logging in or signing up vogel games Tarzen Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 289 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: November 07, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide1: Paper presented at the DEE Conference, Cambridge/UK, 6-7 September 2007 Meaningful Double-Loop Learning in Educational Games: When Players Become Developers Michael Vogel Bremerhaven University of Applied Sciences mvogel@hs-bremerhaven.deObjectives and Structure of the Paper: Objectives and Structure of the Paper Find a way to enable meaningful double-loop learning in educational games Illustrate this approach by means of the Cruise Industry Planning GameDouble-Loop Learning= First-Loop + Second-Loop Learning: Double-Loop Learning = First-Loop + Second-Loop Learning Source: Argyris, C. and Schön, D. (1978). Organizational Learning: A Theory of Action Perspective. Reading/Mass.: Addison Wesley.Kolb’s Experiential Learning CycleDoing and Thinking: Kolb’s Experiential Learning Cycle Doing and Thinking Based on Young, M. R. (2002). Experiential Learning = Hands-On + Minds-On. Marketing Education Review 12 (1): 43-51 Game Playing and DevelopmentMirrors Structure of First-Loop & Second-Loop Learning: Game Playing and Development Mirrors Structure of First-Loop & Second-Loop LearningNested cycles of experiential learningParticipants = Experimenters & Guinea Pigs: Nested cycles of experiential learning Participants = Experimenters & Guinea PigsThe Cruise Industry Planning Game CycleSetup for Single-Loop Learning: The Cruise Industry Planning Game Cycle Setup for Single-Loop LearningCompetitiveness Scores ConvergingEvidence of First-Loop Learning: Competitiveness Scores Converging Evidence of First-Loop LearningEvolution of the Cruise Industry Planning Game History of Innovations : Evolution of the Cruise Industry Planning Game History of Innovations Competitiveness Score as Docking Point A Practical Approach to Game Extensions : Competitiveness score Summer term 2006 Competitiveness Score as Docking Point A Practical Approach to Game Extensions Thank you very much.: Thank you very much. mvogel@hs-bremerhaven.de page 11 © Michael Vogel - Bremerhaven University of Applied Sciences You do not have the permission to view this presentation. In order to view it, please contact the author of the presentation.
vogel games Tarzen Download Post to : URL : Related Presentations : Share Add to Flag Embed Email Send to Blogs and Networks Add to Channel Uploaded from authorPOINTLite Insert YouTube videos in PowerPont slides with aS Desktop Copy embed code: (To copy code, click on the text box) Embed: URL: Thumbnail: WordPress Embed Customize Embed The presentation is successfully added In Your Favorites. Views: 289 Category: Entertainment License: All Rights Reserved Like it (0) Dislike it (0) Added: November 07, 2007 This Presentation is Public Favorites: 0 Presentation Description No description available. Comments Posting comment... Premium member Presentation Transcript Slide1: Paper presented at the DEE Conference, Cambridge/UK, 6-7 September 2007 Meaningful Double-Loop Learning in Educational Games: When Players Become Developers Michael Vogel Bremerhaven University of Applied Sciences mvogel@hs-bremerhaven.deObjectives and Structure of the Paper: Objectives and Structure of the Paper Find a way to enable meaningful double-loop learning in educational games Illustrate this approach by means of the Cruise Industry Planning GameDouble-Loop Learning= First-Loop + Second-Loop Learning: Double-Loop Learning = First-Loop + Second-Loop Learning Source: Argyris, C. and Schön, D. (1978). Organizational Learning: A Theory of Action Perspective. Reading/Mass.: Addison Wesley.Kolb’s Experiential Learning CycleDoing and Thinking: Kolb’s Experiential Learning Cycle Doing and Thinking Based on Young, M. R. (2002). Experiential Learning = Hands-On + Minds-On. Marketing Education Review 12 (1): 43-51 Game Playing and DevelopmentMirrors Structure of First-Loop & Second-Loop Learning: Game Playing and Development Mirrors Structure of First-Loop & Second-Loop LearningNested cycles of experiential learningParticipants = Experimenters & Guinea Pigs: Nested cycles of experiential learning Participants = Experimenters & Guinea PigsThe Cruise Industry Planning Game CycleSetup for Single-Loop Learning: The Cruise Industry Planning Game Cycle Setup for Single-Loop LearningCompetitiveness Scores ConvergingEvidence of First-Loop Learning: Competitiveness Scores Converging Evidence of First-Loop LearningEvolution of the Cruise Industry Planning Game History of Innovations : Evolution of the Cruise Industry Planning Game History of Innovations Competitiveness Score as Docking Point A Practical Approach to Game Extensions : Competitiveness score Summer term 2006 Competitiveness Score as Docking Point A Practical Approach to Game Extensions Thank you very much.: Thank you very much. mvogel@hs-bremerhaven.de page 11 © Michael Vogel - Bremerhaven University of Applied Sciences