logging in or signing up Creating Avatars aSGuest80445 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 16 Category: Education License: Some Rights Reserved Like it (0) Dislike it (0) Added: December 28, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Creating Avatarsfor ActiveWorlds : Creating Avatarsfor ActiveWorlds Modeling your Avatar : Modeling your Avatar Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar : Setting up the Avatar Each body part must have its own material Exporting the Avatar : Exporting the Avatar Export everything as one Wavefront .obj Using Accutrans : Using Accutrans Download/Install (http://www.micromouse.ca/downloads.html) Opening Model : Opening Model Import .obj into Accutrans Set up Avatar : Set up Avatar Open avatar window Set tags for body part Build avatar hierarchy Avatar Joints : Avatar Joints Set auto position for joints in the joints tab Adjust any joints if needed X - Left/Right Y - Front/Back Z - Up/Down Applying Images : Applying Images Assign images to each body part Unwrap any body part that might need it (Face) Saving : Saving Save with options Renderwave object (.rwx) Check “Avatar” Pick filename Save Import into World : Import into World Zip up .rwx file Put .zip into avatar folder and any textures into the textures folder Add Avatar to avatar file (Next Step) Adding SEQs : Adding SEQs Open Avatar.zip in avatar folder Open avatar file in wordpad Deciphering Code : Deciphering Code beginimp/endimp - general behaviors for avatar (walking, flying, waiting) beginexp/endexp - special actions for your avatar when you press a button in the ActiveWorlds browser Creating SEQs : Creating SEQs Add life to your Avatars! Animate joints using Key frames 30 frames = 1 second Make your Avatar wave, walk, or even dance Saving SEQs : Saving SEQs Zip SEQ file Add to SEQ folder Add SEQ file to avatar Testing : Testing Clear world cache Show Downloads Right click and empty cache Select avatar from Avatar menu Troubleshooting : Troubleshooting Scale - adjust the scale in the "Save with options" window in Accutrans Textures - make sure the images are in the right folder and applied to the body parts correctly Laggy - Model may need to be optimized better to have a smaller filesize You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Creating Avatars aSGuest80445 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 16 Category: Education License: Some Rights Reserved Like it (0) Dislike it (0) Added: December 28, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Creating Avatarsfor ActiveWorlds : Creating Avatarsfor ActiveWorlds Modeling your Avatar : Modeling your Avatar Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar : Setting up the Avatar Each body part must have its own material Exporting the Avatar : Exporting the Avatar Export everything as one Wavefront .obj Using Accutrans : Using Accutrans Download/Install (http://www.micromouse.ca/downloads.html) Opening Model : Opening Model Import .obj into Accutrans Set up Avatar : Set up Avatar Open avatar window Set tags for body part Build avatar hierarchy Avatar Joints : Avatar Joints Set auto position for joints in the joints tab Adjust any joints if needed X - Left/Right Y - Front/Back Z - Up/Down Applying Images : Applying Images Assign images to each body part Unwrap any body part that might need it (Face) Saving : Saving Save with options Renderwave object (.rwx) Check “Avatar” Pick filename Save Import into World : Import into World Zip up .rwx file Put .zip into avatar folder and any textures into the textures folder Add Avatar to avatar file (Next Step) Adding SEQs : Adding SEQs Open Avatar.zip in avatar folder Open avatar file in wordpad Deciphering Code : Deciphering Code beginimp/endimp - general behaviors for avatar (walking, flying, waiting) beginexp/endexp - special actions for your avatar when you press a button in the ActiveWorlds browser Creating SEQs : Creating SEQs Add life to your Avatars! Animate joints using Key frames 30 frames = 1 second Make your Avatar wave, walk, or even dance Saving SEQs : Saving SEQs Zip SEQ file Add to SEQ folder Add SEQ file to avatar Testing : Testing Clear world cache Show Downloads Right click and empty cache Select avatar from Avatar menu Troubleshooting : Troubleshooting Scale - adjust the scale in the "Save with options" window in Accutrans Textures - make sure the images are in the right folder and applied to the body parts correctly Laggy - Model may need to be optimized better to have a smaller filesize