logging in or signing up EDTE 320 Second Life Powerpoint TchMe22222 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 160 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: March 06, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: WELCOME Greetings From Second Life : Greetings From Second Life MrsLT Puddlegum EDTE 320 – Second Life Guideline and expectations Lecture material and assignments Your Child’s First Experience Swimming : Your Child’s First Experience Swimming Getting her toes wet! A fish in the water! Slide 4: THROWN Crazy girl! immersive 2 dictionary results : immersive 2 dictionary results Main Entry: immersive1Part of Speech: adj Definition: pertaining to immersing or plunging into something Main Entry: immersive2Part of Speech: adj Definition: generating a three-dimensional image which appears to surround the user Usage: computing Copyright © 2003-2010 Dictionary.com, LLC Realism : Realism Second Life : Second Life avatars : avatars avatars : avatars Digital personas, who interact with one another in a persistent world (i.e., the world exists whether or not a use is “there”). An avatar may or may not accurately depict its real world user: participants can choose to create avatars that physically resemble them or they can choose something completely different, even a character of the opposite gender or an animal. (Bell) Second Life : Second Life Centers around collaboration 500 Universities Average age 32 35% women Education In Second Life! : Education In Second Life! A promotional video for the Ohio University Second Life Campus; a virtual campus featuring multiple learning and collaboration opportunities for students on the Ohio campus and all over the world. Slide 12: Assessment Formative Summative Showcase work Personalized content 3D environment Flexible curriculum Bite size flexible Learning environment Neutral Space Interactions & global alliances VLE Support networks Collaborative space Learning & teaching dynamic Styles Roles Slide 13: Age restrictions Inspection frameworks OfSTED Responsive Infrastructure Digital divide E-safety connectivity Evidence and Evaluation Learner retention Learning Technology : Learning Technology Second Life Education Collaboration Faculty / Students Hands on Students Interactive Experiences Virtual Hallucinations in Sedig Role Playing Scavenger Hunt Tourism (visit other content) Teleport Dell computer Places - Recreations Ancient Rome Sistine Chapel Problem solving Allow students leeway Virtual “home” Experiential learning Teachers as mentors/guides Internet Marketing Analyze companies Product information Importance of Using the Right Idea : Importance of Using the Right Idea VC provide infrastructure for synchronous class and meetings. Same time, different location Text chat Instant messaging Application sharing Community control tools GC are activities where people work together to accomplish activity. Students different roles Discovery rather than just apply a solution Virtual Classrooms Group Challenges Recap of Second Life : Recap of Second Life Shared space –world allows many users to participate at once Graphical user interface – space visually from 2-d to more immersive 3 d environments Immediacy- interaction takes place in real time Interactivity- allows users to build or submit customized content, Persistence- world keeps going whether logged in or not Socialization/community- encourages the formation of in world socialization and communities (teams, guild, clubs clicks, housemates, friendships) Blooms Immersion - a three-dimensional image which appears to surround the user Recap Of Second Life : Recap Of Second Life Social networking Gaming Education Business simulations Training Many other uses Higher education Used as a platform for distance learning More personal Used by over 500 universities New institutions which operate completely within second life Collaboration and professional development among educators Second Life Scavenger Hunt : Second Life Scavenger Hunt Task: Skills activity to help students learn to navigate around Second Life Objective: To increase students’ ability to navigate in Second Life with minimal scaffolding Method: Asynchronous Instructions I have provided a list of items to find on your first Second Life “Scavenger Hunt”. Use your search skills to find the correct answers. E-mail both your answers and the associated photos to your instructor . The assignment is due Sunday, March 7th, 2010 by 11:59 p.m.. Bonus points will be awarded to the top student, based on correctness and speed of completion. 1.) Sign into your Second Life account 2.) You will now start on your scavenger hunt for these items 3.) A photo of yourself next to a Saturn-5 4.) A photo of yourself in Amsterdam 5.) A photo of yourself in Nexus Prime 6.) Fly high on a balloon tour (Email your teleport / World location) 7.) Go play some Slingo (Email your teleport / World location) 8.) Introduce yourself to a “Furry” and take a photo with him/her 9.) Drive a car/plane/train (Email your teleport / World location) 10.) Dress up your avatar with a “Mohawk” and take a photo References : References http://books.google.com/books?id=jlOPKr9W61QC&printsec=frontcover&dq=virtual+worlds+real+libraries:+librarians+and+educators+in+second+life+and+other+multi-user+virtual+environments&source=bl&ots=ACuRU0oVp4&sig=35elCa1Thrj2LoQDh4FJT_7jHjw&hl=en&ei=H0qOS_DtJ86k8QavnfmIDQ&sa=X&oi=book_result&ct=result&resnum=2&ved=0CA4Q6AEwAQ#v=onepage&q=&f=false "immersive." Dictionary.com's 21st Century Lexicon. Dictionary.com, LLC. 02 Mar. 2010. <Dictionary.com http://dictionary.reference.com/browse/immersive>. http://www.teachertube.com/viewVideo.php?video_id=117474 retrieved March 2, 2010. http://learningfromsocialworlds.wordpress.com/immersion-and-sl/ Aldrich, Clark. Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. San Francisco: Jossey-Bass, 2009. Foundation, Eduserv. Learning From Online Worlds; Teaching In Second Life. May 2008. 1 March 2010 <http://learningfromsocialworlds.wordpress.com/>. Spiegel Online International. 31 January 2008. 1 March 2010 <http://www.spiegel.de/international/world/0,1518,531700,00.html>. You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
