logging in or signing up Serious Games Djudje Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 85 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: May 22, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Serious Games? Exactly what is a “Serious” Game? Slide 2: What problem or issue do Serious Games address? The Problem: Slide 3: Fidelity Practice Motivation Feedback Serious Games The development of interactive, immersive video game technologies provide opportunities to create rich, high fidelity environments for learning and assessment. Slide 4: History & Research How did Serious Games come to be developed? How did Serious Games come to be developed? Slide 5: Timeline Slide 6: Timeline Slide 7: S-Curve Serious Games are poised for widespread diffusion Slide 8: Critical Mass Serious Games in Higher Education Critical Mass is achieved when enough adoption has occurred that the diffusion of the innovation is self-sustaining… Slide 9: S-Curve Serious Games are poised for widespread diffusion 8% Slide 10: Development Issues and Concerns in the Development of Serious Games Slide 11: Development Issues and Concerns in the Development of Serious Games Slide 12: What issues exist specifically at WGU that Serious Games can address? Competency-based Asynchronous Independent Learning Model Real world Applications Serious Games and WGU Slide 13: How will Serious Games address the uniqueness of the WGU model? Relevance to WGU Slide 14: Key Innovators and Early Adopters Slide 15: Critical Mass Recommended Strategy for Achieving Critical Mass Initial Strategy – Work with Innovators and Early Adopters Develop “pilot” programs to serve as Exemplars Just Prior to Critical Mass – Shift to Mass Media Approach Introduce Serious Games at the Annual Mentor Meetings Slide 16: The “Why”… Slide 17: References How did Serious Games come to be developed? You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
Serious Games Djudje Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 85 Category: Education License: All Rights Reserved Like it (0) Dislike it (0) Added: May 22, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: Serious Games? Exactly what is a “Serious” Game? Slide 2: What problem or issue do Serious Games address? The Problem: Slide 3: Fidelity Practice Motivation Feedback Serious Games The development of interactive, immersive video game technologies provide opportunities to create rich, high fidelity environments for learning and assessment. Slide 4: History & Research How did Serious Games come to be developed? How did Serious Games come to be developed? Slide 5: Timeline Slide 6: Timeline Slide 7: S-Curve Serious Games are poised for widespread diffusion Slide 8: Critical Mass Serious Games in Higher Education Critical Mass is achieved when enough adoption has occurred that the diffusion of the innovation is self-sustaining… Slide 9: S-Curve Serious Games are poised for widespread diffusion 8% Slide 10: Development Issues and Concerns in the Development of Serious Games Slide 11: Development Issues and Concerns in the Development of Serious Games Slide 12: What issues exist specifically at WGU that Serious Games can address? Competency-based Asynchronous Independent Learning Model Real world Applications Serious Games and WGU Slide 13: How will Serious Games address the uniqueness of the WGU model? Relevance to WGU Slide 14: Key Innovators and Early Adopters Slide 15: Critical Mass Recommended Strategy for Achieving Critical Mass Initial Strategy – Work with Innovators and Early Adopters Develop “pilot” programs to serve as Exemplars Just Prior to Critical Mass – Shift to Mass Media Approach Introduce Serious Games at the Annual Mentor Meetings Slide 16: The “Why”… Slide 17: References How did Serious Games come to be developed?