Category: Education

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Learning Technologies: 

Learning Technologies is a HQs project under the NEO Education Technology Program, often simply referred to as LT. What does LT do? We make wonderful toys, actually they are wonderful teaching tools that present engaging and challenging learning experiences. Learning Technologies builds teaching tools that connect learners with the universe, the universe of visualized NASA data collected from places of deep space out there way beyond Earth and also that special place, Earth, as viewed from out there. Learning Technologies

Learning Technologies: 

Learning Technologies is currently building the platform for the most expansive delivery of NASA content possible. This platform will be sustainable (thrive beyond the 3-year incubator of performance-based funding), this platform will be replicable (address different learning styles, always intending to play to the strengths of the respective learner), and this platform (of teaching tools, based on open source standards) will be as accessible as possible, freely available via the web and other sources (CDs…). Learning Technologies builds teaching tools for all learners (K-thru-gray), for use in schools, at home, at science centers and tech museums, and soon on PDA’s and home video game boxes. Learning Technologies

Learning Technologies: 

An analogy might be…Learning Technologies builds the delivery system from the delivery pipeline (that being the connection to NASA data) to the actual delivery point (that being the visualization of the NASA content). As LT moves into the future, we will continue to provide prototype implementation of problem-based learning experiences that are coordinated with NASA Enterprises and address National Science Standards. The education community and commercial enterprises can leverage this platform by building value-added products around this educational delivery system, a delivery system that will be continuously updated and refreshed with ever expanding NASA content. Learning Technologies


City Slicker Wisdom at Ed-dude-cation Ranch Billy Crystal and Jack Palance are having a conversation along the trail. Palance asks Crystal, “Do you know what the secret to life is?” Crystal responds "No, what?" Palance holds up his index finger and says “This.” Crystal says, “Your finger?” Palance continues, “One thing. Just one thing. You stick to that and everything else [will follow]” Then Crystal asks, “That's great, but what's the one thing?” The old trail-hand says, “That's what you've gotta figure out.”


That “One thing” is EDUCATION everything else will follow


That One Thing: Education, Education, Education We believe education is a national priority. George W. Bush (NCLB), January 8, 2002 “In short, we want to make scientific discovery, research, and exploration, cool and exciting so that kids want to learn more, drawn by natural human inquisitiveness.” Sean O’Keefe, April 12, 2002 NASA’s missions to understand and explore depend upon educated, motivated people with the ingenuity to invent tools and solve problems, and the courage to always ask the next question. Dr. Adena Loston, March 2003


Learning Technologies The Mission “…develop NASA content teaching tools that inspire and educate using innovative and emerging technologies, and current educational standards.”


How? Apply current game simulation technologies to teaching tools based on NASA content: E.g., NASA satellite data visualized with game quality graphics and interactivity. This teaching tool has a name: the NASA Experiential Platform (EXP) Freely available, replicable, sustainable (based open source standards), viable for value-added commercial expansion. NASA, the Ultimate Tool Builder We “invent tools and solve problems” Dr. Adena Loston

Learning Technologies inventing tools and solving problems: 

Learning Technologies inventing tools and solving problems Teaching Tools (Experiential Platform) Suite of 3D Interactive Environments Connected to NASA data sources: Access to and refreshing of NASA content is as easy as pointing your browser to a website or placing an auto-install CD into your computer. Coordinated with NASA Enterprises Address National Science Standards Problem-Based Learning Experiences

Construct-It-Yourself Problem Based Learning with NASA’s Scientifically Accurate 3D Experiential Platform : 

Construct-It-Yourself Problem Based Learning with NASA’s Scientifically Accurate 3D Experiential Platform Understand the Moon’s phases and the difference between the far side and the dark side from your celestial arm chair. Understand the seasons from a perspective that lets you marvel at Earth’s tilted relationship with the Sun. Compare the hemispherical shift of Photosynthetically Absorbed Radiation (Leaf Area) from Northern to Southern Hemispheres over a year. Compare Mars to Earth, Chad’s Emi Koussi (volcano) to Mars’ Elysium Mons, and Arizona’s Grand Canyon with Valles Marineris. The Ozone Hole? Watch it happen and understand what causes it. Time Travel? Rendezvous with the speeding asteroids that almost hit Earth in 1994 and 2002. See Voyager's parting glance of Neptune as it left the Solar System.

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