*   UK Technology Education Centre , http://atschool.eduweb.co.uk/trinity/rational.html

Participating in technological change : 

Participating in technological change Technology Education provides a: means for students to understand and meaningfully participate in the design and development of new and emerging technological development. critical framework to understand Technology and respond resourcefully to technological change.

A practical area of learning : 

A practical area of learning Students learn about technology through active involvement in design challenges. Technology is a ‘hands-on’ area of learning. Students use creativity, practical problem solving and innovation to solve problems and turn ideas and concepts into models and real products.

Slide 13: 

Technology is a core aspect of the curriculum for all students Years 1-10. Primary students all strands Secondary Technology practice and at least one other.

Four interrelated strands : 

Four interrelated strands Technology Practice Materials Information Systems

Slide 15: 

Involves students developing a critical realisation of the implications (positive and negative) that technological solutions have on people and the environment through practical, problem-solving tasks in which they investigate people’s needs to design and develop appropriate products (models and working prototypes).

Secondary schools : 

Secondary schools The Years 1-10 Technology syllabus provides a framework for: Agriculture, Business, Home Economics, Industrial Technology and Design, Information and Communication.

Slide 17: 

Contextualized learning with multiple possible solutions Collaborative approach to knowledge construction where ‘answers’ are contestable Focus on creativity and innovation with justification.

Learning outcomes : 

Creative solutions Learning outcomes Designing with information to meet clients needs. Design process Information context Design challenge

Learning outcomes : 

Creative solutions Learning outcomes Design process Design situation or challenge Creative solutions Creative solutions

Learning outcomes : 

Learning outcomes Technology practice Investigation, ideation, production and evaluation Materials Nature and techniques Information Nature and techniques Systems Nature and techniques Design challenge/s

Summary : 

Real life situations, enabling the testing of ideas and solutions. Focus on process skills married with project management abilities. Providing a critical, futures orientated framework to understand the processes and practices of technology development. Summary