Serious Games

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Category: Education
     
 

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Slide 1: 

Serious Games? Exactly what is a “Serious” Game?

Slide 2: 

What problem or issue do Serious Games address? The Problem:

Slide 3: 

Fidelity Practice Motivation Feedback Serious Games The development of interactive, immersive video game technologies provide opportunities to create rich, high fidelity environments for learning and assessment.

Slide 4: 

History & Research How did Serious Games come to be developed? How did Serious Games come to be developed?

Slide 5: 

Timeline

Slide 6: 

Timeline

Slide 7: 

S-Curve Serious Games are poised for widespread diffusion

Slide 8: 

Critical Mass Serious Games in Higher Education Critical Mass is achieved when enough adoption has occurred that the diffusion of the innovation is self-sustaining…

Slide 9: 

S-Curve Serious Games are poised for widespread diffusion 8%

Slide 10: 

Development Issues and Concerns in the Development of Serious Games

Slide 11: 

Development Issues and Concerns in the Development of Serious Games

Slide 12: 

What issues exist specifically at WGU that Serious Games can address? Competency-based Asynchronous Independent Learning Model Real world Applications Serious Games and WGU

Slide 13: 

How will Serious Games address the uniqueness of the WGU model? Relevance to WGU

Slide 14: 

Key Innovators and Early Adopters

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Critical Mass Recommended Strategy for Achieving Critical Mass Initial Strategy – Work with Innovators and Early Adopters Develop “pilot” programs to serve as Exemplars Just Prior to Critical Mass – Shift to Mass Media Approach Introduce Serious Games at the Annual Mentor Meetings

Slide 16: 

The “Why”…

Slide 17: 

References How did Serious Games come to be developed?