Presentation Transcript
Casual Games: Where It’s All Going: Casual Games: Where It’s All Going Rob Glaser
Founder & CEO, RealNetworks
Where It All Started: Where It All Started
Games For The Rest of Us: Games For The Rest of Us
Why Did It Take So Long?: Why Did It Take So Long? Before the Internet:
No easy way to try casual games
No dedicated place to learn about & buy them
Lots of shovelware
In the early Internet period:
Web games became popular, but advertising didn’t work well, so no way to get paid!
Not enough bandwidth for easy downloading
Slide7: Broadband To The Rescue! US Households with Broadband Sources: Jupiter Internet Access Model, Updated 2005 (US Only) (millions)
Great Growth Potential Worldwide: Great Growth Potential Worldwide Source: eMarketer, May 2005
Where We Are Today: Where We Are Today Industry-standard Try-Before-You-Buy model has yielded a robust PC download business
Dozens of successful individual games
Profitable subscription services
Growing customer bases in 3 regions
North America, Europe, and Japan
Real downloads over 750,000 games a day
Challenges And Opportunities: Challenges And Opportunities Integrating with off-line properties
New ways to monetize game play
New connected platforms
New markets & new interaction models
The 98% Opportunity: The 98% Opportunity 750,000 downloads/day, but
Only 2% result in a consumer paying for a game
Early ad models didn’t work because either
Consumers found the ads intrusive, or
Consumers ignored the ads
The 98% Solution: Advertising Done Right: The 98% Solution: Advertising Done Right Ads *must* be designed right, not overly intrusive
Ads *must* feel contextually correct -- sponsorships, skinning, and product placement are all parts of good execution.
Fortunately, a successful model to build on:
Clicktopia – our Dutch online game experience
Slide14: Pre-roll Banner
Slide15: New
Banner Reminder
Slide16: Original
Banner Leave
Behind
Integrating Ads into Downloadable Games: Integrating Ads into Downloadable Games Rich media between game levels
Real partnership with Eyeblaster
We will test & try multiple models
“Extra” free game-play
Full free games for library games
Other windowing models
Casual Games & New Platforms: Casual Games & New Platforms Mobile
Next generation handhelds
Next generation consoles
Mobile is a Great Opportunity: Mobile is a Great Opportunity Massive number of IP-enabled devices
The ultimate go-everywhere device
Casual games are a great fit with the constraints of mobile phones
Small screens
Relatively slow processors
70.5% of mobile game revenue is in casual games
Luxor and Other Great Casual Games are Leading the Way: Luxor and Other Great Casual Games are Leading the Way
But, 2 Big Issues: Device fragmentation
But, 2 Big Issues
EMERGE -- Our Solution to Fragmentation: EMERGE -- Our Solution to Fragmentation Panasonic X60 Nokia 3200 From a single code base, EMERGE supports
Over 300 handsets (BREW and J2ME)
More than 100 carriers
11 languages
Some features filtered out to find the optimized balance for each handset to create as rich a user experience as possible SonyEricsson F5001
How EMERGE Can Work For You: How EMERGE Can Work For You EMERGE dramatically reduces porting costs
1/3 or less compared to other porting methods
Currently partnering with game developers:
For More Information: http://mrgoodliving.com/emerge
Nintendo on DS/Train your Brain is Capitalizing on the Health and Education Benefits of Casual Games: Nintendo on DS/Train your Brain is Capitalizing on the Health and Education Benefits of Casual Games Current research opens even more markets and opportunities – games are good for your health!
Research has shown that gaming activity that uses problem solving skills will slow age-related declines in mental ability.
Gaming has also been shown to help with pain management and education
XBOX 360 Live Arcade: XBOX 360 Live Arcade Bringing the casual download model to the console
It’s early, but conversion to purchase is encouraging
Xbox is bringing a new demographic to casual games
The hardened gamer stops slaying dragons to play a game of Uno? Yes…
Casual Games & Community: Casual Games & Community What is it?
Shared high scores
IM and chat around or during game
User generated content
Message boards
Ratings
Multiplayer games
Competitive
Collaborative
Different users have different goals and desires
Key is to offer a wide range of choices
Now is the time to experiment
Learning From Around the World: Learning From Around the World
Model is to Pay for Items & Social Status, Not Basic Game-play: Model is to Pay for Items & Social Status, Not Basic Game-play
Casual Games: Ready for Prime-time: Casual Games: Ready for Prime-time Together, we’ve built a very successful PC games business
Major growth opportunities in many dimensions:
PC ad-supported Casual Games done right
Mobile and Next Gen Handhelds & Consoles
New underlying models around community & social status
Worldwide Growth
While there are challenges, if we work together the future opportunity is limitless!