EDTE 320 Second Life Powerpoint TchMe22222 Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINT lite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 160 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: March 06, 2010 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide 1: WELCOME Greetings From Second Life : Greetings From Second Life MrsLT Puddlegum EDTE 320 – Second Life Guideline and expectations Lecture material and assignments Your Child’s First Experience Swimming : Your Child’s First Experience Swimming Getting her toes wet! A fish in the water! Slide 4: THROWN Crazy girl! immersive 2 dictionary results : immersive 2 dictionary results Main Entry: immersive1Part of Speech: adj Definition: pertaining to immersing or plunging into something Main Entry: immersive2Part of Speech: adj Definition: generating a three-dimensional image which appears to surround the user Usage: computing Copyright © 2003-2010 Dictionary.com, LLC Realism : Realism Second Life : Second Life avatars : avatars avatars : avatars Digital personas, who interact with one another in a persistent world (i.e., the world exists whether or not a use is “there”). An avatar may or may not accurately depict its real world user: participants can choose to create avatars that physically resemble them or they can choose something completely different, even a character of the opposite gender or an animal. (Bell) Second Life : Second Life Centers around collaboration 500 Universities Average age 32 35% women Education In Second Life! : Education In Second Life! A promotional video for the Ohio University Second Life Campus; a virtual campus featuring multiple learning and collaboration opportunities for students on the Ohio campus and all over the world. Slide 12: Assessment Formative Summative Showcase work Personalized content 3D environment Flexible curriculum Bite size flexible Learning environment Neutral Space Interactions & global alliances VLE Support networks Collaborative space Learning & teaching dynamic Styles Roles Slide 13: Age restrictions Inspection frameworks OfSTED Responsive Infrastructure Digital divide E-safety connectivity Evidence and Evaluation Learner retention Learning Technology : Learning Technology Second Life Education Collaboration Faculty / Students Hands on Students Interactive Experiences Virtual Hallucinations in Sedig Role Playing Scavenger Hunt Tourism (visit other content) Teleport Dell computer Places - Recreations Ancient Rome Sistine Chapel Problem solving Allow students leeway Virtual “home” Experiential learning Teachers as mentors/guides Internet Marketing Analyze companies Product information Importance of Using the Right Idea : Importance of Using the Right Idea VC provide infrastructure for synchronous class and meetings. Same time, different location Text chat Instant messaging Application sharing Community control tools GC are activities where people work together to accomplish activity. Students different roles Discovery rather than just apply a solution Virtual Classrooms Group Challenges Recap of Second Life : Recap of Second Life Shared space –world allows many users to participate at once Graphical user interface – space visually from 2-d to more immersive 3 d environments Immediacy- interaction takes place in real time Interactivity- allows users to build or submit customized content, Persistence- world keeps going whether logged in or not Socialization/community- encourages the formation of in world socialization and communities (teams, guild, clubs clicks, housemates, friendships) Blooms Immersion - a three-dimensional image which appears to surround the user Recap Of Second Life : Recap Of Second Life Social networking Gaming Education Business simulations Training Many other uses Higher education Used as a platform for distance learning More personal Used by over 500 universities New institutions which operate completely within second life Collaboration and professional development among educators Second Life Scavenger Hunt : Second Life Scavenger Hunt Task: Skills activity to help students learn to navigate around Second Life Objective: To increase students’ ability to navigate in Second Life with minimal scaffolding Method: Asynchronous Instructions I have provided a list of items to find on your first Second Life “Scavenger Hunt”. Use your search skills to find the correct answers. E-mail both your answers and the associated photos to your instructor . The assignment is due Sunday, March 7th, 2010 by 11:59 p.m.. Bonus points will be awarded to the top student, based on correctness and speed of completion. 1.) Sign into your Second Life account 2.) You will now start on your scavenger hunt for these items 3.) A photo of yourself next to a Saturn-5 4.) A photo of yourself in Amsterdam 5.) A photo of yourself in Nexus Prime 6.) Fly high on a balloon tour (Email your teleport / World location) 7.) Go play some Slingo (Email your teleport / World location) 8.) Introduce yourself to a “Furry” and take a photo with him/her 9.) Drive a car/plane/train (Email your teleport / World location) 10.) Dress up your avatar with a “Mohawk” and take a photo References : References http://books.google.com/books?id=jlOPKr9W61QC&printsec=frontcover&dq=virtual+worlds+real+libraries:+librarians+and+educators+in+second+life+and+other+multi-user+virtual+environments&source=bl&ots=ACuRU0oVp4&sig=35elCa1Thrj2LoQDh4FJT_7jHjw&hl=en&ei=H0qOS_DtJ86k8QavnfmIDQ&sa=X&oi=book_result&ct=result&resnum=2&ved=0CA4Q6AEwAQ#v=onepage&q=&f=false "immersive." Dictionary.com's 21st Century Lexicon. Dictionary.com, LLC. 02 Mar. 2010. <Dictionary.com http://dictionary.reference.com/browse/immersive>. http://www.teachertube.com/viewVideo.php?video_id=117474 retrieved March 2, 2010. http://learningfromsocialworlds.wordpress.com/immersion-and-sl/ Aldrich, Clark. Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. San Francisco: Jossey-Bass, 2009. Foundation, Eduserv. Learning From Online Worlds; Teaching In Second Life. May 2008. 1 March 2010 <http://learningfromsocialworlds.wordpress.com/>. Spiegel Online International. 31 January 2008. 1 March 2010 <http://www.spiegel.de/international/world/0,1518,531700,00.html>.