Game/Gesture Based - Diane and Barry

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E-Learning Environment: 

E-Learning Environment

E-Learning Environment: 

E-Learning Environment Web-based learning Computer-based learning

E-Learning Environment: 

E-Learning Environment Web-based learning Virtual learning environment Digital Broadcasting Computer-based learning CD/DVD System or application on PC or devices

E-Learning Environment: 

E-Learning Environment Advantages and disadvantages Web-based learning Better communication Feedback quicker Computer-based learning No network requirement Only local device requirement

Game-base Learning: 

Game-base Learning Two type of direction First direction Actor of gaming Learn the procedural logic Deeper level of the system Second direction View and solve problems different way Deeper level of the element of event

Game-base Learning: 

Game-base Learning Popular game now Online game Single player Multi player

Gesture Based Computing: 

Gesture Based Computing Gesture recognition is technology that interprets human gestures via mathematical algorithms .

Gesture Based Computing: 

Gesture Based Computing Project Milo demonstrates Interaction with an on screen character http:// www.youtube.com/watch?v=CPIbGnBQcJY&feature = BFa&list =FLXtEnxKzirdi2GI6xn8i_xA&lf= mh_lolz

Gesture Based Computing: 

Gesture Based Computing MIT have developed a gesture based simulation

Gesture Based Computing: 

Gesture Based Computing Toshiba’s Gesture Based Interface http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related

Questions: 

Questions

References: 

References The New Media Consortium, Horizon Report 2011.pdf . Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011]. Stephanie Burnes, 1999. Artistry in Training , Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011]. Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011]. Stephen Downes, (2008). The Future of Online Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf S. Pandit, H. Acharya , A. Sanvedi , P.Nahar , S.K. Soni , Preeti Saxena , & A. K. Ramani (2010). An Architecture Solution for E-Learning System – ESSA . Technology for Education (T4E), page 56-62. Videojug, about me [ Oneline ] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011]. Pusnik , M. , Sumak , B. and Hericko , M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning , 2010, ELML '10, page 1-6 YouTube http:// www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz YouTube http:// www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related